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Patrol demo is done. It works perfectly and provides a fantastic system now!
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@ -97,6 +97,7 @@ function AIBALANCER:New( SetClient, SpawnAI )
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self:AddTransition( "*", "Start", "Monitoring" )
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self:AddTransition( "*", "Monitor", "Monitoring" )
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self:AddTransition( "*", "Spawn", "Spawning" )
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self:AddTransition( "Spawning", "Spawned", "Spawned" )
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self:AddTransition( "*", "Destroy", "Destroying" )
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self:AddTransition( "*", "Return", "Returning" )
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self:AddTransition( "*", "End", "End" )
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@ -146,6 +147,10 @@ function AIBALANCER:onenterSpawning( SetGroup, Event, From, To, ClientName )
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--TODO: need to rework UnitName thing ...
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SetGroup:Add( ClientName, AIGroup )
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-- Fire the Spawned event. The first parameter is the AIGroup just Spawned.
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-- Mission designers can catch this event to bind further actions to the AIGroup.
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self:Spawned( AIGroup )
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end
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--- @param #AIBALANCER self
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@ -35,4 +35,15 @@ local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
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-- Start the AIBALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
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local RU_AIBalancer = AIBALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
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function RU_AIBalancer:OnAfterSpawn()
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function RU_AIBalancer:OnAfterSpawned( SetGroup, Event, From, To, AIGroup )
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local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
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local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
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local Patrol = PATROLZONE:New( PatrolZone, 3000, 6000, 400, 600 )
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Patrol:ManageFuel( 0.2, 60 )
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Patrol:SetControllable( AIGroup )
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Patrol:__Start( 5 )
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end
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