From b51b102aa148099478b62f8e924da7b71c65aab6 Mon Sep 17 00:00:00 2001 From: svenvandevelde Date: Sat, 27 Feb 2016 08:02:58 +0100 Subject: [PATCH] bug fix with group logic --- Moose/Database.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Moose/Database.lua b/Moose/Database.lua index 4781cc110..2a0ed377a 100644 --- a/Moose/Database.lua +++ b/Moose/Database.lua @@ -228,7 +228,7 @@ trace.f( self.ClassName, { event } ) TargetGroup = Unit.getGroup( TargetUnit ) TargetUnitName = TargetUnit:getName() - if TargetGroup then + if TargetGroup and TargetGroup:isExist() then TargetGroupName = TargetGroup:getName() end TargetPlayerName = TargetUnit:getPlayerName() @@ -446,7 +446,7 @@ trace.f( self.ClassName, { event } ) InitGroup = Unit.getGroup( InitUnit ) InitUnitName = InitUnit:getName() - if InitGroup then + if InitGroup and InitGroup:isExist() then InitGroupName = InitGroup:getName() end InitPlayerName = InitUnit:getPlayerName() @@ -469,7 +469,7 @@ trace.f( self.ClassName, { event } ) TargetGroup = Unit.getGroup( TargetUnit ) TargetUnitName = TargetUnit:getName() - if TargetGroup then + if TargetGroup and TargetGroup:isExist() then TargetGroupName = TargetGroup:getName() end TargetPlayerName = TargetUnit:getPlayerName()