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@ -2107,8 +2107,11 @@ do -- Players
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local PlayerNames = {}
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self:F({Group = self:GetName()})
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local Units = self:GetUnits()
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for UnitID, UnitData in pairs( Units ) do
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self:F({UnitData:GetName()})
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local PlayerName = Unit:GetPlayerName()
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if PlayerName and PlayerName ~= "" then
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@ -324,13 +324,16 @@ end
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-- @return #string Player Name
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:GetPlayerName()
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self:F2( self.UnitName )
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self:F( self.UnitName )
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local DCSUnit = self:GetDCSObject() -- DCS#Unit
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if DCSUnit then
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self:F({self:GetName()})
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local PlayerName = DCSUnit:getPlayerName()
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self:F({PlayerName = PlayerName})
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-- TODO Workaround DCS-BUG-3 - https://github.com/FlightControl-Master/MOOSE/issues/696
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-- if PlayerName == nil or PlayerName == "" then
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-- local PlayerCategory = DCSUnit:getDesc().category
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