From b1cee9969fbc91b55222da02f4dc2082d0ff7c20 Mon Sep 17 00:00:00 2001 From: FlightControl Date: Wed, 19 Jun 2019 05:17:51 +0300 Subject: [PATCH] Fixes --- Moose Development/Moose/AI/AI_A2G_Dispatcher.lua | 4 ++-- Moose Development/Moose/Core/Spawn.lua | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 557c9bc13..e0484ee64 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -4108,7 +4108,7 @@ do -- AI_A2G_DISPATCHER self:F( { "Target ID", DetectedItem.ItemID } ) - self:F( { DefenseLimit = self.DefenseLimitmit, DefenseTotal = DefenseTotal } ) + self:F( { DefenseLimit = self.DefenseLimit, DefenseTotal = DefenseTotal } ) DetectedSet:Flush( self ) local DetectedID = DetectedItem.ID @@ -4149,7 +4149,7 @@ do -- AI_A2G_DISPATCHER end end - if EngageCoordinate and DefenseTotal < self.DefenseLimit then + if EngageCoordinate and ( ( self.DefenseLimit and DefenseTotal < self.DefenseLimit ) or true ) then do local DefendersTotal, DefendersEngaged, DefendersMissing, Friendlies = self:Evaluate_SEAD( DetectedItem ) -- Returns a SET_UNIT with the SEAD targets to be engaged... if DefendersMissing > 0 then diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index ce03cd14e..721c44420 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -2848,7 +2848,7 @@ function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) --R2.2 -- Callsign for UnitID = 1, #SpawnTemplate.units do local Callsign = SpawnTemplate.units[UnitID].callsign - if Callsign[1] ~= nil then -- blue callsign + if type(Callsign) ~= "number" then -- blue callsign Callsign[2] = ( ( SpawnIndex - 1 ) % 10 ) + 1 local CallsignName = SpawnTemplate.units[UnitID].callsign["name"] -- #string local CallsignLen = CallsignName:len()