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Merge pull request #1515 from FlightControl-Master/AA-3
Update Controllable.lua
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b37b50a0c6
@ -2910,7 +2910,7 @@ end
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--- Set option for Rules of Engagement (ROE).
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-- @param Wrapper.Controllable#CONTROLLABLE self
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-- @param #number ROEvalue ROE value. See ENUMS.ROE.
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-- @return Wrapper.Controllable#CONTROLLABLE self
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:OptionROE(ROEvalue)
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local DCSControllable = self:GetDCSObject()
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@ -2952,8 +2952,8 @@ function CONTROLLABLE:OptionROEHoldFirePossible()
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end
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--- Weapons Hold: AI will hold fire under all circumstances.
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-- @param Wrapper.Controllable#CONTROLLABLE self
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-- @return Wrapper.Controllable#CONTROLLABLE self
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:OptionROEHoldFire()
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self:F2( { self.ControllableName } )
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@ -3551,7 +3551,7 @@ end
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-- Note that when WayPointInitialize is called, the Mission of the controllable is RESTARTED!
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-- @param #CONTROLLABLE self
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-- @param #table WayPoints If WayPoints is given, then use the route.
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-- @return #CONTROLLABLE
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:WayPointInitialize( WayPoints )
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self:F( { WayPoints } )
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@ -3582,7 +3582,7 @@ end
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-- @param #number WayPoint The waypoint number. Note that the start waypoint on the route is WayPoint 1!
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-- @param #number WayPointIndex When defining multiple WayPoint functions for one WayPoint, use WayPointIndex to set the sequence of actions.
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-- @param #function WayPointFunction The waypoint function to be called when the controllable moves over the waypoint. The waypoint function takes variable parameters.
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-- @return #CONTROLLABLE
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:WayPointFunction( WayPoint, WayPointIndex, WayPointFunction, ... )
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self:F2( { WayPoint, WayPointIndex, WayPointFunction } )
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@ -3598,7 +3598,7 @@ end
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-- @param #CONTROLLABLE self
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-- @param #number WayPoint The WayPoint from where to execute the mission.
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-- @param #number WaitTime The amount seconds to wait before initiating the mission.
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-- @return #CONTROLLABLE
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:WayPointExecute( WayPoint, WaitTime )
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self:F( { WayPoint, WaitTime } )
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@ -3682,6 +3682,7 @@ end
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--- Sets Controllable Option for A2A attack range for AIR FIGHTER units.
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-- @param #CONTROLLABLE self
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-- @param #number range Defines the range
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-- @return #CONTROLLABLE self
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-- @usage Range can be one of MAX_RANGE = 0, NEZ_RANGE = 1, HALF_WAY_RMAX_NEZ = 2, TARGET_THREAT_EST = 3, RANDOM_RANGE = 4. Defaults to 3. See: https://wiki.hoggitworld.com/view/DCS_option_missileAttack
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function CONTROLLABLE:OptionAAAttackRange(range)
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self:F2( { self.ControllableName } )
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@ -3733,6 +3734,7 @@ end
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-- @param #number radius Radius of the relocation zone, default 500
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
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self:F2( { self.ControllableName } )
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