diff --git a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua index 45749b2b9..9b435c10e 100644 --- a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua @@ -12,7 +12,7 @@ do -- TASK_A2G_DISPATCHER - --- TASK_A2G_DISPATCHER class. + --- TASK\_A2G\_DISPATCHER class. -- @type TASK_A2G_DISPATCHER -- @field Set#SET_GROUP SetGroup The groups to which the FAC will report to. -- @field Functional.Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects. @@ -367,20 +367,20 @@ do -- TASK_A2G_DISPATCHER -- - Overview reports, which are providing the essential information. It provides an overview of a greater thing, and may take a bit of time to read. -- - Detailed reports, which provide with very detailed information. It takes a bit longer to read those reports, so the display of those could be a bit longer. -- - -- # 2. TASK_A2G_DISPATCHER constructor + -- # 2. TASK\_A2G\_DISPATCHER constructor -- - -- The @{#TASK_A2G_DISPATCHER.New}() method creates a new TASK_A2G_DISPATCHER instance. + -- The @{#TASK_A2G_DISPATCHER.New}() method creates a new TASK\_A2G\_DISPATCHER instance. -- -- # 3. Usage -- -- To use the TASK\_A2G\_DISPATCHER class, you need: -- - -- - A @{CommandCenter} object. - -- - A @{Mission} object. - -- - A @{Detection} object. - -- - A @{Task_A2G_Dispatcher} object. - -- - A @{Set} of @{Group} objects that will detect the emeny. - -- - A @{Set} ob @{Group} objects that will attack the enemy. + -- - A @{CommandCenter} object. The master communication channel. + -- - A @{Mission} object. Each task belongs to a Mission. + -- - A @{Detection} object. There are several detection grouping methods to choose from. + -- - A @{Task_A2G_Dispatcher} object. The master A2G task dispatcher. + -- - A @{Set} of @{Group} objects that will detect the emeny, the RecceSet. This is attached to the @{Detection} object. + -- - A @{Set} ob @{Group} objects that will attack the enemy, the AttackSet. This is attached to the @{Task_A2G_Dispatcher} object. -- -- Below an example mission declaration that is defines a Task A2G Dispatcher object. --