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CTLD: Align to Dev changes
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@ -577,6 +577,12 @@ do
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-- -- add infantry unit called "Anti-Tank" using templates "AA" and "AA"", of type TROOP with size 4. No weight. We only have 2 in stock:
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-- my_ctld:AddTroopsCargo("Anti-Air",{"AA","AA2"},CTLD_CARGO.Enum.TROOPS,4,nil,2)
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--
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-- -- add an engineers unit called "Wrenches" using template "Engineers", of type ENGINEERS with size 2. Engineers can be loaded, dropped,
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-- -- and extracted like troops. However, they will seek to build and/or repair crates found in a given radius. Handy if you can\'t stay
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-- -- to build or repair or under fire.
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-- my_ctld:AddTroopsCargo("Wrenches",{"Engineers"},CTLD_CARGO.Enum.ENGINEERS,4)
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-- myctld.EngineerSearch = 2000 -- teams will search for crates in this radius.
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--
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-- -- add vehicle called "Humvee" using template "Humvee", of type VEHICLE, size 2, i.e. needs two crates to be build
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-- -- vehicles and FOB will be spawned as crates in a LOAD zone first. Once transported to DROP zones, they can be build into the objects
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-- my_ctld:AddCratesCargo("Humvee",{"Humvee"},CTLD_CARGO.Enum.VEHICLE,2)
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@ -590,6 +596,7 @@ do
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--
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-- -- add crates to repair FOB or VEHICLE type units - the 2nd parameter needs to match the template you want to repair
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-- my_ctld:AddCratesRepair("Humvee Repair","Humvee",CTLD_CARGO.Enum.REPAIR,1)
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-- my_ctld.repairtime = 300 -- takes 300 seconds to repair something
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--
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-- ## 1.3 Add logistics zones
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--
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@ -614,8 +621,7 @@ do
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-- -- Add a zone of type SHIP to our setup. Players can load troops and crates from this ship
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-- -- "Tarawa" is the unitname (callsign) of the ship from the ME. Players can load, if they are inside the zone.
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-- -- The ship is 240 meters long and 20 meters wide.
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-- -- Note that smoke, flares, beacons don't work for this type of loadzone (yet). Also, you need to adjust
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-- -- the max hover height to deck height plus 5 meters or so for loading to work.
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-- -- Note that you need to adjust the max hover height to deck height plus 5 meters or so for loading to work.
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-- -- When the ship is moving, forcing hoverload might not be a good idea.
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-- my_ctld:AddCTLDZone("Tarawa",CTLD.CargoZoneType.SHIP,SMOKECOLOR.Blue,true,true,240,20)
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--
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@ -636,6 +642,7 @@ do
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-- my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
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-- my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
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-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
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-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Don\'t forget to change this matching your coalition!
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--
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-- ## 2.1 User functions
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--
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@ -645,19 +652,20 @@ do
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--
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-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
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-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type:
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-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8)
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-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12)
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--
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-- Default unit type capabilities are:
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-- -- Default unit type capabilities are:
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--
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-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
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-- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
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-- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
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-- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
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-- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
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-- ["Mi-8MT"] = {type="Mi-8MT", crates=true, troops=true, cratelimit = 2, trooplimit = 12},
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-- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
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-- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
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-- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
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-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
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-- ["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
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-- ["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
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-- ["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
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-- ["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
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-- ["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
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-- ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
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-- ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
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-- ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
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-- ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25},
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--
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--
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-- ### 2.1.2 Activate and deactivate zones
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@ -904,22 +912,23 @@ CTLD.CargoZoneType = {
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-- @field #number cratelimit Number of crates transportable.
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-- @field #number trooplimit Number of troop units transportable.
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CTLD.UnitTypes = {
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["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
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["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
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["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4},
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["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2},
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["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8},
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["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12},
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["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12},
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["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
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["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8},
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["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8},
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["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
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["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
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["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
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["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12},
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["SA342Minigun"] = {type="SA342Minigun", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12},
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["UH-1H"] = {type="UH-1H", crates=true, troops=true, cratelimit = 1, trooplimit = 8, length = 15},
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["Mi-8MTV2"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
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["Mi-8MT"] = {type="Mi-8MTV2", crates=true, troops=true, cratelimit = 2, trooplimit = 12, length = 15},
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["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 15},
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["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
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["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18},
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["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25}, -- 19t cargo, 64 paratroopers.
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--Actually it's longer, but the center coord is off-center of the model.
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}
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--- CTLD class version.
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-- @field #string version
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CTLD.version="0.1.7a3"
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CTLD.version="0.1.7a5"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -1026,7 +1035,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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self.EngineerSearch = 2000 -- #number search distance for crates to build or repair
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-- setup
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self.CrateDistance = 30 -- list/load crates in this radius
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self.CrateDistance = 35 -- list/load crates in this radius
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self.ExtractFactor = 3.33 -- factor for troops extraction, i.e. CrateDistance * Extractfactor
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self.prefixes = Prefixes or {"Cargoheli"}
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--self.I({prefixes = self.prefixes})
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@ -1054,6 +1063,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- time to repair a unit/group
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self.repairtime = 300
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-- country of crates spawned
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self.cratecountry = country.id.GERMANY
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for i=1,100 do
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math.random()
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end
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@ -1202,6 +1214,7 @@ function CTLD:_GetUnitCapabilities(Unit)
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capabilities.cratelimit = 0
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capabilities.trooplimit = 0
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capabilities.type = "generic"
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capabilities.length = 20
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end
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return capabilities
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end
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@ -1665,20 +1678,18 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
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-- loop crates needed
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for i=1,number do
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local cratealias = string.format("%s-%d", cratetemplate, math.random(1,100000))
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local cratedistance = i*4 + 8
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local cratedistance = (i-1)*2.5 + capabilities.length
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if cratedistance > self.CrateDistance then cratedistance = self.CrateDistance end
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local addon = 0
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if IsHerc then
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-- wider radius
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cratedistance = i*4 + 12
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-- spawn behind the Herc
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addon = 180
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end
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for i=1,50 do
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math.random(90,270)
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end
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local rheading = math.floor(((math.random(90,270) * heading) + 1) / 360)
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if not IsHerc then
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rheading = rheading + 180 -- mirror for Helis
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end
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if rheading > 360 then rheading = rheading - 360 end -- catch > 360
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local cratecoord = position:Translate(cratedistance,rheading)
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-- altered heading logic
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-- TODO: right standard deviation?
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local randomheading = UTILS.RandomGaussian(0,30,-90,90,100)
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randomheading = math.fmod((heading + randomheading + addon), 360)
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local cratecoord = position:Translate(cratedistance,randomheading)
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local cratevec2 = cratecoord:GetVec2()
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self.CrateCounter = self.CrateCounter + 1
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if type(ship) == "string" then
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@ -1690,19 +1701,19 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
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dist = dist - (20 + math.random(1,10))
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local width = width / 2
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local Offy = math.random(-width,width)
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType("container_cargo","Cargos",country.id.GERMANY)
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType("container_cargo","Cargos",self.cratecountry)
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--:InitCoordinate(cratecoord)
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:InitLinkToUnit(Ship,dist,Offy,0)
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:Spawn(270,cratealias)
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else
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType("container_cargo","Cargos",country.id.GERMANY)
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:InitCoordinate(cratecoord)
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--:InitLinkToUnit(Unit,OffsetX,OffsetY,OffsetAngle)
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:Spawn(270,cratealias)
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self.Spawned_Crates[self.CrateCounter] = SPAWNSTATIC:NewFromType("container_cargo","Cargos",self.cratecountry)
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:InitCoordinate(cratecoord)
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--:InitLinkToUnit(Unit,OffsetX,OffsetY,OffsetAngle)
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:Spawn(270,cratealias)
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end
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local templ = cargotype:GetTemplates()
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local sorte = cargotype:GetType()
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self.CargoCounter = self.CargoCounter +1
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self.CargoCounter = self.CargoCounter + 1
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local realcargo = nil
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if drop then
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realcargo = CTLD_CARGO:New(self.CargoCounter,cratename,templ,sorte,true,false,cratesneeded,self.Spawned_Crates[self.CrateCounter],true,cargotype.PerCrateMass)
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@ -1712,13 +1723,13 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop)
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end
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table.insert(self.Spawned_Cargo, realcargo)
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end
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local text = string.format("Crates for %s have been positioned near you!",cratename)
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if drop then
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text = string.format("Crates for %s have been dropped!",cratename)
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self:__CratesDropped(1, Group, Unit, droppedcargo)
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end
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self:_SendMessage(text, 10, false, Group)
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return self
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local text = string.format("Crates for %s have been positioned near you!",cratename)
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if drop then
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text = string.format("Crates for %s have been dropped!",cratename)
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self:__CratesDropped(1, Group, Unit, droppedcargo)
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end
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self:_SendMessage(text, 10, false, Group)
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return self
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end
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--- (Internal) Function to find and list nearby crates.
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@ -1825,7 +1836,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
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local unitname = unit:GetName()
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-- see if this heli can load crates
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local unittype = unit:GetTypeName()
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local capabilities = self:_GetUnitCapabilities(Unit)
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
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local cancrates = capabilities.crates -- #boolean
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local cratelimit = capabilities.cratelimit -- #number
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@ -2827,8 +2838,8 @@ function CTLD:_ListRadioBeacons(Group, Unit)
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self:T(self.lid .. " _ListRadioBeacons")
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local report = REPORT:New("Active Zone Beacons")
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report:Add("------------------------------------------------------------")
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones}
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for i=1,3 do
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones}
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for i=1,4 do
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for index,cargozone in pairs(zones[i]) do
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-- Get Beacon object from zone
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local czone = cargozone -- #CTLD.CargoZone
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@ -2858,9 +2869,15 @@ end
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-- @param #string Sound Name of soundfile.
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-- @param #number Mhz Frequency in Mhz.
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-- @param #number Modulation Modulation AM or FM.
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function CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation)
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-- @param #boolean IsShip If true zone is a ship.
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function CTLD:_AddRadioBeacon(Name, Sound, Mhz, Modulation, IsShip)
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self:T(self.lid .. " _AddRadioBeacon")
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local Zone = ZONE:FindByName(Name)
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local Zone = nil
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if IsShip then
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Zone = UNIT:FindByName(Name)
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else
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Zone = ZONE:FindByName(Name)
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end
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local Sound = Sound or "beacon.ogg"
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if Zone then
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local ZoneCoord = Zone:GetCoordinate()
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@ -2877,8 +2894,10 @@ end
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function CTLD:_RefreshRadioBeacons()
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self:T(self.lid .. " _RefreshRadioBeacons")
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones}
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for i=1,3 do
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones}
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for i=1,4 do
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local IsShip = false
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if i == 4 then IsShip = true end
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for index,cargozone in pairs(zones[i]) do
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-- Get Beacon object from zone
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local czone = cargozone -- #CTLD.CargoZone
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@ -2891,9 +2910,9 @@ function CTLD:_RefreshRadioBeacons()
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local FM = FMbeacon.frequency -- MHz
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local VHF = VHFbeacon.frequency -- KHz
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local UHF = UHFbeacon.frequency -- MHz
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self:_AddRadioBeacon(Name,Sound,FM,radio.modulation.FM)
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self:_AddRadioBeacon(Name,Sound,VHF,radio.modulation.FM)
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self:_AddRadioBeacon(Name,Sound,UHF,radio.modulation.AM)
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self:_AddRadioBeacon(Name,Sound,FM,radio.modulation.FM, IsShip)
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self:_AddRadioBeacon(Name,Sound,VHF,radio.modulation.FM, IsShip)
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self:_AddRadioBeacon(Name,Sound,UHF,radio.modulation.AM, IsShip)
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end
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end
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end
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@ -2982,12 +3001,17 @@ function CTLD:SmokeZoneNearBy(Unit, Flare)
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local Group = Unit:GetGroup()
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local smokedistance = self.smokedistance
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local smoked = false
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones}
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for i=1,3 do
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local zones = {[1] = self.pickupZones, [2] = self.wpZones, [3] = self.dropOffZones, [4] = self.shipZones}
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for i=1,4 do
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for index,cargozone in pairs(zones[i]) do
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local CZone = cargozone --#CTLD.CargoZone
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local zonename = CZone.name
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local zone = ZONE:FindByName(zonename)
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local zone = nil
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if i == 4 then
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zone = UNIT:FindByName(zonename)
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else
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zone = ZONE:FindByName(zonename)
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end
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local zonecoord = zone:GetCoordinate()
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local active = CZone.active
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local color = CZone.color
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@ -3017,11 +3041,12 @@ end
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--- User - Function to add/adjust unittype capabilities.
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-- @param #CTLD self
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-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
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-- @param #boolean Cancrates Unit can load crates.
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-- @param #boolean Cantroops Unit can load troops.
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-- @param #number Cratelimit Unit can carry number of crates.
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-- @param #number Trooplimit Unit can carry number of troops.
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function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit)
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-- @param #boolean Cancrates Unit can load crates. Default false.
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-- @param #boolean Cantroops Unit can load troops. Default false.
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-- @param #number Cratelimit Unit can carry number of crates. Default 0.
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-- @param #number Trooplimit Unit can carry number of troops. Default 0.
|
||||
-- @param #number Length Unit lenght (in mteres) for the load radius. Default 20.
|
||||
function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length)
|
||||
self:T(self.lid .. " UnitCapabilities")
|
||||
local unittype = nil
|
||||
local unit = nil
|
||||
@ -3040,6 +3065,7 @@ end
|
||||
capabilities.troops = Cantroops or false
|
||||
capabilities.cratelimit = Cratelimit or 0
|
||||
capabilities.trooplimit = Trooplimit or 0
|
||||
capabilities.length = Length or 20
|
||||
self.UnitTypes[unittype] = capabilities
|
||||
return self
|
||||
end
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user