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CHIEF - Option to allow ground transport. Set CAS speed to 70% max as Russian Helos are overly slow
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@ -180,7 +180,7 @@ CHIEF.Strategy = {
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--- CHIEF class version.
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-- @field #string version
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CHIEF.version="0.0.2"
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CHIEF.version="0.0.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -238,6 +238,7 @@ function CHIEF:New(Coalition, AgentSet, Alias)
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-- Init stuff.
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self.Defcon=CHIEF.DEFCON.GREEN
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self.strategy=CHIEF.Strategy.DEFENSIVE
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self.TransportCategories = {Group.Category.HELICOPTER}
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-- Create a new COMMANDER.
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self.commander=COMMANDER:New(Coalition)
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@ -986,6 +987,23 @@ function CHIEF:AddAttackZone(Zone)
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return self
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end
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--- Allow chief to use GROUND units for transport tasks. Helicopters are still preferred, and be aware there's no check as of now
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-- if a destination can be reached on land.
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-- @param #CHIEF self
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-- @return #CHIEF self
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function CHIEF:AllowGroundTransport()
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self.TransportCategories = {Group.Category.GROUND, Group.Category.HELICOPTER}
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return self
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end
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--- Forbid chief to use GROUND units for transport tasks. Restrict to Helicopters. This is the default
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-- @param #CHIEF self
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-- @return #CHIEF self
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function CHIEF:ForbidGroundTransport()
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self.TransportCategories = {Group.Category.HELICOPTER}
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return self
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end
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--- Check if current strategy is passive.
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-- @param #CHIEF self
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-- @return #boolean If `true`, strategy is passive.
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@ -2191,7 +2209,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
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-- Categories. Currently only helicopters are allowed due to problems with ground transports (might get stuck, might not be a land connection.
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-- TODO: Check if ground transport is possible. For example, by trying land.getPathOnRoad or something.
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local Categories={Group.Category.HELICOPTER}
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local Categories={self.TransportCategories}
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--local Categories={Group.Category.HELICOPTER, Group.Category.GROUND}
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-- Recruit transport assets for infantry.
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@ -2243,10 +2261,14 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
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local mission=AUFTRAG:NewPATROLZONE(caszone)
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mission:SetEngageDetected(25, {"Ground Units", "Light armed ships", "Helicopters"})
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mission:SetWeaponExpend(AI.Task.WeaponExpend.ALL)
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-- Add assets to mission.
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for _,asset in pairs(assets) do
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mission:AddAsset(asset)
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if asset.speedmax then
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local speed = UTILS.KmphToKnots(asset.speedmax * 0.7) or 100
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mission:SetMissionSpeed(speed)
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end
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end
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-- Assign mission to legions.
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@ -1565,7 +1565,7 @@ do -- Cargo
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["KrAZ6322"] = 12,
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["M 818"] = 12,
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["Tigr_233036"] = 6,
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["TPZ"] = 10,
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["TPZ"] = 10, -- Fuchs
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["UAZ-469"] = 4, -- new by kappa
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["Ural-375"] = 12,
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["Ural-4320-31"] = 14,
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