diff --git a/Moose Development/Moose/Functional/Detection.lua b/Moose Development/Moose/Functional/Detection.lua index 7f91b1d9f..b6a0b02a3 100644 --- a/Moose Development/Moose/Functional/Detection.lua +++ b/Moose Development/Moose/Functional/Detection.lua @@ -4,6 +4,12 @@ -- -- === -- +-- DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units). +-- DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities. +-- +-- Please watch this [youtube video](https://youtu.be/C7p81dUwP-E) that explains the detection concepts. +-- +-- -- ### Contributions: -- -- * Mechanist : Early concept of DETECTION_AREAS. diff --git a/Moose Presentations/DETECTION.pptx b/Moose Presentations/DETECTION.pptx index 6f261277b..0f8e1f2b2 100644 Binary files a/Moose Presentations/DETECTION.pptx and b/Moose Presentations/DETECTION.pptx differ diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html index 720a93bd9..dfe052794 100644 --- a/docs/Documentation/AI_Patrol.html +++ b/docs/Documentation/AI_Patrol.html @@ -919,9 +919,6 @@ Use the method AIPATROLZONE.M - -

This table contains the targets detected during patrol.

-
diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html index 6c9841f92..193f1b55a 100644 --- a/docs/Documentation/Detection.html +++ b/docs/Documentation/Detection.html @@ -80,6 +80,12 @@
+

DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units). +DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.

+ +

Please watch this youtube video that explains the detection concepts.

+ +

Contributions: