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Fixed broken links in documentation
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@@ -1331,7 +1331,7 @@ do -- Delay methods
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return self
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end
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--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{SpawnScheduled}(). In effect then the 1st group will only be spawned
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--- Turns the Delay On for the @{Wrapper.Group} when spawning with @{#SpawnScheduled}(). In effect then the 1st group will only be spawned
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-- after the number of seconds given in SpawnScheduled as arguments, and not immediately.
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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@@ -1669,7 +1669,7 @@ end
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-- @param #number SpawnTimeVariation The variation to be applied on the defined time interval between each new spawn.
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-- The variation is a number between 0 and 1, representing the % of variation to be applied on the time interval.
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-- @param #boolean WithDelay Do not spawn the **first** group immediately, but delay the spawn as per the calculation below.
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-- Effectively the same as @{InitDelayOn}().
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-- Effectively the same as @{#InitDelayOn}().
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-- @return #SPAWN self
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-- @usage
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-- -- NATO helicopters engaging in the battle field.
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@@ -3622,7 +3622,7 @@ function SPAWN:_OnLand( EventData )
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end
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--- Will detect AIR Units shutting down their engines ...
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-- When the event takes place, and the method @{RepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
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-- When the event takes place, and the method @{#InitRepeatOnEngineShutDown} was called, the spawned Group will Re-SPAWN.
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-- But only when the Unit was registered to have landed.
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-- @param #SPAWN self
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-- @param Core.Event#EVENTDATA EventData
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