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STATEMACHINE_TEMPLATE is added to template statemachines...
It is working now, and NOW SWITCHING SLOTS of PLAYERS ALSO WORKS IN TASKING!!! Jippie!!! The next thing is to debug the DETECTION_DISPATCHER... And make STATEMACHINE_TEMPLATE now as a parameter to create new STATEMACHINEs, instead of that ugly table construction. The, I need to modify the New: Methods of each STATEMACHINE_PROCESS to be initialized with a TEMPLATE... Maybe I can commit already and just implement this later ...
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@@ -178,7 +178,7 @@ do -- PROCESS_ACCOUNT_DEADS
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param #string TaskName
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function PROCESS_ACCOUNT_DEADS:Template( TargetSetUnit, TaskName )
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return { self, arg }
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return { self, { TargetSetUnit, TaskName } }
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end
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