diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index 762ca7c58..0525d0d72 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -909,11 +909,8 @@ do -- AI_A2A_DISPATCHER local DefenderSquadron = self.DefenderSquadrons[SquadronName] - self:E( { AirbaseName = AirbaseName } ) DefenderSquadron.Name = SquadronName DefenderSquadron.Airbase = AIRBASE:FindByName( AirbaseName ) - self:E( { Airbase = DefenderSquadron.Airbase } ) - self:E( { AirbaseObject = DefenderSquadron.Airbase:GetDCSObject() } ) DefenderSquadron.Spawn = {} if type( SpawnTemplates ) == "string" then diff --git a/Moose Development/Moose/AI/AI_A2A_Patrol.lua b/Moose Development/Moose/AI/AI_A2A_Patrol.lua index 110991d19..0b280265b 100644 --- a/Moose Development/Moose/AI/AI_A2A_Patrol.lua +++ b/Moose Development/Moose/AI/AI_A2A_Patrol.lua @@ -347,6 +347,7 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To ) local CurrentCoord = AIGroup:GetCoordinate() local ToTargetCoord = self.PatrolZone:GetRandomPointVec2() + ToTargetCoord:SetAlt(math.random( self.PatrolFloorAltitude,self.PatrolCeilingAltitude ) ) self:SetTargetDistance( ToTargetCoord ) -- For RTB status check local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )