OPS Chief

- Removed mission queue. Now done via COMMANDER
- MissionCancel is buggy
This commit is contained in:
Frank
2021-08-26 23:24:11 +02:00
parent 1b0ad13529
commit a8a8dcff3f
5 changed files with 193 additions and 226 deletions

View File

@@ -34,6 +34,7 @@
-- @field #COMMANDER
COMMANDER = {
ClassName = "COMMANDER",
verbose = 0,
legions = {},
missionqueue = {},
}
@@ -76,8 +77,8 @@ function COMMANDER:New()
self:AddTransition("*", "Status", "*") -- Status report.
self:AddTransition("*", "Stop", "Stopped") -- Stop COMMANDER.
self:AddTransition("*", "MissionAssign", "*") -- Mission was assigned to a LEGION.
self:AddTransition("*", "MissionCancel", "*") -- Cancel mission.
self:AddTransition("*", "MissionAssign", "*") -- Mission is assigned to a or multiple LEGIONs.
self:AddTransition("*", "MissionCancel", "*") -- COMMANDER cancels a mission.
------------------------
--- Pseudo Functions ---
@@ -92,6 +93,7 @@ function COMMANDER:New()
-- @param #COMMANDER self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Stop". Stops the COMMANDER.
-- @param #COMMANDER self
@@ -100,6 +102,7 @@ function COMMANDER:New()
-- @param #COMMANDER self
-- @param #number delay Delay in seconds.
--- Triggers the FSM event "Status".
-- @function [parent=#COMMANDER] Status
-- @param #COMMANDER self
@@ -116,6 +119,13 @@ function COMMANDER:New()
-- @param Ops.Legion#LEGION Legion The Legion.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- Triggers the FSM event "MissionAssign" after a delay.
-- @function [parent=#COMMANDER] __MissionAssign
-- @param #COMMANDER self
-- @param #number delay Delay in seconds.
-- @param Ops.Legion#LEGION Legion The Legion.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- On after "MissionAssign" event.
-- @function [parent=#COMMANDER] OnAfterMissionAssign
-- @param #COMMANDER self
@@ -131,6 +141,12 @@ function COMMANDER:New()
-- @param #COMMANDER self
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- Triggers the FSM event "MissionCancel" after a delay.
-- @function [parent=#COMMANDER] __MissionCancel
-- @param #COMMANDER self
-- @param #number delay Delay in seconds.
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
--- On after "MissionCancel" event.
-- @function [parent=#COMMANDER] OnAfterMissionCancel
-- @param #COMMANDER self
@@ -146,6 +162,15 @@ end
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set verbosity level.
-- @param #COMMANDER self
-- @param #number VerbosityLevel Level of output (higher=more). Default 0.
-- @return #COMMANDER self
function COMMANDER:SetVerbosity(VerbosityLevel)
self.verbose=VerbosityLevel or 0
return self
end
--- Add an AIRWING to the commander.
-- @param #COMMANDER self
-- @param Ops.AirWing#AIRWING Airwing The airwing to add.
@@ -248,8 +273,10 @@ function COMMANDER:onafterStatus(From, Event, To)
local fsmstate=self:GetState()
-- Status.
local text=string.format("Status %s: Legions=%d, Missions=%d", fsmstate, #self.legions, #self.missionqueue)
self:I(self.lid..text)
if self.verbose>=1 then
local text=string.format("Status %s: Legions=%d, Missions=%d", fsmstate, #self.legions, #self.missionqueue)
self:I(self.lid..text)
end
-- Check mission queue and assign one PLANNED mission.
self:CheckMissionQueue()
@@ -258,7 +285,7 @@ function COMMANDER:onafterStatus(From, Event, To)
-- LEGIONS
---
if #self.legions>0 then
if self.verbose>=2 and #self.legions>0 then
local text="Legions:"
for _,_legion in pairs(self.legions) do
@@ -278,61 +305,59 @@ function COMMANDER:onafterStatus(From, Event, To)
self:I(self.lid..text)
local assets={}
if self.verbose>=3 then
local Ntotal=0
local Nspawned=0
local Nrequested=0
local Nreserved=0
local Nstock=0
local text="===========================================\n"
text=text.."Assets:"
for _,_legion in pairs(self.legions) do
local legion=_legion --Ops.Legion#LEGION
for _,_cohort in pairs(legion.cohorts) do
local cohort=_cohort --Ops.Cohort#COHORT
for _,_asset in pairs(cohort.assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Count numbers
local Ntotal=0
local Nspawned=0
local Nrequested=0
local Nreserved=0
local Nstock=0
local text="\n===========================================\n"
text=text.."Assets:"
for _,_legion in pairs(self.legions) do
local legion=_legion --Ops.Legion#LEGION
for _,_cohort in pairs(legion.cohorts) do
local cohort=_cohort --Ops.Cohort#COHORT
table.insert(assets, asset)
text=text..string.format("\n- %s [UID=%d] Legion=%s, Cohort=%s: Spawned=%s, Requested=%s [RID=%s], Reserved=%s",
asset.spawngroupname, asset.uid, legion.alias, cohort.name, tostring(asset.spawned), tostring(asset.requested), tostring(asset.rid), tostring(asset.isReserved))
if asset.spawned then
Nspawned=Nspawned+1
for _,_asset in pairs(cohort.assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
-- Text.
text=text..string.format("\n- %s [UID=%d] Legion=%s, Cohort=%s: Spawned=%s, Requested=%s [RID=%s], Reserved=%s",
asset.spawngroupname, asset.uid, legion.alias, cohort.name, tostring(asset.spawned), tostring(asset.requested), tostring(asset.rid), tostring(asset.isReserved))
if asset.spawned then
Nspawned=Nspawned+1
end
if asset.requested then
Nrequested=Nrequested+1
end
if asset.isReserved then
Nreserved=Nreserved+1
end
if not (asset.spawned or asset.requested or asset.isReserved) then
Nstock=Nstock+1
end
Ntotal=Ntotal+1
end
if asset.requested then
Nrequested=Nrequested+1
end
if asset.isReserved then
Nreserved=Nreserved+1
end
if not (asset.spawned or asset.requested or asset.isReserved) then
Nstock=Nstock+1
end
Ntotal=Ntotal+1
end
end
text=text.."\n-------------------------------------------"
text=text..string.format("\nNstock = %d", Nstock)
text=text..string.format("\nNreserved = %d", Nreserved)
text=text..string.format("\nNrequested = %d", Nrequested)
text=text..string.format("\nNspawned = %d", Nspawned)
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
text=text.."\n==========================================="
self:I(self.lid..text)
end
text=text.."\n-------------------------------------------"
text=text..string.format("\nNstock = %d", Nstock)
text=text..string.format("\nNreserved = %d", Nreserved)
text=text..string.format("\nNrequested = %d", Nrequested)
text=text..string.format("\nNspawned = %d", Nspawned)
text=text..string.format("\nNtotal = %d (=%d)", Ntotal, Nstock+Nspawned+Nrequested+Nreserved)
text=text.."\n==========================================="
self:I(self.lid..text)
end
@@ -341,19 +366,15 @@ function COMMANDER:onafterStatus(From, Event, To)
---
-- Mission queue.
if #self.missionqueue>0 then
if self.verbose>=2 and #self.missionqueue>0 then
local text="Mission queue:"
for i,_mission in pairs(self.missionqueue) do
local mission=_mission --Ops.Auftrag#AUFTRAG
local target=mission:GetTargetName() or "unknown"
local mission=_mission --Ops.Auftrag#AUFTRAG
local target=mission:GetTargetName() or "unknown"
text=text..string.format("\n[%d] %s (%s): status=%s, target=%s", i, mission.name, mission.type, mission.status, target)
end
self:I(self.lid..text)
end
self:I(self.lid..text)
end
self:__Status(-30)
end