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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Found a solution to avoid having to install MOOSE.
Now MOOSE can be copied into the mission file, but you'll need to include a "do file" action of moose.lua in the mission file and copy the rest of the MOOSE files to the MIZ file.
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79
Moose/DestroyBaseTask.lua
Normal file
79
Moose/DestroyBaseTask.lua
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--- A DESTROYBASETASK will monitor the destruction of Groups and Units. This is a BASE class, other classes are derived from this class.
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-- @classmod DESTROYBASETASK
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-- @see DESTROYGROUPSTASK
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-- @see DESTROYUNITTYPESTASK
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-- @see DESTROY_RADARS_TASK
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Include.File("Task")
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DESTROYBASETASK = {
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ClassName = "DESTROYBASETASK",
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Destroyed = 0,
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GoalVerb = "Destroy",
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DestroyPercentage = 100,
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}
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--- Creates a new DESTROYBASETASK.
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-- @tparam string DestroyGroupType Text describing the group to be destroyed. f.e. "Radar Installations", "Ships", "Vehicles", "Command Centers".
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-- @tparam string DestroyUnitType Text describing the unit types to be destroyed. f.e. "SA-6", "Row Boats", "Tanks", "Tents".
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-- @tparam table{string,...} DestroyGroupPrefixes Table of Prefixes of the Groups to be destroyed before task is completed.
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-- @tparam ?number DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the @{TASK}.
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-- @treturn DESTROYBASETASK
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function DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupPrefixes, DestroyPercentage )
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trace.f(self.ClassName)
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-- Inheritance
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local Child = BASE:Inherit( self, TASK:New() )
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Child.Name = 'Destroy'
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Child.Destroyed = 0
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Child.DestroyGroupPrefixes = DestroyGroupPrefixes
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Child.DestroyGroupType = DestroyGroupType
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Child.DestroyUnitType = DestroyUnitType
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Child.TaskBriefing = "Task: Destroy " .. DestroyGroupType .. "."
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Child.Stages = { STAGEBRIEF:New(), STAGESTART:New(), STAGEGROUPSDESTROYED:New(), STAGEDONE:New() }
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Child.SetStage( Child, 1 )
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--Child.AddEvent( Child, world.event.S_EVENT_DEAD, Child.EventDead )
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--env.info( 'New Table Child = ' .. tostring(Child) )
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--env.info( 'New Table self = ' .. tostring(self) )
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return Child
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end
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--- Handle the S_EVENT_DEAD events to validate the destruction of units for the task monitoring.
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-- @param event Event structure of DCS world.
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function DESTROYBASETASK:EventDead( event )
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trace.f( self.ClassName, { 'EventDead', event } )
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if event.initiator then
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local DestroyGroup = Unit.getGroup( event.initiator )
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local DestroyGroupName = DestroyGroup:getName()
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local DestroyUnit = event.initiator
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local DestroyUnitName = DestroyUnit:getName()
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local UnitsDestroyed = 0
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trace.i( self.ClassName, DestroyGroupName )
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trace.i( self.ClassName, DestroyUnitName )
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for DestroyGroupPrefixID, DestroyGroupPrefix in pairs( self.DestroyGroupPrefixes ) do
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trace.i( self.ClassName, DestroyGroupPrefix )
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if string.find( DestroyGroupName, DestroyGroupPrefix, 1, true ) then
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trace.i( self.ClassName, BASE:Inherited(self).ClassName )
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UnitsDestroyed = self:ReportGoalProgress( DestroyGroup, DestroyUnit )
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trace.i( self.ClassName, UnitsDestroyed )
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end
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end
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trace.i( self.ClassName, { UnitsDestroyed } )
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self:IncreaseGoalCount( UnitsDestroyed, self.GoalVerb )
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end
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end
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--- Validate task completeness of DESTROYBASETASK.
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-- @param DestroyGroup Group structure describing the group to be evaluated.
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-- @param DestroyUnit Unit structure describing the Unit to be evaluated.
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function DESTROYBASETASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
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trace.f(self.ClassName)
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return 0
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end
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