From 89c3f7310b051746e175aa24e404d95f90e0979b Mon Sep 17 00:00:00 2001 From: leka1986 <83298840+leka1986@users.noreply.github.com> Date: Sat, 3 May 2025 19:22:59 +0200 Subject: [PATCH] Update CTLD.lua Changed the naming from Get only to Get and the order is Get, Get and load Instead of Get and load, and Get only. Changed the order on Pack and load, Pack and remove, pack only to Pack, Pack and load, Pack and remove. Same goes for Drop and build, Drop only to Drop, Drop and build. It purely subjective what one would like, so I leave it up to you. If you like it this way or the first version, you decide, then disregard this change. --- Moose Development/Moose/Ops/CTLD.lua | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 405ca9a07..487230947 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -866,7 +866,7 @@ do -- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook -- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook -- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew. --- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack only. it will be a 1 step solution. +-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution. -- -- ## 2.1 CH-47 Chinook support -- @@ -4461,8 +4461,8 @@ function CTLD:_RefreshF10Menus() local stock = cargoObj:GetStock() if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory]) + MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj) MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj) - MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj) end end for _,cargoObj in pairs(self.Cargo_Statics) do @@ -4472,8 +4472,8 @@ function CTLD:_RefreshF10Menus() local stock = cargoObj:GetStock() if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end local mSet = MENU_GROUP:New(_group,txt,subcatmenus[cargoObj.Subcategory]) + MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj) MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj) - MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj) end end else @@ -4484,8 +4484,8 @@ function CTLD:_RefreshF10Menus() local stock = cargoObj:GetStock() if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end local mSet = MENU_GROUP:New(_group,txt,cratesmenu) + MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj) MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj) - MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj) end end for _,cargoObj in pairs(self.Cargo_Statics) do @@ -4495,8 +4495,9 @@ function CTLD:_RefreshF10Menus() local stock = cargoObj:GetStock() if stock>=0 and self.showstockinmenuitems then txt = txt.."["..stock.."]" end local mSet = MENU_GROUP:New(_group,txt,cratesmenu) + MENU_GROUP_COMMAND:New(_group,"Get",mSet,self._GetCrates,self,_group,_unit,cargoObj) MENU_GROUP_COMMAND:New(_group,"Get and Load",mSet,self._GetAndLoad,self,_group,_unit,cargoObj) - MENU_GROUP_COMMAND:New(_group,"Get only",mSet,self._GetCrates,self,_group,_unit,cargoObj) + end end end @@ -4564,9 +4565,9 @@ function CTLD:_RefreshF10Menus() if self.onestepmenu then local mPack=MENU_GROUP:New(_group,"Pack crates",topcrates) + MENU_GROUP_COMMAND:New(_group,"Pack",mPack,self._PackCratesNearby,self,_group,_unit) MENU_GROUP_COMMAND:New(_group,"Pack and Load",mPack,self._PackAndLoad,self,_group,_unit) MENU_GROUP_COMMAND:New(_group,"Pack and Remove",mPack,self._PackAndRemove,self,_group,_unit) - MENU_GROUP_COMMAND:New(_group,"Pack only",mPack,self._PackCratesNearby,self,_group,_unit) MENU_GROUP_COMMAND:New(_group, "List crates nearby", topcrates, self._ListCratesNearby, self, _group, _unit) else MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit) @@ -5005,8 +5006,8 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit) -- one-step (enhanced) menu -------------------------------------------------------------------- local mAll=MENU_GROUP:New(Group,"Drop ALL crates",dropCratesMenu) + MENU_GROUP_COMMAND:New(Group,"Drop",mAll,self._UnloadCrates,self,Group,Unit) MENU_GROUP_COMMAND:New(Group,"Drop and build",mAll,self._DropAndBuild,self,Group,Unit) - MENU_GROUP_COMMAND:New(Group,"Drop only",mAll,self._UnloadCrates,self,Group,Unit) self.CrateGroupList=self.CrateGroupList or{} self.CrateGroupList[Unit:GetName()]={} @@ -5027,8 +5028,8 @@ function CTLD:_RefreshDropCratesMenu(Group, Unit) table.insert(self.CrateGroupList[Unit:GetName()],chunk) local setIndex=#self.CrateGroupList[Unit:GetName()] local mSet=MENU_GROUP:New(Group,label,dropCratesMenu) + MENU_GROUP_COMMAND:New(Group,"Drop",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex) MENU_GROUP_COMMAND:New(Group,"Drop and build",mSet,self._DropSingleAndBuild,self,Group,Unit,setIndex) - MENU_GROUP_COMMAND:New(Group,"Drop only",mSet,self._UnloadSingleCrateSet,self,Group,Unit,setIndex) i=i+needed else local chunk={} @@ -5094,7 +5095,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID) return self end - -- Drop ONLY the FIRST cargo in that chunk + -- Drop the FIRST cargo in that chunk local foundCargo = chunk[1] if not foundCargo then self:_SendMessage(string.format("No troop cargo at chunk %d!", chunkID), 10, false, Group) @@ -8397,4 +8398,4 @@ end ------------------------------------------------------------------- -- End Ops.CTLD.lua -------------------------------------------------------------------- \ No newline at end of file +-------------------------------------------------------------------