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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Updated score mechanism
When no category is given, the MESSAGE class will not show the title in the message. The scores are now showing between 2 and 5 seconds, and no title is given. This will be better visually.
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@@ -37,11 +37,17 @@ MESSAGE = {
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-- MessageClient1 = MESSAGE:New( "Congratulations, you've just hit a target", "Score", 25, "Score" )
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-- MessageClient2 = MESSAGE:New( "Congratulations, you've just killed a target", "Score", 25, "Score" )
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function MESSAGE:New( MessageText, MessageCategory, MessageDuration, MessageID )
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trace.f(self.ClassName, { MessageText, MessageCategory, MessageDuration, MessageID } )
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self:T( { MessageText, MessageCategory, MessageDuration, MessageID } )
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local self = BASE:Inherit( self, BASE:New() )
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self.MessageCategory = MessageCategory
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-- When no messagecategory is given, we don't show it as a title...
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if MessageCategory or MessageCategory ~= "" then
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self.MessageCategory = MessageCategory .. "\n"
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else
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self.MessageCategory = ""
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end
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self.MessageDuration = MessageDuration
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self.MessageID = MessageID
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self.MessageTime = timer.getTime()
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@@ -73,13 +79,13 @@ end
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-- MessageClient1:ToClient( ClientGroup )
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-- MessageClient2:ToClient( ClientGroup )
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function MESSAGE:ToClient( Client )
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trace.f(self.ClassName )
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self:T( Client )
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if Client and Client:GetClientGroupID() then
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local ClientGroupID = Client:GetClientGroupID()
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trace.i( self.ClassName, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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trace.i( self.ClassName, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForGroup( ClientGroupID, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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return self
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@@ -96,7 +102,7 @@ end
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-- MessageBLUE = MESSAGE:New( "To the BLUE Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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-- MessageBLUE:ToBlue()
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function MESSAGE:ToBlue()
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trace.f(self.ClassName )
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self:T()
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self:ToCoalition( coalition.side.BLUE )
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@@ -114,7 +120,7 @@ end
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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-- MessageRED:ToRed()
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function MESSAGE:ToRed( )
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trace.f(self.ClassName )
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self:T()
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self:ToCoalition( coalition.side.RED )
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@@ -133,11 +139,11 @@ end
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-- MessageRED = MESSAGE:New( "To the RED Players: You receive a penalty because you've killed one of your own units", "Penalty", 25, "Score" )
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-- MessageRED:ToCoalition( coalition.side.RED )
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function MESSAGE:ToCoalition( CoalitionSide )
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trace.f(self.ClassName )
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self:T( CoalitionSide )
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if CoalitionSide then
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trace.i(self.ClassName, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. '\n' .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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trace.i(self.ClassName, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$","") .. " / " .. self.MessageDuration )
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trigger.action.outTextForCoalition( CoalitionSide, self.MessageCategory .. self.MessageText:gsub("\n$",""):gsub("\n$",""), self.MessageDuration )
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end
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return self
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@@ -154,7 +160,7 @@ end
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-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25, "Win" )
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-- MessageAll:ToAll()
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function MESSAGE:ToAll()
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trace.f(self.ClassName )
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self:T()
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self:ToCoalition( coalition.side.RED )
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self:ToCoalition( coalition.side.BLUE )
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@@ -172,9 +178,9 @@ MESSAGEQUEUE = {
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}
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function MESSAGEQUEUE:New( RefreshInterval )
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trace.f( self.ClassName, { RefreshInterval } )
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local self = BASE:Inherit( self, BASE:New() )
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self:T( { RefreshInterval } )
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self.RefreshInterval = RefreshInterval
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