diff --git a/Moose Mission Setup/Moose.lua b/Moose Mission Setup/Moose.lua index 9db7f6925..188ae96ad 100644 --- a/Moose Mission Setup/Moose.lua +++ b/Moose Mission Setup/Moose.lua @@ -1,5 +1,5 @@ env.info( '*** MOOSE STATIC INCLUDE START *** ' ) -env.info( 'Moose Generation Timestamp: 20170629_1040' ) +env.info( 'Moose Generation Timestamp: 20170629_1352' ) --- Various routines -- @module routines @@ -46725,9 +46725,11 @@ end -- @param #string To function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName ) - self:E( { "Task Assigned", self.Dispatcher } ) - + + --- This test is required, because the state transition will be fired also when the state does not change in case of an event. if From ~= "Assigned" then + self:E( { From, Event, To, PlayerUnit:GetName(), PlayerName } ) + self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." ) -- Set the total Progress to be achieved.