diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index 4a7a5e66c..5176f24bc 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -4792,10 +4792,11 @@ end end -- end do do ---- Hercules Cargo Drop Events by Anubis Yinepu +--- **Hercules Cargo AIR Drop Events** by Anubis Yinepu -- Moose CTLD OO refactoring by Applevangelist -- --- This script will only work for the Herculus mod by Anubis +-- This script will only work for the Herculus mod by Anubis, and only for **Air Dropping** cargo from the Hercules. +-- Use the standard Moose CTLD if you want to unload on the ground. -- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file -- Except for Ammo pallets, this script will spawn whatever payload gets launched from pylons 11, 12 and 13 -- Pylons 11, 12 and 13 are moveable within the Herculus cargobay area @@ -4883,7 +4884,7 @@ CTLD_HERCULES.Types = { ["ART GVOZDIKA [34720lb]"] = {['name'] = "SAU Gvozdika", ['container'] = false}, ["APC MTLB Air [26400lb]"] = {['name'] = "MTLB", ['container'] = true}, ["APC MTLB Skid [26290lb]"] = {['name'] = "MTLB", ['container'] = false}, - ["Generic Crate [20000lb]"] = {['name'] = "Hercules_Container_Parachute", ['container'] = true} --nothing generic in Moose CTLD + --["Generic Crate [20000lb]"] = {['name'] = "Hercules_Container_Parachute", ['container'] = true} --nothing generic in Moose CTLD } --- Cargo Object @@ -4922,6 +4923,14 @@ CTLD_HERCULES.Types = { -- ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK) -- -- Expected template names are the ones in the rounded brackets. +-- +-- HINTS +-- +-- The script works on the EVENTS.Shot trigger, which is used by the mod when you **drop cargo from the Hercules while flying**. Unloading on the ground does +-- not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD. +-- There are two ways of airdropping: +-- 1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu) +-- 2) Higher up and slow (>100m AGL) - here you can drop paratroopers and cargo which has "Air" at the end of the cargo name (loaded via F8 Ground Crew menu) function CTLD_HERCULES:New(Coalition, Alias, CtldObject) -- Inherit everything from FSM class. local self=BASE:Inherit(self, FSM:New()) -- #CTLD_HERCULES