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Merge pull request #841 from FlightControl-Master/FF-Servant
Range Radio Menu Hotfix
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commit
95eb88e67e
@ -78,7 +78,7 @@
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-- @field #number illuminationmaxalt Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
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-- @field #number illuminationmaxalt Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
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-- @field #number scorebombdistance Distance from closest target up to which bomb hits are counted. Default 1000 m.
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-- @field #number scorebombdistance Distance from closest target up to which bomb hits are counted. Default 1000 m.
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-- @field #number TdelaySmoke Time delay in seconds between impact of bomb and starting the smoke. Default 3 seconds.
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-- @field #number TdelaySmoke Time delay in seconds between impact of bomb and starting the smoke. Default 3 seconds.
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-- @field #boolean eventmoose If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.
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-- @field #boolean eventmoose If true, events are handled by MOOSE. If false, events are handled directly by DCS eventhandler. Default true.
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-- @extends Core.Base#BASE
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-- @extends Core.Base#BASE
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---# RANGE class, extends @{Base#BASE}
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---# RANGE class, extends @{Base#BASE}
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@ -217,6 +217,10 @@ RANGE={
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eventmoose=true,
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eventmoose=true,
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}
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}
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--- Main radio menu.
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-- @field #table MenuF10
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RANGE.MenuF10={}
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--- Some ID to identify who we are in output of the DCS.log file.
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--- Some ID to identify who we are in output of the DCS.log file.
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-- @field #string id
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-- @field #string id
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RANGE.id="RANGE | "
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RANGE.id="RANGE | "
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@ -715,21 +719,26 @@ end
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function RANGE:OnEventHit(EventData)
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function RANGE:OnEventHit(EventData)
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--function RANGE:_OnHit(EventData)
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--function RANGE:_OnHit(EventData)
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self:F({eventhit = EventData})
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self:F({eventhit = EventData})
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-- Player info
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local _unitName = EventData.IniUnitName
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local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
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local _unitID = _unit:GetID()
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-- Target
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local target = EventData.TgtUnit
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local targetname = EventData.TgtUnitName
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-- Debug info.
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-- Debug info.
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self:T3(RANGE.id.."HIT: Ini unit = "..tostring(EventData.IniUnitName))
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self:T3(RANGE.id.."HIT: Ini unit = "..tostring(EventData.IniUnitName))
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self:T3(RANGE.id.."HIT: Ini group = "..tostring(EventData.IniGroupName))
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self:T3(RANGE.id.."HIT: Ini group = "..tostring(EventData.IniGroupName))
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self:T3(RANGE.id.."HIT: Tgt target = "..tostring(EventData.TgtUnitName))
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self:T3(RANGE.id.."HIT: Tgt target = "..tostring(EventData.TgtUnitName))
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-- Player info
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local _unitName = EventData.IniUnitName
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local _unit, _playername = self:_GetPlayerUnitAndName(_unitName)
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if _unit==nil or _playername==nil then
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return
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end
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-- Unit ID
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local _unitID = _unit:GetID()
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-- Target
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local target = EventData.TgtUnit
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local targetname = EventData.TgtUnitName
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-- Current strafe target of player.
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-- Current strafe target of player.
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local _currentTarget = self.strafeStatus[_unitID]
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local _currentTarget = self.strafeStatus[_unitID]
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@ -1485,8 +1494,10 @@ function RANGE:_AddF10Commands(_unitName)
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self.MenuAddedTo[_gid] = true
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self.MenuAddedTo[_gid] = true
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-- Main F10 menu: F10/On the Range
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-- Main F10 menu: F10/On the Range
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local _rootPath = missionCommands.addSubMenuForGroup(_gid, "On the Range")
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if RANGE.MenuF10[_gid] == nil then
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local _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, _rootPath)
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RANGE.MenuF10[_gid]=missionCommands.addSubMenuForGroup(_gid, "On the Range")
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end
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local _rangePath = missionCommands.addSubMenuForGroup(_gid, self.rangename, RANGE.MenuF10[_gid])
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local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Statistics", _rangePath)
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local _statsPath = missionCommands.addSubMenuForGroup(_gid, "Statistics", _rangePath)
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local _markPath = missionCommands.addSubMenuForGroup(_gid, "Mark Targets", _rangePath)
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local _markPath = missionCommands.addSubMenuForGroup(_gid, "Mark Targets", _rangePath)
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local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath)
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local _settingsPath = missionCommands.addSubMenuForGroup(_gid, "My Settings", _rangePath)
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