mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Updated Anapa Airbase
This commit is contained in:
parent
38244f10dd
commit
aaa3ab07e3
@ -5,12 +5,13 @@ echo env.info( 'Moose Embedded' ) > Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Routines.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Base.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Event.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Menu.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Group.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Unit.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Zone.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Database.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Moose.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\TimeTrigger.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Scheduler.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Scoring.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Cargo.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Client.lua Moose_Embedded.lua
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@ -3559,6 +3559,377 @@ function EVENT:onEvent( Event )
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end
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end
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--- Encapsulation of DCS World Menu system in a set of MENU classes.
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-- @module Menu
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Include.File( "Routines" )
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Include.File( "Base" )
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--- The MENU class
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-- @type MENU
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-- @extends Base#BASE
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MENU = {
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ClassName = "MENU",
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MenuPath = nil,
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MenuText = "",
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MenuParentPath = nil
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}
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---
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function MENU:New( MenuText, MenuParentPath )
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-- Arrange meta tables
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local Child = BASE:Inherit( self, BASE:New() )
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Child.MenuPath = nil
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Child.MenuText = MenuText
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Child.MenuParentPath = MenuParentPath
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return Child
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end
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--- The COMMANDMENU class
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-- @type COMMANDMENU
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-- @extends Menu#MENU
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COMMANDMENU = {
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ClassName = "COMMANDMENU",
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CommandMenuFunction = nil,
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CommandMenuArgument = nil
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}
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function COMMANDMENU:New( MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
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-- Arrange meta tables
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local MenuParentPath = nil
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local Child = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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Child.MenuPath = missionCommands.addCommand( MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
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Child.CommandMenuFunction = CommandMenuFunction
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Child.CommandMenuArgument = CommandMenuArgument
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return Child
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end
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--- The SUBMENU class
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-- @type SUBMENU
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-- @extends Menu#MENU
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SUBMENU = {
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ClassName = "SUBMENU"
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}
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function SUBMENU:New( MenuText, ParentMenu )
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-- Arrange meta tables
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local MenuParentPath = nil
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local Child = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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Child.MenuPath = missionCommands.addSubMenu( MenuText, MenuParentPath )
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return Child
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end
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-- This local variable is used to cache the menus registered under clients.
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-- Menus don't dissapear when clients are destroyed and restarted.
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-- So every menu for a client created must be tracked so that program logic accidentally does not create
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-- the same menus twice during initialization logic.
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-- These menu classes are handling this logic with this variable.
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local _MENUCLIENTS = {}
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--- The MENU_CLIENT class
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-- @type MENU_CLIENT
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-- @extends Menu#MENU
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MENU_CLIENT = {
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ClassName = "MENU_CLIENT"
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}
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--- Creates a new menu item for a group
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-- @param self
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-- @param Client#CLIENT MenuClient The Client owning the menu.
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu.
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-- @return #MENU_CLIENT self
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function MENU_CLIENT:New( MenuClient, MenuText, ParentMenu )
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-- Arrange meta tables
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local MenuParentPath = {}
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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self:F( { MenuClient, MenuText, ParentMenu } )
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self.MenuClient = MenuClient
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self.MenuClientGroupID = MenuClient:GetClientGroupID()
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self.MenuParentPath = MenuParentPath
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self.Menus = {}
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if not _MENUCLIENTS[self.MenuClientGroupID] then
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_MENUCLIENTS[self.MenuClientGroupID] = {}
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end
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local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
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self:T( { MenuClient:GetClientGroupName(), MenuPath[table.concat(MenuParentPath)], MenuParentPath, MenuText } )
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local MenuPathID = table.concat(MenuParentPath) .. "/" .. MenuText
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if MenuPath[MenuPathID] then
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missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), MenuPath[MenuPathID] )
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end
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self.MenuPath = missionCommands.addSubMenuForGroup( self.MenuClient:GetClientGroupID(), MenuText, MenuParentPath )
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MenuPath[MenuPathID] = self.MenuPath
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self:T( { MenuClient:GetClientGroupName(), self.MenuPath } )
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if ParentMenu and ParentMenu.Menus then
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ParentMenu.Menus[self.MenuPath] = self
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end
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return self
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end
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--- Removes the sub menus recursively of this MENU_CLIENT.
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-- @param #MENU_CLIENT self
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-- @return #MENU_CLIENT self
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function MENU_CLIENT:RemoveSubMenus()
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self:F( self.MenuPath )
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for MenuID, Menu in pairs( self.Menus ) do
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Menu:Remove()
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end
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end
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--- Removes the sub menus recursively of this MENU_CLIENT.
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-- @param #MENU_CLIENT self
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-- @return #MENU_CLIENT self
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function MENU_CLIENT:Remove()
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self:F( self.MenuPath )
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self:RemoveSubMenus()
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if not _MENUCLIENTS[self.MenuClientGroupID] then
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_MENUCLIENTS[self.MenuClientGroupID] = {}
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end
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local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
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if MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] then
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MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] = nil
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end
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missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), self.MenuPath )
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self.ParentMenu.Menus[self.MenuPath] = nil
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return nil
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end
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--- The MENU_CLIENT_COMMAND class
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-- @type MENU_CLIENT_COMMAND
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-- @extends Menu#MENU
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MENU_CLIENT_COMMAND = {
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ClassName = "MENU_CLIENT_COMMAND"
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}
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--- Creates a new radio command item for a group
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-- @param self
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-- @param Client#CLIENT MenuClient The Client owning the menu.
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-- @param MenuText The text for the menu.
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-- @param ParentMenu The parent menu.
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-- @param CommandMenuFunction A function that is called when the menu key is pressed.
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-- @param CommandMenuArgument An argument for the function.
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-- @return Menu#MENU_CLIENT_COMMAND self
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function MENU_CLIENT_COMMAND:New( MenuClient, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
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-- Arrange meta tables
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local MenuParentPath = {}
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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self.MenuClient = MenuClient
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self.MenuClientGroupID = MenuClient:GetClientGroupID()
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self.MenuParentPath = MenuParentPath
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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if not _MENUCLIENTS[self.MenuClientGroupID] then
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_MENUCLIENTS[self.MenuClientGroupID] = {}
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end
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local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
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self:T( { MenuClient:GetClientGroupName(), MenuPath[table.concat(MenuParentPath)], MenuParentPath, MenuText, CommandMenuFunction, CommandMenuArgument } )
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local MenuPathID = table.concat(MenuParentPath) .. "/" .. MenuText
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if MenuPath[MenuPathID] then
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missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), MenuPath[MenuPathID] )
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end
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self.MenuPath = missionCommands.addCommandForGroup( self.MenuClient:GetClientGroupID(), MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
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MenuPath[MenuPathID] = self.MenuPath
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self.CommandMenuFunction = CommandMenuFunction
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self.CommandMenuArgument = CommandMenuArgument
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ParentMenu.Menus[self.MenuPath] = self
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return self
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end
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function MENU_CLIENT_COMMAND:Remove()
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self:F( self.MenuPath )
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if not _MENUCLIENTS[self.MenuClientGroupID] then
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_MENUCLIENTS[self.MenuClientGroupID] = {}
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end
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local MenuPath = _MENUCLIENTS[self.MenuClientGroupID]
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if MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] then
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MenuPath[table.concat(self.MenuParentPath) .. "/" .. self.MenuText] = nil
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end
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missionCommands.removeItemForGroup( self.MenuClient:GetClientGroupID(), self.MenuPath )
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self.ParentMenu.Menus[self.MenuPath] = nil
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return nil
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end
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--- The MENU_COALITION class
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-- @type MENU_COALITION
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-- @extends Menu#MENU
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MENU_COALITION = {
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ClassName = "MENU_COALITION"
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}
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--- Creates a new coalition menu item
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-- @param #MENU_COALITION self
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-- @param DCSCoalition#coalition.side MenuCoalition The coalition owning the menu.
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-- @param #string MenuText The text for the menu.
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-- @param #table ParentMenu The parent menu.
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-- @return #MENU_COALITION self
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function MENU_COALITION:New( MenuCoalition, MenuText, ParentMenu )
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-- Arrange meta tables
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local MenuParentPath = {}
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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self:F( { MenuCoalition, MenuText, ParentMenu } )
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self.MenuCoalition = MenuCoalition
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self.MenuParentPath = MenuParentPath
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self.Menus = {}
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self:T( { MenuParentPath, MenuText } )
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self.MenuPath = missionCommands.addSubMenuForCoalition( self.MenuCoalition, MenuText, MenuParentPath )
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self:T( { self.MenuPath } )
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if ParentMenu and ParentMenu.Menus then
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ParentMenu.Menus[self.MenuPath] = self
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end
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return self
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end
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--- Removes the sub menus recursively of this MENU_COALITION.
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-- @param #MENU_COALITION self
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-- @return #MENU_COALITION self
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function MENU_COALITION:RemoveSubMenus()
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self:F( self.MenuPath )
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for MenuID, Menu in pairs( self.Menus ) do
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Menu:Remove()
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end
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end
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--- Removes the sub menus recursively of this MENU_COALITION.
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-- @param #MENU_COALITION self
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-- @return #MENU_COALITION self
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function MENU_COALITION:Remove()
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self:F( self.MenuPath )
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self:RemoveSubMenus()
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missionCommands.removeItemForCoalition( self.MenuCoalition, self.MenuPath )
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self.ParentMenu.Menus[self.MenuPath] = nil
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return nil
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end
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--- The MENU_COALITION_COMMAND class
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-- @type MENU_COALITION_COMMAND
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-- @extends Menu#MENU
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MENU_COALITION_COMMAND = {
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ClassName = "MENU_COALITION_COMMAND"
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}
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--- Creates a new radio command item for a group
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-- @param #MENU_COALITION_COMMAND self
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-- @param DCSCoalition#coalition.side MenuCoalition The coalition owning the menu.
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-- @param MenuText The text for the menu.
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-- @param ParentMenu The parent menu.
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-- @param CommandMenuFunction A function that is called when the menu key is pressed.
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-- @param CommandMenuArgument An argument for the function.
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-- @return #MENU_COALITION_COMMAND self
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function MENU_COALITION_COMMAND:New( MenuCoalition, MenuText, ParentMenu, CommandMenuFunction, CommandMenuArgument )
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-- Arrange meta tables
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local MenuParentPath = {}
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if ParentMenu ~= nil then
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MenuParentPath = ParentMenu.MenuPath
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end
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local self = BASE:Inherit( self, MENU:New( MenuText, MenuParentPath ) )
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self.MenuCoalition = MenuCoalition
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self.MenuParentPath = MenuParentPath
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self.MenuText = MenuText
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self.ParentMenu = ParentMenu
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self:T( { MenuParentPath, MenuText, CommandMenuFunction, CommandMenuArgument } )
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self.MenuPath = missionCommands.addCommandForCoalition( self.MenuCoalition, MenuText, MenuParentPath, CommandMenuFunction, CommandMenuArgument )
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self.CommandMenuFunction = CommandMenuFunction
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self.CommandMenuArgument = CommandMenuArgument
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ParentMenu.Menus[self.MenuPath] = self
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return self
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end
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--- Removes a radio command item for a coalition
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-- @param #MENU_COALITION_COMMAND self
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-- @return #MENU_COALITION_COMMAND self
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function MENU_COALITION_COMMAND:Remove()
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self:F( self.MenuPath )
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missionCommands.removeItemForCoalition( self.MenuCoalition, self.MenuPath )
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self.ParentMenu.Menus[self.MenuPath] = nil
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return nil
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end
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--- A GROUP class abstraction of a DCSGroup class.
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-- The GROUP class will take an abstraction of the DCSGroup class, providing more methods that can be done with a GROUP.
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-- @module Group
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@ -6000,6 +6371,105 @@ _EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Declare the main database object, which is used internally by the MOOSE classes.
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_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
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--- Models time events calling event handing functions.
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-- @module Scheduler
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Cargo" )
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Include.File( "Message" )
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--- The SCHEDULER class
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-- @type SCHEDULER
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-- @extends Base#BASE
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SCHEDULER = {
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ClassName = "SCHEDULER",
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}
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--- SCHEDULER constructor.
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-- @param #SCHEDULER self
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-- @param #function TimeEventFunction
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-- @param #table TimeEventFunctionArguments
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-- @param #number StartSeconds
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-- @param #number RepeatSecondsInterval
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-- @param #number RandomizationFactor
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-- @param #number StopSeconds
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-- @return #SCHEDULER
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function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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local self = BASE:Inherit( self, BASE:New() )
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self:F( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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if RepeatSecondsInterval then
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self.RepeatSecondsInterval = RepeatSecondsInterval
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else
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self.RepeatSecondsInterval = 0
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end
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if RandomizationFactor then
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self.RandomizationFactor = RandomizationFactor
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else
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self.RandomizationFactor = 0
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end
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if StopSeconds then
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self.StopSeconds = StopSeconds
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end
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self.StartTime = timer.getTime()
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self:T("Calling function " .. timer.getTime() + self.StartSeconds )
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timer.scheduleFunction( self.Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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return self
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end
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function SCHEDULER:Scheduler()
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self:F( self.TimeEventFunctionArguments )
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local ErrorHandler = function( errmsg )
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env.info( "Error in SCHEDULER function:" .. errmsg )
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env.info( debug.traceback() )
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return errmsg
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end
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local Status, Result
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if self.TimeEventObject then
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Status, Result = xpcall( function() return self.TimeEventFunction( self.TimeEventObject, unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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else
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
|
||||
|
||||
self:T( { Status, Result } )
|
||||
|
||||
if Status and Status == true and Result and Result == true then
|
||||
if not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) then
|
||||
timer.scheduleFunction(
|
||||
self.Scheduler,
|
||||
self,
|
||||
timer.getTime() + self.RepeatSecondsInterval * math.random( self.RandomizationFactor * self.RepeatSecondsInterval ) + 0.01
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- Scoring system for MOOSE.
|
||||
-- This scoring class calculates the hits and kills that players make within a simulation session.
|
||||
-- Scoring is calculated using a defined algorithm.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user