diff --git a/Moose Development/Moose/Ops/PlayerTask.lua b/Moose Development/Moose/Ops/PlayerTask.lua index f0d0f715e..cd382867b 100644 --- a/Moose Development/Moose/Ops/PlayerTask.lua +++ b/Moose Development/Moose/Ops/PlayerTask.lua @@ -19,7 +19,7 @@ -- -- === -- @module Ops.PlayerTask --- @image OPS_Auftrag.png +-- @image OPS_PlayerTask.jpg -- @date Last Update August 2022 @@ -700,17 +700,15 @@ do -- @field #string locale -- @extends Core.Fsm#FSM - - --- -- --- *It is our attitude at the beginning of a difficult task which, more than anything else, will affect its successful outcome.* (William James) +-- *It is our attitude at the beginning of a difficult task which, more than anything else, which will affect its successful outcome.* (William James) -- -- === -- --- ## PLAYERTASKCONTROLLER +-- # PLAYERTASKCONTROLLER -- --- * Simplifies defining and executing Player tasks +-- * Simplifies defining, executing and controlling of Player tasks -- * FSM events when a mission is added, done, successful or failed, replanned -- * Ready to use SRS and localization -- * Mission locations can be smoked, flared and marked on the map @@ -718,11 +716,11 @@ do -- ## 1 Overview -- -- PLAYERTASKCONTROLLER is used to auto-create (optional) and control tasks for players. It can be set up as Air-to-Ground (A2G, main focus), Air-to-Ship (A2S) or Air-to-Air (A2A) controller. --- For the latter task type, also have a look at the @{Ops.AwacsGroup#AWACS} class which allows for more complex scenarios. +-- For the latter task type, also have a look at the @{Ops.Awacs#AWACS} class which allows for more complex scenarios. -- One task at a time can be joined by the player from the F10 menu. A task can be joined by multiple players. Once joined, task information is available via the F10 menu, the task location -- can be marked on the map and for A2G/S targets, the target can be marked with smoke and flares. -- --- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intelligence#INTEL} class setup, or be manually added to the task queue. +-- For the mission designer, tasks can be auto-created by means of detection with the integrated @{Ops.Intel#INTEL} class setup, or be manually added to the task queue. -- -- ## 2 Task Types --