* Fix F10 Sheet
* Fix Typos
This commit is contained in:
Applevangelist 2022-08-22 17:28:01 +02:00
parent 02a59b0742
commit 94c91614d6
2 changed files with 31 additions and 8 deletions

View File

@ -1374,7 +1374,9 @@ do -- AI
--- @type AI.Option.Ground
-- @field #AI.Option.Ground.id id
-- @field #AI.Option.Ground.val val
-- @field #AI.Option.Ground.mid mid
-- @field #AI.Option.Ground.mval mval
--
--- @type AI.Option.Naval
-- @field #AI.Option.Naval.id id
-- @field #AI.Option.Naval.val val
@ -1397,6 +1399,11 @@ do -- AI
-- @field PROHIBIT_AG
-- @field MISSILE_ATTACK
-- @field PROHIBIT_WP_PASS_REPORT
-- @field OPTION_RADIO_USAGE_CONTACT
-- @field OPTION_RADIO_USAGE_ENGAGE
-- @field OPTION_RADIO_USAGE_KILL
-- @field JETT_TANKS_IF_EMPTY
-- @field FORCED_ATTACK
--- @type AI.Option.Air.id.FORMATION
-- @field LINE_ABREAST
@ -1466,19 +1473,35 @@ do -- AI
--- @type AI.Option.Ground.id
-- @field NO_OPTION
-- @field ROE @{#AI.Option.Ground.val.ROE}
-- @field FORMATION
-- @field DISPERSE_ON_ATTACK true or false
-- @field ALARM_STATE @{#AI.Option.Ground.val.ALARM_STATE}
-- @field ENGAGE_AIR_WEAPONS
-- @field AC_ENGAGEMENT_RANGE_RESTRICTION
--- @type AI.Option.Ground.mid -- Moose added
-- @field RESTRICT_AAA_MIN 27
-- @field RESTRICT_AAA_MAX 29
-- @field RESTRICT_TARGETS @{#AI.Option.Ground.mval.ENGAGE_TARGETS} 28
--- @type AI.Option.Ground.val
-- @field #AI.Option.Ground.val.ROE ROE
-- @field #AI.Option.Ground.val.ALARM_STATE ALARM_STATE
-- @field #AI.Option.Ground.val.ENGAGE_TARGETS RESTRICT_TARGETS
--- @type AI.Option.Ground.val.ROE
-- @field OPEN_FIRE
-- @field RETURN_FIRE
-- @field WEAPON_HOLD
--- @type AI.Option.Ground.mval -- Moose added
-- @field #AI.Option.Ground.mval.ENGAGE_TARGETS ENGAGE_TARGETS
--- @type AI.Option.Ground.mval.ENGAGE_TARGETS -- Moose added
-- @field ANY_TARGET -- 0
-- @field AIR_UNITS_ONLY -- 1
-- @field GROUND_UNITS_ONLY -- 2
--- @type AI.Option.Ground.val.ALARM_STATE
-- @field AUTO
-- @field GREEN

View File

@ -2381,7 +2381,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
-- Sort results table wrt number of hits.
local _sort = function( a, b )
return a.hits > b.hits
return a.roundsHit > b.roundsHit
end
table.sort( _results, _sort )
@ -2398,7 +2398,7 @@ function RANGE:_DisplayMyStrafePitResults( _unitName )
-- Best result.
if _bestMsg == "" then
_bestMsg = string.format( "Hits %d - %s - %s", _result.hits, _result.zone.name, _result.text )
_bestMsg = string.format( "Hits %d - %s - %s", result.roundsHit, result.name, result.roundsQuality)
end
-- 10 runs
@ -2443,15 +2443,15 @@ function RANGE:_DisplayStrafePitResults( _unitName )
-- Get the best result of the player.
local _best = nil
for _, _result in pairs( _results ) do
if _best == nil or _result.hits > _best.hits then
if _best == nil or _result.roundsHit > _best.roundsHit then
_best = _result
end
end
-- Add best result to table.
if _best ~= nil then
local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.hits, _best.zone.name, _best.text )
table.insert( _playerResults, { msg = text, hits = _best.hits } )
local text = string.format( "%s: Hits %i - %s - %s", _playerName, _best.roundsHit, _best.name, _best.roundsQuality )
table.insert( _playerResults, { msg = text, hits = _best.roundsHit } )
end
end
@ -3507,7 +3507,7 @@ function RANGE:_SmokeBombImpactOnOff( unitname )
self.PlayerSettings[playername].smokebombimpact = false
text = string.format( "%s, %s, smoking impact points of bombs is now OFF.", self.rangename, playername )
else
self.PlayerSettigs[playername].smokebombimpact = true
self.PlayerSettings[playername].smokebombimpact = true
text = string.format( "%s, %s, smoking impact points of bombs is now ON.", self.rangename, playername )
end
self:_DisplayMessageToGroup( unit, text, 5, false, true )
@ -3528,7 +3528,7 @@ function RANGE:_SmokeBombDelayOnOff( unitname )
self.PlayerSettings[playername].delaysmoke = false
text = string.format( "%s, %s, delayed smoke of bombs is now OFF.", self.rangename, playername )
else
self.PlayerSettigs[playername].delaysmoke = true
self.PlayerSettings[playername].delaysmoke = true
text = string.format( "%s, %s, delayed smoke of bombs is now ON.", self.rangename, playername )
end
self:_DisplayMessageToGroup( unit, text, 5, false, true )