diff --git a/Moose Development/Moose/Functional/Detection.lua b/Moose Development/Moose/Functional/Detection.lua
index 7f91b1d9f..b6a0b02a3 100644
--- a/Moose Development/Moose/Functional/Detection.lua
+++ b/Moose Development/Moose/Functional/Detection.lua
@@ -4,6 +4,12 @@
--
-- ===
--
+-- DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
+-- DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.
+--
+-- Please watch this [youtube video](https://youtu.be/C7p81dUwP-E) that explains the detection concepts.
+--
+--
-- ### Contributions:
--
-- * Mechanist : Early concept of DETECTION_AREAS.
diff --git a/Moose Presentations/DETECTION.pptx b/Moose Presentations/DETECTION.pptx
index 6f261277b..0f8e1f2b2 100644
Binary files a/Moose Presentations/DETECTION.pptx and b/Moose Presentations/DETECTION.pptx differ
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 720a93bd9..dfe052794 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -919,9 +919,6 @@ Use the method AIPATROLZONE.M
-
- This table contains the targets detected during patrol. DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
+DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities. Please watch this youtube video that explains the detection concepts.
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html
index 6c9841f92..193f1b55a 100644
--- a/docs/Documentation/Detection.html
+++ b/docs/Documentation/Detection.html
@@ -80,6 +80,12 @@
+Contributions:
@@ -2105,7 +2111,6 @@ self
Contains the counter how many units are currently alive
-