From 9d0f264d5c5cc3b3ca1ca2d9f37c710fa0cd249e Mon Sep 17 00:00:00 2001
From: FlightControl
Date: Mon, 6 Mar 2017 11:43:13 +0100
Subject: [PATCH] Point optmized.
---
Moose Development/Moose/Core/Point.lua | 6 +-
Moose Development/Moose/Functional/Escort.lua | 2 +-
.../Moose/Wrapper/Controllable.lua | 4 +-
.../l10n/DEFAULT/Moose.lua | 14 +-
Moose Mission Setup/Moose.lua | 14 +-
docs/Documentation/AI_Patrol.html | 3 +
docs/Documentation/Cargo.html | 1 +
docs/Documentation/Controllable.html | 156 +++++++++---------
docs/Documentation/Fsm.html | 3 +-
docs/Documentation/Point.html | 5 +
docs/Documentation/Spawn.html | 26 +--
docs/Documentation/Static.html | 12 +-
docs/Documentation/Zone.html | 76 +++++++++
13 files changed, 203 insertions(+), 119 deletions(-)
diff --git a/Moose Development/Moose/Core/Point.lua b/Moose Development/Moose/Core/Point.lua
index ea6a26b66..c129b2122 100644
--- a/Moose Development/Moose/Core/Point.lua
+++ b/Moose Development/Moose/Core/Point.lua
@@ -26,7 +26,11 @@
-- Note that the Set and Add methods return the current POINT_VEC3 object, so these manipulation methods can be chained... For example:
--
-- local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
---
+--
+-- ## 1.3) Create waypoints for routes
+--
+-- A POINT_VEC3 can prepare waypoints for Ground, Air and Naval groups to be embedded into a Route.
+--
--
-- ## 1.5) Smoke, flare, explode, illuminate
--
diff --git a/Moose Development/Moose/Functional/Escort.lua b/Moose Development/Moose/Functional/Escort.lua
index 247ede8b9..2f159a561 100644
--- a/Moose Development/Moose/Functional/Escort.lua
+++ b/Moose Development/Moose/Functional/Escort.lua
@@ -1089,7 +1089,7 @@ function ESCORT:_FollowScheduler()
self:T( { "Client Speed, Escort Speed, Speed, FollowDistance, Time:", CS, GS, Speed, FollowDistance, Time } )
-- Now route the escort to the desired point with the desired speed.
- self.EscortGroup:TaskRouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
+ self.EscortGroup:RouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
end
return true
diff --git a/Moose Development/Moose/Wrapper/Controllable.lua b/Moose Development/Moose/Wrapper/Controllable.lua
index 0fe259cbf..a767de06f 100644
--- a/Moose Development/Moose/Wrapper/Controllable.lua
+++ b/Moose Development/Moose/Wrapper/Controllable.lua
@@ -1454,7 +1454,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec2( Point, Speed )
+function CONTROLLABLE:RouteToVec2( Point, Speed )
self:F2( { Point, Speed } )
local ControllablePoint = self:GetUnit( 1 ):GetVec2()
@@ -1505,7 +1505,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec3( Point, Speed )
+function CONTROLLABLE:RouteToVec3( Point, Speed )
self:F2( { Point, Speed } )
local ControllableVec3 = self:GetUnit( 1 ):GetVec3()
diff --git a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
index ceab59ba7..a5cd68431 100644
--- a/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
+++ b/Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
@@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
-env.info( 'Moose Generation Timestamp: 20170305_1434' )
+env.info( 'Moose Generation Timestamp: 20170306_1142' )
local base = _G
Include = {}
@@ -10317,7 +10317,11 @@ end
-- Note that the Set and Add methods return the current POINT_VEC3 object, so these manipulation methods can be chained... For example:
--
-- local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
---
+--
+-- ## 1.3) Create waypoints for routes
+--
+-- A POINT_VEC3 can prepare waypoints for Ground, Air and Naval groups to be embedded into a Route.
+--
--
-- ## 1.5) Smoke, flare, explode, illuminate
--
@@ -14739,7 +14743,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec2( Point, Speed )
+function CONTROLLABLE:RouteToVec2( Point, Speed )
self:F2( { Point, Speed } )
local ControllablePoint = self:GetUnit( 1 ):GetVec2()
@@ -14790,7 +14794,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec3( Point, Speed )
+function CONTROLLABLE:RouteToVec3( Point, Speed )
self:F2( { Point, Speed } )
local ControllableVec3 = self:GetUnit( 1 ):GetVec3()
@@ -23045,7 +23049,7 @@ function ESCORT:_FollowScheduler()
self:T( { "Client Speed, Escort Speed, Speed, FollowDistance, Time:", CS, GS, Speed, FollowDistance, Time } )
-- Now route the escort to the desired point with the desired speed.
- self.EscortGroup:TaskRouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
+ self.EscortGroup:RouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
end
return true
diff --git a/Moose Mission Setup/Moose.lua b/Moose Mission Setup/Moose.lua
index ceab59ba7..a5cd68431 100644
--- a/Moose Mission Setup/Moose.lua
+++ b/Moose Mission Setup/Moose.lua
@@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' )
-env.info( 'Moose Generation Timestamp: 20170305_1434' )
+env.info( 'Moose Generation Timestamp: 20170306_1142' )
local base = _G
Include = {}
@@ -10317,7 +10317,11 @@ end
-- Note that the Set and Add methods return the current POINT_VEC3 object, so these manipulation methods can be chained... For example:
--
-- local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
---
+--
+-- ## 1.3) Create waypoints for routes
+--
+-- A POINT_VEC3 can prepare waypoints for Ground, Air and Naval groups to be embedded into a Route.
+--
--
-- ## 1.5) Smoke, flare, explode, illuminate
--
@@ -14739,7 +14743,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec2( Point, Speed )
+function CONTROLLABLE:RouteToVec2( Point, Speed )
self:F2( { Point, Speed } )
local ControllablePoint = self:GetUnit( 1 ):GetVec2()
@@ -14790,7 +14794,7 @@ end
-- @param Dcs.DCSTypes#Vec3 Point The destination point in Vec3 format.
-- @param #number Speed The speed to travel.
-- @return #CONTROLLABLE self
-function CONTROLLABLE:TaskRouteToVec3( Point, Speed )
+function CONTROLLABLE:RouteToVec3( Point, Speed )
self:F2( { Point, Speed } )
local ControllableVec3 = self:GetUnit( 1 ):GetVec3()
@@ -23045,7 +23049,7 @@ function ESCORT:_FollowScheduler()
self:T( { "Client Speed, Escort Speed, Speed, FollowDistance, Time:", CS, GS, Speed, FollowDistance, Time } )
-- Now route the escort to the desired point with the desired speed.
- self.EscortGroup:TaskRouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
+ self.EscortGroup:RouteToVec3( GDV, Speed / 3.6 ) -- DCS models speed in Mps (Miles per second)
end
return true
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 3d4f402b1..51fe4286e 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -881,6 +881,9 @@ Use the method AIPATROLZONE.M
+
+ This table contains the targets detected during patrol.
+
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 59202c294..efcd3f237 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -2425,6 +2425,7 @@ The UNIT carrying the package.
-
+
AI_CARGO_UNIT.CargoCarrier
diff --git a/docs/Documentation/Controllable.html b/docs/Documentation/Controllable.html
index e400ce576..f68d33b66 100644
--- a/docs/Documentation/Controllable.html
+++ b/docs/Documentation/Controllable.html
@@ -483,6 +483,18 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
(AIR) Return the Controllable to an Airbase#AIRBASE
A speed can be given in km/h.
+ |
+
+
+ | CONTROLLABLE:RouteToVec2(Point, Speed) |
+
+ (AIR + GROUND) Make the Controllable move to fly to a given point.
+ |
+
+
+ | CONTROLLABLE:RouteToVec3(Point, Speed) |
+
+ (AIR + GROUND) Make the Controllable move to a given point.
|
@@ -639,18 +651,6 @@ A speed can be given in km/h.
| CONTROLLABLE:TaskRoute(Points) |
Return a Misson task to follow a given route defined by Points.
- |
-
-
- | CONTROLLABLE:TaskRouteToVec2(Point, Speed) |
-
- (AIR + GROUND) Make the Controllable move to fly to a given point.
- |
-
-
- | CONTROLLABLE:TaskRouteToVec3(Point, Speed) |
-
- (AIR + GROUND) Make the Controllable move to a given point.
|
@@ -1866,6 +1866,72 @@ The route
-
+
+CONTROLLABLE:RouteToVec2(Point, Speed)
+
+
+-
+
+
(AIR + GROUND) Make the Controllable move to fly to a given point.
+
+ Parameters
+
+ Return value
+
+#CONTROLLABLE:
+self
+
+
+
+
+-
+
+
+CONTROLLABLE:RouteToVec3(Point, Speed)
+
+
+-
+
+
(AIR + GROUND) Make the Controllable move to a given point.
+
+ Parameters
+
+ Return value
+
+#CONTROLLABLE:
+self
+
+
+
+
+-
+
CONTROLLABLE:SetCommand(DCSCommand)
@@ -2890,72 +2956,6 @@ A table of route points.
Dcs.DCSTasking.Task#Task:
-
-
-
--
-
-
-CONTROLLABLE:TaskRouteToVec2(Point, Speed)
-
-
--
-
-
(AIR + GROUND) Make the Controllable move to fly to a given point.
-
- Parameters
-
- Return value
-
-#CONTROLLABLE:
-self
-
-
-
-
--
-
-
-CONTROLLABLE:TaskRouteToVec3(Point, Speed)
-
-
--
-
-
(AIR + GROUND) Make the Controllable move to a given point.
-
- Parameters
-
- Return value
-
-#CONTROLLABLE:
-self
-
diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html
index 0f56b2bba..0e7e9df7f 100644
--- a/docs/Documentation/Fsm.html
+++ b/docs/Documentation/Fsm.html
@@ -1506,7 +1506,7 @@ A string defining the start state.
-
- #string
+
FSM._StartState
@@ -1805,6 +1805,7 @@ A string defining the start state.
-
+
FSM.current
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index 287f01602..fdc60bf54 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -105,6 +105,10 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
+1.3) Create waypoints for routes
+
+A POINT_VEC3 can prepare waypoints for Ground, Air and Naval groups to be embedded into a Route.
+
1.5) Smoke, flare, explode, illuminate
@@ -1222,6 +1226,7 @@ The new calculated POINT_VEC2.
-
+
POINT_VEC2.z
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 0eb4ade3e..ecc39c847 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -834,12 +834,6 @@ A coding example is provided at the description of the SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
|
- |
-
-
- | SPAWN.uncontrolled |
-
-
|
@@ -2239,7 +2233,7 @@ when nothing was spawned.
-
-
+ #number
SPAWN.SpawnMaxGroups
@@ -2256,7 +2250,7 @@ when nothing was spawned.
-
-
+ #number
SPAWN.SpawnMaxUnitsAlive
@@ -2535,7 +2529,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
- #boolean
+
SPAWN.SpawnUnControlled
@@ -3198,20 +3192,6 @@ True = Continue Scheduler
-
-
-
--
-
-
-
-SPAWN.uncontrolled
-
-
--
-
-
-
diff --git a/docs/Documentation/Static.html b/docs/Documentation/Static.html
index 7d906b032..cdcb75c70 100644
--- a/docs/Documentation/Static.html
+++ b/docs/Documentation/Static.html
@@ -125,7 +125,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
- | STATIC:FindByName(StaticName) |
+ STATIC:FindByName(StaticName, RaiseError) |
Finds a STATIC from the _DATABASE using the relevant Static Name.
|
@@ -196,7 +196,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
-
-STATIC:FindByName(StaticName)
+STATIC:FindByName(StaticName, RaiseError)
-
@@ -206,13 +206,19 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
As an optional parameter, a briefing text can be given also.
- Parameter
+ Parameters
Return value
diff --git a/docs/Documentation/Zone.html b/docs/Documentation/Zone.html
index 9e2cce3f3..110de3739 100644
--- a/docs/Documentation/Zone.html
+++ b/docs/Documentation/Zone.html
@@ -340,6 +340,12 @@ This class implements the inherited functions from Type ZONE_BASE