mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Merge branch 'FF/Ops' into FF/OpsDev
This commit is contained in:
@@ -396,7 +396,7 @@ end
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||||
CLIENTMENUMANAGER = {
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||||
ClassName = "CLIENTMENUMANAGER",
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||||
lid = "",
|
||||
version = "0.1.3",
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||||
version = "0.1.4",
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||||
name = nil,
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||||
clientset = nil,
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menutree = {},
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||||
@@ -439,18 +439,18 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
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||||
--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
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if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
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self:T(self.lid.."Leave event for player: "..tostring(EventData.IniPlayerName))
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local Client = _DATABASE:FindClient( EventData.IniPlayerName )
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local Client = _DATABASE:FindClient( EventData.IniUnitName )
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if Client then
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self:ResetMenu(Client)
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end
|
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elseif (EventData.id == EVENTS.PlayerEnterAircraft) and EventData.IniCoalition == self.Coalition then
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if EventData.IniPlayerName and EventData.IniGroup then
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if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniPlayerName ))) then
|
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if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
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self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
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return self
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end
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--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
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local player = _DATABASE:FindClient( EventData.IniPlayerName )
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local player = _DATABASE:FindClient( EventData.IniUnitName )
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self:Propagate(player)
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end
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elseif EventData.id == EVENTS.PlayerEnterUnit then
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||||
@@ -668,7 +668,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
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for _,_client in pairs(Set) do
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local client = _client -- Wrapper.Client#CLIENT
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if client and client:IsAlive() then
|
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local playername = client:GetPlayerName()
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local playername = client:GetPlayerName() or "none"
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if not self.playertree[playername] then
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self.playertree[playername] = {}
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end
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@@ -261,6 +261,15 @@ EVENTS = {
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SimulationStart = world.event.S_EVENT_SIMULATION_START or -1,
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WeaponRearm = world.event.S_EVENT_WEAPON_REARM or -1,
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WeaponDrop = world.event.S_EVENT_WEAPON_DROP or -1,
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-- Added with DCS 2.9.0
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UnitTaskTimeout = world.event.S_EVENT_UNIT_TASK_TIMEOUT or -1,
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UnitTaskStage = world.event.S_EVENT_UNIT_TASK_STAGE or -1,
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MacSubtaskScore = world.event.S_EVENT_MAC_SUBTASK_SCORE or -1,
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MacExtraScore = world.event.S_EVENT_MAC_EXTRA_SCORE or -1,
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MissionRestart = world.event.S_EVENT_MISSION_RESTART or -1,
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MissionWinner = world.event.S_EVENT_MISSION_WINNER or -1,
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PostponedTakeoff = world.event.S_EVENT_POSTPONED_TAKEOFF or -1,
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PostponedLand = world.event.S_EVENT_POSTPONED_LAND or -1,
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}
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--- The Event structure
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||||
@@ -636,6 +645,55 @@ local _EVENTMETA = {
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Event = "OnEventWeaponDrop",
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Text = "S_EVENT_WEAPON_DROP"
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},
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-- DCS 2.9
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[EVENTS.UnitTaskTimeout] = {
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Order = 1,
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Side = "I",
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Event = "OnEventUnitTaskTimeout",
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Text = "S_EVENT_UNIT_TASK_TIMEOUT "
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},
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[EVENTS.UnitTaskStage] = {
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Order = 1,
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Side = "I",
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Event = "OnEventUnitTaskStage",
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Text = "S_EVENT_UNIT_TASK_STAGE "
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},
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[EVENTS.MacSubtaskScore] = {
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Order = 1,
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Side = "I",
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Event = "OnEventMacSubtaskScore",
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Text = "S_EVENT_MAC_SUBTASK_SCORE"
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},
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[EVENTS.MacExtraScore] = {
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Order = 1,
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Side = "I",
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Event = "OnEventMacExtraScore",
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Text = "S_EVENT_MAC_EXTRA_SCOREP"
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},
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[EVENTS.MissionRestart] = {
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Order = 1,
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Side = "I",
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Event = "OnEventMissionRestart",
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Text = "S_EVENT_MISSION_RESTART"
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},
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||||
[EVENTS.MissionWinner] = {
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Order = 1,
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Side = "I",
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Event = "OnEventMissionWinner",
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Text = "S_EVENT_MISSION_WINNER"
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},
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[EVENTS.PostponedTakeoff] = {
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Order = 1,
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Side = "I",
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Event = "OnEventPostponedTakeoff",
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Text = "S_EVENT_POSTPONED_TAKEOFF"
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},
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[EVENTS.PostponedLand] = {
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Order = 1,
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Side = "I",
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Event = "OnEventPostponedLand",
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Text = "S_EVENT_POSTPONED_LAND"
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},
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}
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--- The Events structure
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@@ -1245,11 +1303,14 @@ function EVENT:onEvent( Event )
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||||
Event.TgtDCSUnit = Event.target
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if Event.target:isExist() and Event.id ~= 33 then -- leave out ejected seat object
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Event.TgtDCSUnitName = Event.TgtDCSUnit:getName()
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Event.TgtUnitName = Event.TgtDCSUnitName
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Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
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Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
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Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
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||||
Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
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-- Workaround for borked target info on cruise missiles
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if Event.TgtDCSUnitName and Event.TgtDCSUnitName ~= "" then
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Event.TgtUnitName = Event.TgtDCSUnitName
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Event.TgtUnit = STATIC:FindByName( Event.TgtDCSUnitName, false )
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Event.TgtCoalition = Event.TgtDCSUnit:getCoalition()
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Event.TgtCategory = Event.TgtDCSUnit:getDesc().category
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Event.TgtTypeName = Event.TgtDCSUnit:getTypeName()
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end
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else
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Event.TgtDCSUnitName = string.format("No target object for Event ID %s", tostring(Event.id))
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Event.TgtUnitName = Event.TgtDCSUnitName
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@@ -1287,7 +1348,8 @@ function EVENT:onEvent( Event )
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||||
Event.Weapon = Event.weapon
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||||
Event.WeaponName = Event.Weapon:getTypeName()
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||||
Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit!
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Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
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Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon.getPlayerName and Event.Weapon:getPlayerName()
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--Event.WeaponPlayerName = Event.WeaponUNIT and Event.Weapon:getPlayerName()
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Event.WeaponCoalition = Event.WeaponUNIT and Event.Weapon:getCoalition()
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Event.WeaponCategory = Event.WeaponUNIT and Event.Weapon:getDesc().category
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Event.WeaponTypeName = Event.WeaponUNIT and Event.Weapon:getTypeName()
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@@ -8,22 +8,6 @@
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||||
--
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||||
-- ===
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||||
--
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||||
-- # Demo Missions
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions source code]()
|
||||
--
|
||||
-- ### [POINT_VEC Demo Missions, only for beta testers]()
|
||||
--
|
||||
-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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||||
--
|
||||
-- ===
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||||
--
|
||||
-- # YouTube Channel
|
||||
--
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||||
-- ### [POINT_VEC YouTube Channel]()
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- ### Authors:
|
||||
--
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||||
-- * FlightControl (Design & Programming)
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||||
@@ -937,7 +921,7 @@ do -- COORDINATE
|
||||
end
|
||||
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||||
|
||||
--- Return an angle in radians from the COORDINATE using a direction vector in Vec3 format.
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||||
--- Return an angle in radians from the COORDINATE using a **direction vector in Vec3 format**.
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||||
-- @param #COORDINATE self
|
||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
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-- @return #number DirectionRadians The angle in radians.
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||||
@@ -950,10 +934,12 @@ do -- COORDINATE
|
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return DirectionRadians
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end
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||||
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--- Return an angle in degrees from the COORDINATE using a direction vector in Vec3 format.
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||||
--- Return an angle in degrees from the COORDINATE using a **direction vector in Vec3 format**.
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||||
-- @param #COORDINATE self
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||||
-- @param DCS#Vec3 DirectionVec3 The direction vector in Vec3 format.
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-- @return #number DirectionRadians The angle in degrees.
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||||
-- @usage
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||||
-- local directionAngle = currentCoordinate:GetAngleDegrees(currentCoordinate:GetDirectionVec3(sourceCoordinate:GetVec3()))
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function COORDINATE:GetAngleDegrees( DirectionVec3 )
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local AngleRadians = self:GetAngleRadians( DirectionVec3 )
|
||||
local Angle = UTILS.ToDegree( AngleRadians )
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||||
@@ -3038,6 +3024,16 @@ do -- COORDINATE
|
||||
return BRAANATO
|
||||
end
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||||
|
||||
--- Return the BULLSEYE as COORDINATE Object
|
||||
-- @param #number Coalition Coalition of the bulls eye to return, e.g. coalition.side.BLUE
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||||
-- @return #COORDINATE self
|
||||
-- @usage
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||||
-- -- note the dot (.) here,not using the colon (:)
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||||
-- local redbulls = COORDINATE.GetBullseyeCoordinate(coalition.side.RED)
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function COORDINATE.GetBullseyeCoordinate(Coalition)
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return COORDINATE:NewFromVec3( coalition.getMainRefPoint( Coalition ) )
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end
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--- Return a BULLS string out of the BULLS of the coalition to the COORDINATE.
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-- @param #COORDINATE self
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||||
-- @param DCS#coalition.side Coalition The coalition.
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@@ -1065,8 +1065,15 @@ do
|
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self:FilterActive( false )
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||||
|
||||
return self
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||||
--- Filter the set once
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-- @function [parent=#SET_GROUP] FilterOnce
|
||||
-- @param #SET_GROUP self
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-- @return #SET_GROUP self
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- Get a *new* set that only contains alive groups.
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-- @param #SET_GROUP self
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||||
-- @return #SET_GROUP Set of alive groups.
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@@ -1976,6 +1983,7 @@ do
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--- Get the closest group of the set with respect to a given reference coordinate. Optionally, only groups of given coalitions are considered in the search.
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-- @param #SET_GROUP self
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-- @param Core.Point#COORDINATE Coordinate Reference Coordinate from which the closest group is determined.
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-- @param #table Coalitions (Optional) Table of coalition #number entries to filter for.
|
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-- @return Wrapper.Group#GROUP The closest group (if any).
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-- @return #number Distance in meters to the closest group.
|
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function SET_GROUP:GetClosestGroup(Coordinate, Coalitions)
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@@ -320,7 +320,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
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self.AIOnOff = true -- The AI is on by default when spawning a group.
|
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self.SpawnUnControlled = false
|
||||
self.SpawnInitKeepUnitNames = false -- Overwrite unit names by default with group name.
|
||||
self.DelayOnOff = false -- No intial delay when spawning the first group.
|
||||
self.DelayOnOff = false -- No initial delay when spawning the first group.
|
||||
self.SpawnGrouping = nil -- No grouping.
|
||||
self.SpawnInitLivery = nil -- No special livery.
|
||||
self.SpawnInitSkill = nil -- No special skill.
|
||||
@@ -332,6 +332,7 @@ function SPAWN:New( SpawnTemplatePrefix )
|
||||
self.SpawnInitModexPostfix = nil
|
||||
self.SpawnInitAirbase = nil
|
||||
self.TweakedTemplate = false -- Check if the user is using self made template.
|
||||
self.SpawnRandomCallsign = false
|
||||
|
||||
self.SpawnGroups = {} -- Array containing the descriptions of each Group to be Spawned.
|
||||
else
|
||||
@@ -1099,6 +1100,14 @@ function SPAWN:InitRandomizeZones( SpawnZoneTable )
|
||||
return self
|
||||
end
|
||||
|
||||
--- [AIR/Fighter only!] This method randomizes the callsign for a new group.
|
||||
-- @param #SPAWN self
|
||||
-- @return #SPAWN self
|
||||
function SPAWN:InitRandomizeCallsign()
|
||||
self.SpawnRandomCallsign = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- This method sets a spawn position for the group that is different from the location of the template.
|
||||
-- @param #SPAWN self
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to spawn from
|
||||
@@ -2783,7 +2792,7 @@ end
|
||||
-- @return Wrapper.Group#GROUP that was spawned or #nil if nothing was spawned.
|
||||
-- @usage
|
||||
--
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
-- local SpawnPointVec2 = ZONE:New( ZoneName ):GetPointVec2()
|
||||
--
|
||||
-- -- Spawn at the zone center position at the height specified in the ME of the group template!
|
||||
-- SpawnAirplanes:SpawnFromPointVec2( SpawnPointVec2 )
|
||||
@@ -3275,22 +3284,143 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) -- R2.2
|
||||
end
|
||||
|
||||
-- Callsign
|
||||
|
||||
if self.SpawnRandomCallsign and SpawnTemplate.units[1].callsign then
|
||||
if type( SpawnTemplate.units[1].callsign ) ~= "number" then
|
||||
-- change callsign
|
||||
local min = 1
|
||||
local max = 8
|
||||
local ctable = CALLSIGN.Aircraft
|
||||
if string.find(SpawnTemplate.units[1].type, "A-10",1,true) then
|
||||
max = 12
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "18",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F18
|
||||
end
|
||||
if string.find(SpawnTemplate.units[1].type, "16",1,true) then
|
||||
min = 9
|
||||
max = 20
|
||||
ctable = CALLSIGN.F16
|
||||
end
|
||||
if SpawnTemplate.units[1].type == "F-15E" then
|
||||
min = 9
|
||||
max = 18
|
||||
ctable = CALLSIGN.F15E
|
||||
end
|
||||
local callsignnr = math.random(min,max)
|
||||
local callsignname = "Enfield"
|
||||
for name, value in pairs(ctable) do
|
||||
if value==callsignnr then
|
||||
callsignname = name
|
||||
end
|
||||
end
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign[1] = callsignnr
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign[3] = "1"
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = tostring(callsignname)..tostring(UnitID).."1"
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].callsign,1)
|
||||
end
|
||||
else
|
||||
-- Russkis
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
SpawnTemplate.units[UnitID].callsign = math.random(1,999)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
local Callsign = SpawnTemplate.units[UnitID].callsign
|
||||
if Callsign then
|
||||
if type( Callsign ) ~= "number" then -- blue callsign
|
||||
-- UTILS.PrintTableToLog(Callsign,1)
|
||||
Callsign[2] = ((SpawnIndex - 1) % 10) + 1
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local CallsignLen = CallsignName:len()
|
||||
SpawnTemplate.units[UnitID].callsign[2] = UnitID
|
||||
SpawnTemplate.units[UnitID].callsign["name"] = CallsignName:sub( 1, CallsignLen ) .. SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
else
|
||||
SpawnTemplate.units[UnitID].callsign = Callsign + SpawnIndex
|
||||
end
|
||||
end
|
||||
-- Link16
|
||||
local AddProps = SpawnTemplate.units[UnitID].AddPropAircraft
|
||||
if AddProps then
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 then
|
||||
-- 4 digit octal with leading 0
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16
|
||||
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",UTILS.DecimalToOctal(decimal))
|
||||
else -- ED bug - chars in here
|
||||
local STN = math.floor(UTILS.RandomGaussian(4088/2,nil,1000,4088))
|
||||
STN = STN+UnitID-1
|
||||
local OSTN = UTILS.DecimalToOctal(STN)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.STN_L16 = string.format("%05d",OSTN)
|
||||
end
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN then
|
||||
-- 3 digit octal with leading 0
|
||||
if tonumber(SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN) ~= nil then
|
||||
local octal = SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN
|
||||
local decimal = UTILS.OctalToDecimal(octal)+UnitID-1
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",UTILS.DecimalToOctal(decimal))
|
||||
else -- ED bug - chars in here
|
||||
local STN = math.floor(UTILS.RandomGaussian(504/2,nil,100,504))
|
||||
STN = STN+UnitID-1
|
||||
local OSTN = UTILS.DecimalToOctal(STN)
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.SADL_TN = string.format("%04d",OSTN)
|
||||
end
|
||||
end
|
||||
-- VoiceCallsignNumber
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber then
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignNumber = SpawnTemplate.units[UnitID].callsign[2] .. SpawnTemplate.units[UnitID].callsign[3]
|
||||
end
|
||||
-- VoiceCallsignLabel
|
||||
if SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel then
|
||||
local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string
|
||||
CallsignName = string.match(CallsignName,"^(%a+)") -- 2.8 - only the part w/o numbers
|
||||
local label = "NY" -- Navy One exception
|
||||
if not string.find(CallsignName," ") then
|
||||
label = string.upper(string.match(CallsignName,"^%a")..string.match(CallsignName,"%a$"))
|
||||
end
|
||||
SpawnTemplate.units[UnitID].AddPropAircraft.VoiceCallsignLabel = label
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].AddPropAircraft,1)
|
||||
-- FlightLead
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- A10CII
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.SADL and SpawnTemplate.units[UnitID].datalinks.SADL.settings then
|
||||
SpawnTemplate.units[UnitID].datalinks.SADL.settings.flightLead = UnitID == 1 and true or false
|
||||
end
|
||||
-- UTILS.PrintTableToLog(SpawnTemplate.units[UnitID].datalinks,1)
|
||||
end
|
||||
end
|
||||
-- Link16 team members
|
||||
for UnitID = 1, #SpawnTemplate.units do
|
||||
if SpawnTemplate.units[UnitID].datalinks and SpawnTemplate.units[UnitID].datalinks.Link16 and SpawnTemplate.units[UnitID].datalinks.Link16.network then
|
||||
local team = {}
|
||||
local isF16 = string.find(SpawnTemplate.units[UnitID].type,"F-16",1,true) and true or false
|
||||
for ID = 1, #SpawnTemplate.units do
|
||||
local member = {}
|
||||
member.missionUnitId = ID
|
||||
if isF16 then
|
||||
member.TDOA = true
|
||||
end
|
||||
table.insert(team,member)
|
||||
end
|
||||
SpawnTemplate.units[UnitID].datalinks.Link16.network.teamMembers = team
|
||||
end
|
||||
end
|
||||
|
||||
self:T3( { "Template:", SpawnTemplate } )
|
||||
--UTILS.PrintTableToLog(SpawnTemplate,1)
|
||||
return SpawnTemplate
|
||||
|
||||
end
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user