mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
* Final version
* Monitor off taxi way * Monitor maximum speed * Monitor kick speed
This commit is contained in:
@@ -3326,6 +3326,405 @@ function SET_CLIENT:IsIncludeObject( MClient )
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return MClientInclude
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end
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--- SET_PLAYER
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--- @type SET_PLAYER
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-- @extends Core.Set#SET_BASE
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--- # 4) SET_PLAYER class, extends @{Set#SET_BASE}
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--
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-- Mission designers can use the @{Set#SET_PLAYER} class to build sets of units belonging to alive players:
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--
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-- ## 4.1) SET_PLAYER constructor
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--
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-- Create a new SET_PLAYER object with the @{#SET_PLAYER.New} method:
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--
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-- * @{#SET_PLAYER.New}: Creates a new SET_PLAYER object.
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--
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-- ## 4.3) SET_PLAYER filter criteria
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--
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-- You can set filter criteria to define the set of clients within the SET_PLAYER.
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-- Filter criteria are defined by:
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--
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-- * @{#SET_PLAYER.FilterCoalitions}: Builds the SET_PLAYER with the clients belonging to the coalition(s).
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-- * @{#SET_PLAYER.FilterCategories}: Builds the SET_PLAYER with the clients belonging to the category(ies).
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-- * @{#SET_PLAYER.FilterTypes}: Builds the SET_PLAYER with the clients belonging to the client type(s).
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-- * @{#SET_PLAYER.FilterCountries}: Builds the SET_PLAYER with the clients belonging to the country(ies).
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-- * @{#SET_PLAYER.FilterPrefixes}: Builds the SET_PLAYER with the clients starting with the same prefix string(s).
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--
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-- Once the filter criteria have been set for the SET_PLAYER, you can start filtering using:
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--
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-- * @{#SET_PLAYER.FilterStart}: Starts the filtering of the clients within the SET_PLAYER.
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--
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-- Planned filter criteria within development are (so these are not yet available):
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--
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-- * @{#SET_PLAYER.FilterZones}: Builds the SET_PLAYER with the clients within a @{Zone#ZONE}.
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--
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-- ## 4.4) SET_PLAYER iterators
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--
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-- Once the filters have been defined and the SET_PLAYER has been built, you can iterate the SET_PLAYER with the available iterator methods.
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-- The iterator methods will walk the SET_PLAYER set, and call for each element within the set a function that you provide.
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-- The following iterator methods are currently available within the SET_PLAYER:
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--
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-- * @{#SET_PLAYER.ForEachClient}: Calls a function for each alive client it finds within the SET_PLAYER.
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--
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-- ===
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-- @field #SET_PLAYER SET_PLAYER
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SET_PLAYER = {
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ClassName = "SET_PLAYER",
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Clients = {},
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Filter = {
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Coalitions = nil,
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Categories = nil,
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Types = nil,
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Countries = nil,
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ClientPrefixes = nil,
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},
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FilterMeta = {
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Coalitions = {
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red = coalition.side.RED,
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blue = coalition.side.BLUE,
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neutral = coalition.side.NEUTRAL,
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},
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Categories = {
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plane = Unit.Category.AIRPLANE,
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helicopter = Unit.Category.HELICOPTER,
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ground = Unit.Category.GROUND_UNIT,
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ship = Unit.Category.SHIP,
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structure = Unit.Category.STRUCTURE,
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},
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},
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}
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--- Creates a new SET_PLAYER object, building a set of clients belonging to a coalitions, categories, countries, types or with defined prefix names.
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-- @param #SET_PLAYER self
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-- @return #SET_PLAYER
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-- @usage
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-- -- Define a new SET_PLAYER Object. This DBObject will contain a reference to all Clients.
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-- DBObject = SET_PLAYER:New()
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function SET_PLAYER:New()
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-- Inherits from BASE
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local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.PLAYERS ) )
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return self
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end
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--- Add CLIENT(s) to SET_PLAYER.
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-- @param Core.Set#SET_PLAYER self
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-- @param #string AddClientNames A single name or an array of CLIENT names.
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-- @return self
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function SET_PLAYER:AddClientsByName( AddClientNames )
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local AddClientNamesArray = ( type( AddClientNames ) == "table" ) and AddClientNames or { AddClientNames }
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for AddClientID, AddClientName in pairs( AddClientNamesArray ) do
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self:Add( AddClientName, CLIENT:FindByName( AddClientName ) )
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end
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return self
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end
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--- Remove CLIENT(s) from SET_PLAYER.
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-- @param Core.Set#SET_PLAYER self
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-- @param Wrapper.Client#CLIENT RemoveClientNames A single name or an array of CLIENT names.
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-- @return self
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function SET_PLAYER:RemoveClientsByName( RemoveClientNames )
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local RemoveClientNamesArray = ( type( RemoveClientNames ) == "table" ) and RemoveClientNames or { RemoveClientNames }
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for RemoveClientID, RemoveClientName in pairs( RemoveClientNamesArray ) do
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self:Remove( RemoveClientName.ClientName )
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end
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return self
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end
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--- Finds a Client based on the Player Name.
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-- @param #SET_PLAYER self
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-- @param #string PlayerName
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-- @return Wrapper.Client#CLIENT The found Client.
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function SET_PLAYER:FindClient( PlayerName )
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local ClientFound = self.Set[PlayerName]
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return ClientFound
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end
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--- Builds a set of clients of coalitions joined by specific players.
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-- Possible current coalitions are red, blue and neutral.
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-- @param #SET_PLAYER self
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-- @param #string Coalitions Can take the following values: "red", "blue", "neutral".
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterCoalitions( Coalitions )
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if not self.Filter.Coalitions then
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self.Filter.Coalitions = {}
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end
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if type( Coalitions ) ~= "table" then
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Coalitions = { Coalitions }
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end
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for CoalitionID, Coalition in pairs( Coalitions ) do
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self.Filter.Coalitions[Coalition] = Coalition
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end
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return self
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end
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--- Builds a set of clients out of categories joined by players.
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-- Possible current categories are plane, helicopter, ground, ship.
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-- @param #SET_PLAYER self
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-- @param #string Categories Can take the following values: "plane", "helicopter", "ground", "ship".
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterCategories( Categories )
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if not self.Filter.Categories then
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self.Filter.Categories = {}
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end
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if type( Categories ) ~= "table" then
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Categories = { Categories }
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end
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for CategoryID, Category in pairs( Categories ) do
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self.Filter.Categories[Category] = Category
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end
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return self
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end
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--- Builds a set of clients of defined client types joined by players.
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-- Possible current types are those types known within DCS world.
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-- @param #SET_PLAYER self
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-- @param #string Types Can take those type strings known within DCS world.
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterTypes( Types )
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if not self.Filter.Types then
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self.Filter.Types = {}
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end
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if type( Types ) ~= "table" then
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Types = { Types }
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end
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for TypeID, Type in pairs( Types ) do
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self.Filter.Types[Type] = Type
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end
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return self
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end
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--- Builds a set of clients of defined countries.
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-- Possible current countries are those known within DCS world.
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-- @param #SET_PLAYER self
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-- @param #string Countries Can take those country strings known within DCS world.
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterCountries( Countries )
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if not self.Filter.Countries then
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self.Filter.Countries = {}
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end
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if type( Countries ) ~= "table" then
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Countries = { Countries }
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end
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for CountryID, Country in pairs( Countries ) do
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self.Filter.Countries[Country] = Country
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end
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return self
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end
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--- Builds a set of clients of defined client prefixes.
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-- All the clients starting with the given prefixes will be included within the set.
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-- @param #SET_PLAYER self
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-- @param #string Prefixes The prefix of which the client name starts with.
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterPrefixes( Prefixes )
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if not self.Filter.ClientPrefixes then
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self.Filter.ClientPrefixes = {}
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end
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if type( Prefixes ) ~= "table" then
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Prefixes = { Prefixes }
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end
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for PrefixID, Prefix in pairs( Prefixes ) do
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self.Filter.ClientPrefixes[Prefix] = Prefix
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end
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return self
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end
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--- Starts the filtering.
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-- @param #SET_PLAYER self
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-- @return #SET_PLAYER self
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function SET_PLAYER:FilterStart()
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if _DATABASE then
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self:_FilterStart()
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end
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return self
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end
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--- Handles the Database to check on an event (birth) that the Object was added in the Database.
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-- This is required, because sometimes the _DATABASE birth event gets called later than the SET_BASE birth event!
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-- @param #SET_PLAYER self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the CLIENT
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-- @return #table The CLIENT
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function SET_PLAYER:AddInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Handles the Database to check on any event that Object exists in the Database.
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-- This is required, because sometimes the _DATABASE event gets called later than the SET_BASE event or vise versa!
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-- @param #SET_PLAYER self
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-- @param Core.Event#EVENTDATA Event
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-- @return #string The name of the CLIENT
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-- @return #table The CLIENT
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function SET_PLAYER:FindInDatabase( Event )
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self:F3( { Event } )
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return Event.IniDCSUnitName, self.Database[Event.IniDCSUnitName]
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end
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--- Iterate the SET_PLAYER and call an interator function for each **alive** CLIENT, providing the CLIENT and optional parameters.
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-- @param #SET_PLAYER self
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-- @param #function IteratorFunction The function that will be called when there is an alive CLIENT in the SET_PLAYER. The function needs to accept a CLIENT parameter.
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-- @return #SET_PLAYER self
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function SET_PLAYER:ForEachPlayer( IteratorFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.Set )
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return self
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end
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--- Iterate the SET_PLAYER and call an iterator function for each **alive** CLIENT presence completely in a @{Zone}, providing the CLIENT and optional parameters to the called function.
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-- @param #SET_PLAYER self
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-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
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-- @param #function IteratorFunction The function that will be called when there is an alive CLIENT in the SET_PLAYER. The function needs to accept a CLIENT parameter.
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-- @return #SET_PLAYER self
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function SET_PLAYER:ForEachPlayerInZone( ZoneObject, IteratorFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.Set,
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsInZone( ZoneObject ) then
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return true
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else
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return false
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end
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end, { ZoneObject } )
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return self
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end
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--- Iterate the SET_PLAYER and call an iterator function for each **alive** CLIENT presence not in a @{Zone}, providing the CLIENT and optional parameters to the called function.
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-- @param #SET_PLAYER self
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-- @param Core.Zone#ZONE ZoneObject The Zone to be tested for.
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-- @param #function IteratorFunction The function that will be called when there is an alive CLIENT in the SET_PLAYER. The function needs to accept a CLIENT parameter.
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-- @return #SET_PLAYER self
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function SET_PLAYER:ForEachPlayerNotInZone( ZoneObject, IteratorFunction, ... )
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self:F2( arg )
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self:ForEach( IteratorFunction, arg, self.Set,
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Client#CLIENT ClientObject
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function( ZoneObject, ClientObject )
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if ClientObject:IsNotInZone( ZoneObject ) then
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return true
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else
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return false
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end
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end, { ZoneObject } )
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return self
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end
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---
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-- @param #SET_PLAYER self
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-- @param Wrapper.Client#CLIENT MClient
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-- @return #SET_PLAYER self
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function SET_PLAYER:IsIncludeObject( MClient )
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self:F2( MClient )
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local MClientInclude = true
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if MClient then
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local MClientName = MClient.UnitName
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if self.Filter.Coalitions then
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local MClientCoalition = false
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for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
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local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
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self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
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if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
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MClientCoalition = true
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end
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end
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self:T( { "Evaluated Coalition", MClientCoalition } )
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MClientInclude = MClientInclude and MClientCoalition
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end
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if self.Filter.Categories then
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local MClientCategory = false
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for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
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local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
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self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
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if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
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MClientCategory = true
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end
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end
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self:T( { "Evaluated Category", MClientCategory } )
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MClientInclude = MClientInclude and MClientCategory
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end
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if self.Filter.Types then
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local MClientType = false
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for TypeID, TypeName in pairs( self.Filter.Types ) do
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self:T3( { "Type:", MClient:GetTypeName(), TypeName } )
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if TypeName == MClient:GetTypeName() then
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MClientType = true
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end
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end
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self:T( { "Evaluated Type", MClientType } )
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MClientInclude = MClientInclude and MClientType
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end
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if self.Filter.Countries then
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local MClientCountry = false
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for CountryID, CountryName in pairs( self.Filter.Countries ) do
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local ClientCountryID = _DATABASE:GetCountryFromClientTemplate(MClientName)
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self:T3( { "Country:", ClientCountryID, country.id[CountryName], CountryName } )
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if country.id[CountryName] and country.id[CountryName] == ClientCountryID then
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MClientCountry = true
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end
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end
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self:T( { "Evaluated Country", MClientCountry } )
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MClientInclude = MClientInclude and MClientCountry
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end
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if self.Filter.ClientPrefixes then
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local MClientPrefix = false
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for ClientPrefixId, ClientPrefix in pairs( self.Filter.ClientPrefixes ) do
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self:T3( { "Prefix:", string.find( MClient.UnitName, ClientPrefix, 1 ), ClientPrefix } )
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if string.find( MClient.UnitName, ClientPrefix, 1 ) then
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MClientPrefix = true
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end
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end
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self:T( { "Evaluated Prefix", MClientPrefix } )
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MClientInclude = MClientInclude and MClientPrefix
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end
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end
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self:T2( MClientInclude )
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return MClientInclude
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end
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--- @type SET_AIRBASE
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-- @extends Core.Set#SET_BASE
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Reference in New Issue
Block a user