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# Docu fixes
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@@ -27,7 +27,7 @@
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-- @module AI.AI_Balancer
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-- @image AI_Balancing.JPG
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--- @type AI_BALANCER
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-- @type AI_BALANCER
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-- @field Core.Set#SET_CLIENT SetClient
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-- @field Core.Spawn#SPAWN SpawnAI
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-- @field Wrapper.Group#GROUP Test
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@@ -163,7 +163,7 @@ function AI_BALANCER:ReturnToHomeAirbase( ReturnThresholdRange )
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self.ReturnThresholdRange = ReturnThresholdRange
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end
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--- @param #AI_BALANCER self
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-- @param #AI_BALANCER self
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-- @param Core.Set#SET_GROUP SetGroup
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-- @param #string ClientName
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-- @param Wrapper.Group#GROUP AIGroup
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@@ -185,7 +185,7 @@ function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
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end
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end
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--- @param #AI_BALANCER self
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-- @param #AI_BALANCER self
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-- @param Core.Set#SET_GROUP SetGroup
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-- @param Wrapper.Group#GROUP AIGroup
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function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
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@@ -229,14 +229,14 @@ function AI_BALANCER:onenterReturning( SetGroup, From, Event, To, AIGroup )
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end
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--- @param #AI_BALANCER self
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-- @param #AI_BALANCER self
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function AI_BALANCER:onenterMonitoring( SetGroup )
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self:T2( { self.SetClient:Count() } )
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--self.SetClient:Flush()
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self.SetClient:ForEachClient(
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--- @param Wrapper.Client#CLIENT Client
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-- @param Wrapper.Client#CLIENT Client
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function( Client )
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self:T3(Client.ClientName)
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@@ -259,7 +259,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
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self:T2( RangeZone )
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_DATABASE:ForEachPlayerUnit(
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--- @param Wrapper.Unit#UNIT RangeTestUnit
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-- @param Wrapper.Unit#UNIT RangeTestUnit
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function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
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self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
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if RangeTestUnit:IsInZone( RangeZone ) == true then
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@@ -271,7 +271,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
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end
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end,
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--- @param Core.Zone#ZONE_RADIUS RangeZone
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-- @param Core.Zone#ZONE_RADIUS RangeZone
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-- @param Wrapper.Group#GROUP AIGroup
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function( RangeZone, AIGroup, PlayerInRange )
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if PlayerInRange.Value == false then
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