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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Found a solution to avoid having to install MOOSE.
Now MOOSE can be copied into the mission file, but you'll need to include a "do file" action of moose.lua in the mission file and copy the rest of the MOOSE files to the MIZ file.
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57
Moose/DestroyGroupsTask.lua
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57
Moose/DestroyGroupsTask.lua
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--- DESTROYGROUPSTASK
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-- @classmod DESTROYGROUPSTASK
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Include.File("DestroyBaseTask")
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--- To monitor and score the destruction of Groups in the DCSRTE.
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DESTROYGROUPSTASK = {
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ClassName = "DESTROYGROUPSTASK",
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GoalVerb = "Destroy Groups",
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}
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--- Creates a new DESTROYGROUPSTASK.
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-- @tparam string DestroyGroupType String describing the group to be destroyed.
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-- @tparam string DestroyUnitType String describing the unit to be destroyed.
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-- @tparam table{string,...} DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.
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-- @tparam ?number DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the @{TASK}.
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---@treturn DESTROYGROUPSTASK
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function DESTROYGROUPSTASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage )
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trace.f(self.ClassName)
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-- Inheritance
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local Child = BASE:Inherit( self, DESTROYBASETASK:New( DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage ) )
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Child.Name = 'Destroy Groups'
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Child.GoalVerb = "Destroy " .. DestroyGroupType
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Child.AddEvent( Child, world.event.S_EVENT_DEAD, Child.EventDead )
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Child.AddEvent( Child, world.event.S_EVENT_CRASH, Child.EventDead )
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--Child.AddEvent( Child, world.event.S_EVENT_PILOT_DEAD, Child.EventDead )
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return Child
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end
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--- Report Goal Progress.
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-- @tparam Group DestroyGroup Group structure describing the group to be evaluated.
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-- @tparam Unit DestroyUnit Unit structure describing the Unit to be evaluated.
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function DESTROYGROUPSTASK:ReportGoalProgress( DestroyGroup, DestroyUnit )
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trace.f(self.ClassName)
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trace.i( self.ClassName, DestroyGroup:getSize() )
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local DestroyCount = 0
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if DestroyGroup then
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if ( ( DestroyGroup:getInitialSize() * self.DestroyPercentage ) / 100 ) - DestroyGroup:getSize() <= 0 then
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DestroyCount = 1
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--[[ else
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if DestroyGroup:getSize() == 1 then
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if DestroyUnit and DestroyUnit:getLife() <= 1.0 then
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DestroyCount = 1
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end
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end
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]] end
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else
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DestroyCount = 1
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end
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return DestroyCount
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end
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