Merge branch 'master' into develop

This commit is contained in:
Frank 2021-05-20 23:25:29 +02:00
commit 8f612f2017
2 changed files with 14 additions and 12 deletions

View File

@ -327,20 +327,17 @@ do -- Zones
Zone=ZONE_POLYGON_BASE:New(ZoneName, ZoneData.verticies) Zone=ZONE_POLYGON_BASE:New(ZoneName, ZoneData.verticies)
for i,vec2 in pairs(ZoneData.verticies) do --for i,vec2 in pairs(ZoneData.verticies) do
local coord=COORDINATE:NewFromVec2(vec2) -- local coord=COORDINATE:NewFromVec2(vec2)
coord:MarkToAll(string.format("%s Point %d", ZoneName, i)) -- coord:MarkToAll(string.format("%s Point %d", ZoneName, i))
end --end
end end
if Zone then if Zone then
-- Debug output. -- Store color of zone.
--self:I({"Register ZONE: %s (", Name = ZoneName})
Zone.Color=color Zone.Color=color
-- Store in DB. -- Store in DB.
self.ZONENAMES[ZoneName] = ZoneName self.ZONENAMES[ZoneName] = ZoneName

View File

@ -2176,21 +2176,26 @@ do -- COORDINATE
-- @param #string Text (Optional) Text displayed when mark is added. Default none. -- @param #string Text (Optional) Text displayed when mark is added. Default none.
-- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again. -- @return #number The resulting Mark ID, which is a number. Can be used to remove the object again.
function COORDINATE:MarkupToAllFreeForm(Coordinates, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text) function COORDINATE:MarkupToAllFreeForm(Coordinates, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, Text)
local MarkID = UTILS.GetMarkID() local MarkID = UTILS.GetMarkID()
if ReadOnly==nil then if ReadOnly==nil then
ReadOnly=false ReadOnly=false
end end
Coalition=Coalition or -1 Coalition=Coalition or -1
Color=Color or {1,0,0} Color=Color or {1,0,0}
Color[4]=Alpha or 1.0 Color[4]=Alpha or 1.0
LineType=LineType or 1 LineType=LineType or 1
FillColor=FillColor or Color
FillColor=FillColor or UTILS.DeepCopy(Color)
FillColor[4]=FillAlpha or 0.15 FillColor[4]=FillAlpha or 0.15
local vecs={} local vecs={}
table.insert(vecs, self:GetVec3()) vecs[1]=self:GetVec3()
for _,coord in ipairs(Coordinates) do for i,coord in ipairs(Coordinates) do
table.insert(vecs, coord:GetVec3()) vecs[i+1]=coord:GetVec3()
end end
if #vecs<3 then if #vecs<3 then