mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
#UTILS
* Fix for group set reloading - thanks @BlueEcko!
This commit is contained in:
parent
a146003a6a
commit
9fedd32e78
@ -2002,6 +2002,7 @@ function RANGE:OnEventShot( EventData )
|
||||
self:_DisplayMessageToGroup( _unit, _message, nil, false )
|
||||
|
||||
if self.rangecontrol then
|
||||
-- weapon impacted too far from the nearest target! No Score!
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCWeaponImpactedTooFar.filename, RANGE.Sound.RCWeaponImpactedTooFar.duration, self.soundpath, nil, nil, _message, self.subduration )
|
||||
end
|
||||
|
||||
@ -2090,6 +2091,7 @@ function RANGE:onafterEnterRange( From, Event, To, player )
|
||||
local RF = UTILS.Split( string.format( "%.3f", self.rangecontrolfreq ), "." )
|
||||
|
||||
-- Radio message that player entered the range
|
||||
-- You entered the bombing range. For hit assessment, contact the range controller.
|
||||
self.instructor:NewTransmission( RANGE.Sound.IREnterRange.filename, RANGE.Sound.IREnterRange.duration, self.soundpath )
|
||||
self.instructor:Number2Transmission( RF[1] )
|
||||
if tonumber( RF[2] ) > 0 then
|
||||
@ -2110,6 +2112,7 @@ end
|
||||
function RANGE:onafterExitRange( From, Event, To, player )
|
||||
|
||||
if self.instructor then
|
||||
-- You left the bombing range zone. Have a nice day!
|
||||
self.instructor:NewTransmission( RANGE.Sound.IRExitRange.filename, RANGE.Sound.IRExitRange.duration, self.soundpath )
|
||||
end
|
||||
|
||||
@ -3043,6 +3046,7 @@ function RANGE:_CheckInZone( _unitName )
|
||||
self:_DisplayMessageToGroup( _unit, _msg, nil, true )
|
||||
|
||||
if self.rangecontrol then
|
||||
-- You left the strafing zone too quickly! No score!
|
||||
self.rangecontrol:NewTransmission( RANGE.Sound.RCLeftStrafePitTooQuickly.filename, RANGE.Sound.RCLeftStrafePitTooQuickly.duration, self.soundpath )
|
||||
end
|
||||
|
||||
|
||||
@ -2306,7 +2306,7 @@ end
|
||||
-- @param #string Filename The name of the file.
|
||||
-- @param #boolean Spawn If set to false, do not re-spawn the groups loaded in location and reduce to size.
|
||||
-- @return Core.Set#SET_GROUP Set of GROUP objects.
|
||||
-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate }`
|
||||
-- Returns nil when file cannot be read. Returns a table of data entries if Spawn is false: `{ groupname=groupname, size=size, coordinate=coordinate, template=template }`
|
||||
function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
|
||||
local spawn = true
|
||||
if Spawn == false then spawn = false end
|
||||
@ -2329,10 +2329,10 @@ function UTILS.LoadSetOfGroups(Path,Filename,Spawn)
|
||||
local posz = tonumber(dataset[6])
|
||||
local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz})
|
||||
local group=nil
|
||||
local data = { groupname=groupname, size=size, coordinate=coordinate }
|
||||
local data = { groupname=groupname, size=size, coordinate=coordinate, template=template }
|
||||
table.insert(datatable,data)
|
||||
if spawn then
|
||||
local group = SPAWN:New(groupname)
|
||||
local group = SPAWN:New(template)
|
||||
:InitDelayOff()
|
||||
:OnSpawnGroup(
|
||||
function(spwndgrp)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user