diff --git a/docs/Documentation/AI_Balancer.html b/docs/Documentation/AI_Balancer.html index d17c8e59a..230ca6776 100644 --- a/docs/Documentation/AI_Balancer.html +++ b/docs/Documentation/AI_Balancer.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/AI_Cap.html b/docs/Documentation/AI_Cap.html index 9a258b212..963e9394c 100644 --- a/docs/Documentation/AI_Cap.html +++ b/docs/Documentation/AI_Cap.html @@ -20,7 +20,6 @@
  • AI_Balancer
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  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/AI_Cas.html b/docs/Documentation/AI_Cas.html index 277ff5e1c..e95a2aae3 100644 --- a/docs/Documentation/AI_Cas.html +++ b/docs/Documentation/AI_Cas.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
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  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html index 3f3376551..21275d1d5 100644 --- a/docs/Documentation/AI_Patrol.html +++ b/docs/Documentation/AI_Patrol.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
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  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Account.html b/docs/Documentation/Account.html index 3f83cf7ca..089c174b7 100644 --- a/docs/Documentation/Account.html +++ b/docs/Documentation/Account.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
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  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Airbase.html b/docs/Documentation/Airbase.html index 406aef9d1..3696e79c3 100644 --- a/docs/Documentation/Airbase.html +++ b/docs/Documentation/Airbase.html @@ -20,7 +20,6 @@
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  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/AirbasePolice.html b/docs/Documentation/AirbasePolice.html index 8f5a5788d..54530566c 100644 --- a/docs/Documentation/AirbasePolice.html +++ b/docs/Documentation/AirbasePolice.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Assign.html b/docs/Documentation/Assign.html index 7f0d5c263..df974383f 100644 --- a/docs/Documentation/Assign.html +++ b/docs/Documentation/Assign.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
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  • Detection
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  • Escort
  • diff --git a/docs/Documentation/Base.html b/docs/Documentation/Base.html index 2a7c7a64b..d3da0af2f 100644 --- a/docs/Documentation/Base.html +++ b/docs/Documentation/Base.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
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  • diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 950d977d9..e2bcae7e2 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/CleanUp.html b/docs/Documentation/CleanUp.html index 6bceadbdd..90607d917 100644 --- a/docs/Documentation/CleanUp.html +++ b/docs/Documentation/CleanUp.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
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  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Client.html b/docs/Documentation/Client.html index a16ba5843..f28f29238 100644 --- a/docs/Documentation/Client.html +++ b/docs/Documentation/Client.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Detection
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  • Escort
  • diff --git a/docs/Documentation/CommandCenter.html b/docs/Documentation/CommandCenter.html index 92d92cdc9..99e1f3291 100644 --- a/docs/Documentation/CommandCenter.html +++ b/docs/Documentation/CommandCenter.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Controllable.html b/docs/Documentation/Controllable.html index 97059f927..5b025cdc7 100644 --- a/docs/Documentation/Controllable.html +++ b/docs/Documentation/Controllable.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/DCSAirbase.html b/docs/Documentation/DCSAirbase.html index a17c268a8..01bc9464a 100644 --- a/docs/Documentation/DCSAirbase.html +++ b/docs/Documentation/DCSAirbase.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/DCSCoalitionObject.html b/docs/Documentation/DCSCoalitionObject.html index 169eae7a3..bb7ebcfcb 100644 --- a/docs/Documentation/DCSCoalitionObject.html +++ b/docs/Documentation/DCSCoalitionObject.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Escort
  • diff --git a/docs/Documentation/DCSCommand.html b/docs/Documentation/DCSCommand.html index e376d7140..91c30c853 100644 --- a/docs/Documentation/DCSCommand.html +++ b/docs/Documentation/DCSCommand.html @@ -20,7 +20,6 @@
  • AI_Balancer
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
  • +
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  • Escort
  • diff --git a/docs/Documentation/DCSController.html b/docs/Documentation/DCSController.html index 8fbfebdc6..1e5034deb 100644 --- a/docs/Documentation/DCSController.html +++ b/docs/Documentation/DCSController.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
  • +
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/DCSGroup.html b/docs/Documentation/DCSGroup.html index ab68bb9f9..fa9675c4a 100644 --- a/docs/Documentation/DCSGroup.html +++ b/docs/Documentation/DCSGroup.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
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  • Escort
  • diff --git a/docs/Documentation/DCSObject.html b/docs/Documentation/DCSObject.html index cb8f9511a..ef4007524 100644 --- a/docs/Documentation/DCSObject.html +++ b/docs/Documentation/DCSObject.html @@ -20,7 +20,6 @@
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  • Escort
  • diff --git a/docs/Documentation/DCSTask.html b/docs/Documentation/DCSTask.html index dafc82daa..49ee84e3f 100644 --- a/docs/Documentation/DCSTask.html +++ b/docs/Documentation/DCSTask.html @@ -20,7 +20,6 @@
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  • DCStimer
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  • Database
  • +
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  • Detection
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  • diff --git a/docs/Documentation/DCSTypes.html b/docs/Documentation/DCSTypes.html index 4c6af5412..89bfc6f76 100644 --- a/docs/Documentation/DCSTypes.html +++ b/docs/Documentation/DCSTypes.html @@ -20,7 +20,6 @@
  • AI_Balancer
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • +
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  • Detection
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  • Escort
  • diff --git a/docs/Documentation/DCSUnit.html b/docs/Documentation/DCSUnit.html index 217c9e4db..dd2ee830e 100644 --- a/docs/Documentation/DCSUnit.html +++ b/docs/Documentation/DCSUnit.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/DCSVec3.html b/docs/Documentation/DCSVec3.html index 053d821be..b774c20dd 100644 --- a/docs/Documentation/DCSVec3.html +++ b/docs/Documentation/DCSVec3.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/DCSWorld.html b/docs/Documentation/DCSWorld.html index 67919a39e..14dffe7a6 100644 --- a/docs/Documentation/DCSWorld.html +++ b/docs/Documentation/DCSWorld.html @@ -20,7 +20,6 @@
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  • +
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  • diff --git a/docs/Documentation/DCSZone.html b/docs/Documentation/DCSZone.html index b8de6f70b..1ca1e8eaf 100644 --- a/docs/Documentation/DCSZone.html +++ b/docs/Documentation/DCSZone.html @@ -20,7 +20,6 @@
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  • DCStimer
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  • +
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  • Detection
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  • diff --git a/docs/Documentation/DCScountry.html b/docs/Documentation/DCScountry.html index 7f906db86..2918281ca 100644 --- a/docs/Documentation/DCScountry.html +++ b/docs/Documentation/DCScountry.html @@ -20,7 +20,6 @@
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  • +
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  • Detection
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  • diff --git a/docs/Documentation/DCStimer.html b/docs/Documentation/DCStimer.html index cccf1a281..70c8b9c64 100644 --- a/docs/Documentation/DCStimer.html +++ b/docs/Documentation/DCStimer.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/DCStrigger.html b/docs/Documentation/DCStrigger.html index 559b4a938..ec6e651a8 100644 --- a/docs/Documentation/DCStrigger.html +++ b/docs/Documentation/DCStrigger.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/Database.html b/docs/Documentation/Database.html index 42683bd36..e43251af7 100644 --- a/docs/Documentation/Database.html +++ b/docs/Documentation/Database.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html new file mode 100644 index 000000000..9854fc628 --- /dev/null +++ b/docs/Documentation/Designate.html @@ -0,0 +1,2168 @@ + + + + + + +
    +
    + +
    +
    +
    +
    + +
    +

    Module Designate

    + +

    Funtional R2.1 -- Management of target Designation.

    + + + +

    --Banner Image

    + +
    + +

    DESIGNATE is orchestrating the designation of potential targets executed by a Recce group, +and communicates these to a dedicated attacking group of players, +so that following a dynamically generated menu system, +each detected set of potential targets can be lased or smoked...

    + +

    Targets can be:

    + +
      +
    • Lased for a period of time.
    • +
    • Smoked. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.)
    • +
    • Illuminated through an illumination bomb. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.
    • +
    + +
    + +

    AUTHORS and CONTRIBUTIONS

    + +

    Contributions:

    + +
      +
    • Ciribob: Showing the way how to lase targets + how laser codes work!!! Explained the autolase script.
    • +
    • EasyEB: Ideas and Beta Testing
    • +
    • Wingthor: Beta Testing
    • +
    + + +

    Authors:

    + +
      +
    • FlightControl: Design & Programming
    • +
    + + +

    Global(s)

    + + + + + +
    DESIGNATE +

    DESIGNATE class, extends Fsm#FSM

    + +

    DESIGNATE is orchestrating the designation of potential targets executed by a Recce group, +and communicates these to a dedicated attacking group of players, +so that following a dynamically generated menu system, +each detected set of potential targets can be lased or smoked...

    +
    +

    Type DESIGNATE

    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    DESIGNATE:ActivateAutoLase() +

    Coordinates the Auto Lase.

    +
    DESIGNATE.AttackSet + +
    DESIGNATE.AutoLase + +
    DESIGNATE.CC + +
    DESIGNATE.Designating + +
    DESIGNATE:Detect() +

    Detect Trigger for DESIGNATE

    +
    DESIGNATE.Detection + +
    DESIGNATE.FlashStatusMenu + +
    DESIGNATE:GenerateLaserCodes() +

    Generate an array of possible laser codes.

    +
    DESIGNATE:Illuminate() +

    Illuminate Trigger for DESIGNATE

    +
    DESIGNATE.LaseDuration + +
    DESIGNATE:LaseOff() +

    LaseOff Trigger for DESIGNATE

    +
    DESIGNATE:LaseOn() +

    LaseOn Trigger for DESIGNATE

    +
    DESIGNATE.LaserCodes + +
    DESIGNATE.LaserCodesUsed + +
    DESIGNATE:MenuAutoLase(AutoLase) + +
    DESIGNATE:MenuFlashStatus(AttackGroup, Flash) + +
    DESIGNATE:MenuIlluminate(Index) + +
    DESIGNATE:MenuLaseOff(Index, Duration) + +
    DESIGNATE:MenuLaseOn(Index, Duration) + +
    DESIGNATE:MenuSmoke(Index, Color) + +
    DESIGNATE:MenuStatus(AttackGroup) + +
    DESIGNATE:New(CC, Detection, AttackSet) +

    DESIGNATE Constructor.

    +
    DESIGNATE:OnAfterDetect(From, Event, To) +

    Detect Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnAfterIlluminate(From, Event, To) +

    Illuminate Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnAfterLaseOff(From, Event, To) +

    LaseOff Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnAfterLaseOn(From, Event, To) +

    LaseOn Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnAfterSmoke(From, Event, To) +

    Smoke Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnAfterStatus(From, Event, To) +

    Status Handler OnAfter for DESIGNATE

    +
    DESIGNATE:OnBeforeDetect(From, Event, To) +

    Detect Handler OnBefore for DESIGNATE

    +
    DESIGNATE:OnBeforeIlluminate(From, Event, To) +

    Illuminate Handler OnBefore for DESIGNATE

    +
    DESIGNATE:OnBeforeLaseOff(From, Event, To) +

    LaseOff Handler OnBefore for DESIGNATE

    +
    DESIGNATE:OnBeforeLaseOn(From, Event, To) +

    LaseOn Handler OnBefore for DESIGNATE

    +
    DESIGNATE:OnBeforeSmoke(From, Event, To) +

    Smoke Handler OnBefore for DESIGNATE

    +
    DESIGNATE:OnBeforeStatus(From, Event, To) +

    Status Handler OnBefore for DESIGNATE

    +
    DESIGNATE.RecceSet + +
    DESIGNATE.Recces + +
    DESIGNATE:SendStatus(AttackGroup, MenuAttackGroup) +

    Sends the status to the Attack Groups.

    +
    DESIGNATE:SetAutoLase(AutoLase) +

    Set auto lase.

    +
    DESIGNATE:SetDesignateMenu() +

    Sets the Designate Menu.

    +
    DESIGNATE:SetFlashStatusMenu(FlashMenu) +

    Set the flashing of the status menu.

    +
    DESIGNATE:SetLaserCodes(<, LaserCodes) +

    Set an array of possible laser codes.

    +
    DESIGNATE:SetThreatLevelPrioritization(Prioritize) +

    Set priorization of Targets based on the Threat Level of the Target in an Air to Ground context.

    +
    DESIGNATE:Smoke() +

    Smoke Trigger for DESIGNATE

    +
    DESIGNATE:Status() +

    Status Trigger for DESIGNATE

    +
    DESIGNATE.ThreatLevelPrioritization + +
    DESIGNATE:__Detect(Delay) +

    Detect Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:__Illuminate(Delay) +

    Illuminate Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:__LaseOff(Delay) +

    LaseOff Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:__LaseOn(Delay) +

    LaseOn Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:__Smoke(Delay) +

    Smoke Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:__Status(Delay) +

    Status Asynchronous Trigger for DESIGNATE

    +
    DESIGNATE:onafterDetect() + +
    DESIGNATE:onafterDone(From, Event, To, Index) +

    Done

    +
    DESIGNATE:onafterIlluminate(From, Event, To, Index) +

    Illuminating

    +
    DESIGNATE:onafterLaseOff(From, Event, To, Index) + +
    DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration) + +
    DESIGNATE:onafterLasing(From, Event, To, Index, Duration) + +
    DESIGNATE:onafterSmoke(From, Event, To, Index, Color) + +
    + +

    Global(s)

    +
    +
    + + #DESIGNATE + +DESIGNATE + +
    +
    + +

    DESIGNATE class, extends Fsm#FSM

    + +

    DESIGNATE is orchestrating the designation of potential targets executed by a Recce group, +and communicates these to a dedicated attacking group of players, +so that following a dynamically generated menu system, +each detected set of potential targets can be lased or smoked...

    + + + +

    Targets can be:

    + +
      +
    • Lased for a period of time.
    • +
    • Smoked. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.)
    • +
    • Illuminated through an illumination bomb. Artillery or airplanes with Illuminatino ordonance need to be present. (WIP, but early demo ready.
    • +
    + +

    The following terminology is being used throughout this document:

    + +
      +
    • The DesignateObject is the object of the DESIGNATE class, which is this class explained in the document.
    • +
    • The DetectionObject is the object of a DETECTION_ class (DETECTIONTYPES, DETECTIONAREAS, DETECTION_UNITS), which is executing the detection and grouping of Targets into DetectionItems.
    • +
    • DetectionItems is the list of detected target groupings by the DetectionObject. Each DetectionItem contains a TargetSet.
    • +
    • DetectionItem is one element of the DetectionItems list, and contains a TargetSet.
    • +
    • The TargetSet is a SET_UNITS collection of Targets, that have been detected by the DetectionObject.
    • +
    • A Target is a detected UNIT object by the DetectionObject.
    • +
    • A Threat Level is a number from 0 to 10 that is calculated based on the threat of the Target in an Air to Ground battle scenario.
    • +
    • The RecceSet is a SET_GROUP collection that contains the RecceGroups.
    • +
    • A RecceGroup is a GROUP object containing the Recces.
    • +
    • A Recce is a UNIT object executing the reconnaissance as part the DetectionObject. A Recce can be of any UNIT type.
    • +
    • An AttackGroup is a GROUP object that contain Players.
    • +
    • A Player is an active CLIENT object containing a human player.
    • +
    • A Designate Menu is the menu that is dynamically created during the designation process for each AttackGroup.
    • +
    + +

    The RecceSet is continuously detecting for potential Targets, executing its task as part of the DetectionObject. +Once Targets have been detected, the DesignateObject will trigger the Detect Event.

    + +

    As part of the Detect Event, the DetectionItems list is used by the DesignateObject to provide the Players with:

    + +
      +
    • The RecceGroups are reporting to each AttackGroup, sending Messages containing the Threat Level and the TargetSet composition.
    • +
    • Menu options are created and updated for each AttackGroup, containing the Threat Level and the TargetSet composition.
    • +
    + +

    A Player can then select an action from the Designate Menu.

    + +

    Note that each selected action will be executed for a TargetSet, thus the Target grouping done by the DetectionObject.

    + +

    Each Menu Option in the Designate Menu has two modes:

    + +
      +
    1. If the TargetSet is not being designated, then the Designate Menu option for the target Set will provide options to Lase or Smoke the targets.
    2. +
    3. If the Target Set is being designated, then the Designate Menu option will provide an option to stop or cancel the designation.
    4. +
    + +

    While designating, the RecceGroups will report any change in TargetSet composition or Target presence.

    + +

    The following logic is executed when a TargetSet is selected to be lased from the Designation Menu:

    + +
      +
    • The RecceSet is searched for any Recce that is within designation distance from a Target in the TargetSet that is currently not being designated.
    • +
    • If there is a Recce found that is currently no designating a target, and is within designation distance from the Target, then that Target will be designated.
    • +
    • During designation, any Recce that does not have Line of Sight (LOS) and is not within disignation distance from the Target, will stop designating the Target, and a report is given.
    • +
    • When a Recce is designating a Target, and that Target is destroyed, then the Recce will stop designating the Target, and will report the event.
    • +
    • When a Recce is designating a Target, and that Recce is destroyed, then the Recce will be removed from the RecceSet and designation will stop without reporting.
    • +
    • When all RecceGroups are destroyed from the RecceSet, then the DesignationObject will stop functioning, and nothing will be reported.
    • +
    + +

    In this way, the DesignationObject assists players to designate ground targets for a coordinated attack!

    + +

    Have FUN!

    + +

    1. DESIGNATE constructor

    + + + +

    2. DESIGNATE is a FSM

    + +

    Process

    + +

    2.1 DESIGNATE States

    + +
      +
    • Designating ( Group ): The process is not started yet.
    • +
    + +

    2.2 DESIGNATE Events

    + + + +

    3. Laser codes

    + +

    3.1 Set possible laser codes

    + +

    An array of laser codes can be provided, that will be used by the DESIGNATE when lasing. +The laser code is communicated by the Recce when it is lasing a larget. +Note that the default laser code is 1113. +Working known laser codes are: 1113,1462,1483,1537,1362,1214,1131,1182,1644,1614,1515,1411,1621,1138,1542,1678,1573,1314,1643,1257,1467,1375,1341,1275,1237

    + +

    Use the method DESIGNATE.SetLaserCodes() to set the possible laser codes to be selected from. +One laser code can be given or an sequence of laser codes through an table...

    + +
    Designate:SetLaserCodes( 1214 )
    +
    + +

    The above sets one laser code with the value 1214.

    + +
    Designate:SetLaserCodes( { 1214, 1131, 1614, 1138 } )
    +
    + +

    The above sets a collection of possible laser codes that can be assigned. Note the { } notation!

    + +

    3.2 Auto generate laser codes

    + +

    Use the method DESIGNATE.GenerateLaserCodes() to generate all possible laser codes. Logic implemented and advised by Ciribob!

    + +

    4. Autolase to automatically lase detected targets.

    + +

    DetectionItems can be auto lased once detected by Recces. As such, there is almost no action required from the Players using the Designate Menu. +The auto lase function can be activated through the Designation Menu. +Use the method DESIGNATE.SetAutoLase() to activate or deactivate the auto lase function programmatically. +Note that autolase will automatically activate lasing for ALL DetectedItems. Individual items can be switched-off if required using the Designation Menu.

    + +
    Designate:SetAutoLase( true )
    +
    + +

    Activate the auto lasing.

    + +

    5. Target prioritization on threat level

    + +

    Targets can be detected of different types in one DetectionItem. Depending on the type of the Target, a different threat level applies in an Air to Ground combat context. +SAMs are of a higher threat than normal tanks. So, if the Target type was recognized, the Recces will select those targets that form the biggest threat first, +and will continue this until the remaining vehicles with the lowest threat have been reached.

    + +

    This threat level prioritization can be activated using the method DESIGNATE.SetThreatLevelPrioritization(). +If not activated, Targets will be selected in a random order, but most like those first which are the closest to the Recce marking the Target.

    + +
    Designate:SetThreatLevelPrioritization( true )
    +
    + +

    The example will activate the threat level prioritization for this the Designate object. Threats will be marked based on the threat level of the Target.

    + +

    6. Status Report

    + +

    A status report is available that displays the current Targets detected, grouped per DetectionItem, and a list of which Targets are currently being marked.

    + +
      +
    • The status report can be shown by selecting "Status" -> "Report Status" from the Designation menu .

    • +
    • The status report can be automatically flashed by selecting "Status" -> "Flash Status On".

    • +
    • The automatic flashing of the status report can be deactivated by selecting "Status" -> "Flash Status Off".

    • +
    • The flashing of the status menu is disabled by default.

    • +
    • The method DESIGNATE.FlashStatusMenu() can be used to enable or disable to flashing of the status menu.

      + +

      Designate:FlashStatusMenu( true )

    • +
    + +

    The example will activate the flashing of the status menu for this Designate object.

    + + +
    +
    +

    Type Designate

    + +

    Type DESIGNATE

    +

    Field(s)

    +
    +
    + + +DESIGNATE:ActivateAutoLase() + +
    +
    + +

    Coordinates the Auto Lase.

    + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + + +DESIGNATE.AttackSet + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.AutoLase + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.CC + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.Designating + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:Detect() + +
    +
    + +

    Detect Trigger for DESIGNATE

    + +
    +
    +
    +
    + + + +DESIGNATE.Detection + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.FlashStatusMenu + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:GenerateLaserCodes() + +
    +
    + +

    Generate an array of possible laser codes.

    + + +

    Each new lase will select a code from this table. +The entered value can range from 1111 - 1788, +-- but the first digit of the series must be a 1 or 2 +-- and the last three digits must be between 1 and 8. + The range used to be bugged so its not 1 - 8 but 0 - 7. +function below will use the range 1-7 just in case

    + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:Illuminate() + +
    +
    + +

    Illuminate Trigger for DESIGNATE

    + +
    +
    +
    +
    + + #number + +DESIGNATE.LaseDuration + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:LaseOff() + +
    +
    + +

    LaseOff Trigger for DESIGNATE

    + +
    +
    +
    +
    + + +DESIGNATE:LaseOn() + +
    +
    + +

    LaseOn Trigger for DESIGNATE

    + +
    +
    +
    +
    + + + +DESIGNATE.LaserCodes + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.LaserCodesUsed + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:MenuAutoLase(AutoLase) + +
    +
    + + + +

    Parameter

    +
      +
    • + +

      AutoLase :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuFlashStatus(AttackGroup, Flash) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      AttackGroup :

      + +
    • +
    • + +

      Flash :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuIlluminate(Index) + +
    +
    + + + +

    Parameter

    +
      +
    • + +

      Index :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuLaseOff(Index, Duration) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      Index :

      + +
    • +
    • + +

      Duration :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuLaseOn(Index, Duration) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      Index :

      + +
    • +
    • + +

      Duration :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuSmoke(Index, Color) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      Index :

      + +
    • +
    • + +

      Color :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:MenuStatus(AttackGroup) + +
    +
    + + + +

    Parameter

    +
      +
    • + +

      AttackGroup :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:New(CC, Detection, AttackSet) + +
    +
    + +

    DESIGNATE Constructor.

    + + +

    This class is an abstract class and should not be instantiated.

    + +

    Parameters

    + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnAfterDetect(From, Event, To) + +
    +
    + +

    Detect Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnAfterIlluminate(From, Event, To) + +
    +
    + +

    Illuminate Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnAfterLaseOff(From, Event, To) + +
    +
    + +

    LaseOff Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnAfterLaseOn(From, Event, To) + +
    +
    + +

    LaseOn Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnAfterSmoke(From, Event, To) + +
    +
    + +

    Smoke Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnAfterStatus(From, Event, To) + +
    +
    + +

    Status Handler OnAfter for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:OnBeforeDetect(From, Event, To) + +
    +
    + +

    Detect Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnBeforeIlluminate(From, Event, To) + +
    +
    + +

    Illuminate Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnBeforeLaseOff(From, Event, To) + +
    +
    + +

    LaseOff Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnBeforeLaseOn(From, Event, To) + +
    +
    + +

    LaseOn Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnBeforeSmoke(From, Event, To) + +
    +
    + +

    Smoke Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + +DESIGNATE:OnBeforeStatus(From, Event, To) + +
    +
    + +

    Status Handler OnBefore for DESIGNATE

    + +

    Parameters

    +
      +
    • + +

      #string From :

      + +
    • +
    • + +

      #string Event :

      + +
    • +
    • + +

      #string To :

      + +
    • +
    +

    Return value

    + +

    #boolean:

    + + +
    +
    +
    +
    + + + +DESIGNATE.RecceSet + +
    +
    + + + +
    +
    +
    +
    + + + +DESIGNATE.Recces + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:SendStatus(AttackGroup, MenuAttackGroup) + +
    +
    + +

    Sends the status to the Attack Groups.

    + +

    Parameters

    + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:SetAutoLase(AutoLase) + +
    +
    + +

    Set auto lase.

    + + +

    Auto lase will start lasing targets immediately when these are in range.

    + +

    Parameter

    +
      +
    • + +

      #boolean AutoLase :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:SetDesignateMenu() + +
    +
    + +

    Sets the Designate Menu.

    + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:SetFlashStatusMenu(FlashMenu) + +
    +
    + +

    Set the flashing of the status menu.

    + +

    Parameter

    +
      +
    • + +

      #boolean FlashMenu : +true: the status menu will be flashed every detection run; false: no flashing of the menu.

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:SetLaserCodes(<, LaserCodes) + +
    +
    + +

    Set an array of possible laser codes.

    + + +

    Each new lase will select a code from this table.

    + +

    Parameters

    +
      +
    • + +

      #list < : +number> LaserCodes

      + +
    • +
    • + +

      LaserCodes :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:SetThreatLevelPrioritization(Prioritize) + +
    +
    + +

    Set priorization of Targets based on the Threat Level of the Target in an Air to Ground context.

    + +

    Parameter

    +
      +
    • + +

      #boolean Prioritize :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:Smoke() + +
    +
    + +

    Smoke Trigger for DESIGNATE

    + +
    +
    +
    +
    + + +DESIGNATE:Status() + +
    +
    + +

    Status Trigger for DESIGNATE

    + +
    +
    +
    +
    + + + +DESIGNATE.ThreatLevelPrioritization + +
    +
    + + + +
    +
    +
    +
    + + +DESIGNATE:__Detect(Delay) + +
    +
    + +

    Detect Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:__Illuminate(Delay) + +
    +
    + +

    Illuminate Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:__LaseOff(Delay) + +
    +
    + +

    LaseOff Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:__LaseOn(Delay) + +
    +
    + +

    LaseOn Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:__Smoke(Delay) + +
    +
    + +

    Smoke Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:__Status(Delay) + +
    +
    + +

    Status Asynchronous Trigger for DESIGNATE

    + +

    Parameter

    +
      +
    • + +

      #number Delay :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:onafterDetect() + +
    +
    + + + +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:onafterDone(From, Event, To, Index) + +
    +
    + +

    Done

    + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:onafterIlluminate(From, Event, To, Index) + +
    +
    + +

    Illuminating

    + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:onafterLaseOff(From, Event, To, Index) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:onafterLaseOn(From, Event, To, Index, Duration) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    • + +

      Duration :

      + +
    • +
    +
    +
    +
    +
    + + +DESIGNATE:onafterLasing(From, Event, To, Index, Duration) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    • + +

      Duration :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    +
    +
    + + +DESIGNATE:onafterSmoke(From, Event, To, Index, Color) + +
    +
    + + + +

    Parameters

    +
      +
    • + +

      From :

      + +
    • +
    • + +

      Event :

      + +
    • +
    • + +

      To :

      + +
    • +
    • + +

      Index :

      + +
    • +
    • + +

      Color :

      + +
    • +
    +

    Return value

    + +

    #DESIGNATE:

    + + +
    +
    + +

    Type list

    + +
    + +
    + + diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html index 9d751074b..af236b70d 100644 --- a/docs/Documentation/Detection.html +++ b/docs/Documentation/Detection.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • @@ -2201,7 +2201,6 @@ The index of the DetectedItem.

    - #number DETECTION_BASE.DetectedItemCount diff --git a/docs/Documentation/DetectionManager.html b/docs/Documentation/DetectionManager.html index 41aa256ff..69181e750 100644 --- a/docs/Documentation/DetectionManager.html +++ b/docs/Documentation/DetectionManager.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Escort.html b/docs/Documentation/Escort.html index d2c9807af..d1e785017 100644 --- a/docs/Documentation/Escort.html +++ b/docs/Documentation/Escort.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Event.html b/docs/Documentation/Event.html index b9966478d..b43313153 100644 --- a/docs/Documentation/Event.html +++ b/docs/Documentation/Event.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Fsm.html b/docs/Documentation/Fsm.html index 9b6918395..425da196e 100644 --- a/docs/Documentation/Fsm.html +++ b/docs/Documentation/Fsm.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Group.html b/docs/Documentation/Group.html index e415e93ed..9f0a9032c 100644 --- a/docs/Documentation/Group.html +++ b/docs/Documentation/Group.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Identifiable.html b/docs/Documentation/Identifiable.html index 42ccbca59..09726bbec 100644 --- a/docs/Documentation/Identifiable.html +++ b/docs/Documentation/Identifiable.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Menu.html b/docs/Documentation/Menu.html index ec7099fe7..a108b8568 100644 --- a/docs/Documentation/Menu.html +++ b/docs/Documentation/Menu.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Message.html b/docs/Documentation/Message.html index b85ad5af2..0b06cafbb 100644 --- a/docs/Documentation/Message.html +++ b/docs/Documentation/Message.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/MissileTrainer.html b/docs/Documentation/MissileTrainer.html index 599c08c33..163c4d7fb 100644 --- a/docs/Documentation/MissileTrainer.html +++ b/docs/Documentation/MissileTrainer.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Mission.html b/docs/Documentation/Mission.html index e26e2d679..5cf8ca5d8 100644 --- a/docs/Documentation/Mission.html +++ b/docs/Documentation/Mission.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Movement.html b/docs/Documentation/Movement.html index 6c410e890..a7de96e12 100644 --- a/docs/Documentation/Movement.html +++ b/docs/Documentation/Movement.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • @@ -213,6 +213,7 @@ on defined intervals (currently every minute).

    + #number MOVEMENT.AliveUnits @@ -221,6 +222,9 @@ on defined intervals (currently every minute).

    + +

    Contains the counter how many units are currently alive

    +
    diff --git a/docs/Documentation/Object.html b/docs/Documentation/Object.html index 8d18b31f7..eb4b6b090 100644 --- a/docs/Documentation/Object.html +++ b/docs/Documentation/Object.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html index a0d189a7f..59b07c135 100644 --- a/docs/Documentation/Point.html +++ b/docs/Documentation/Point.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Positionable.html b/docs/Documentation/Positionable.html index 0504df3bd..21f1ea3e4 100644 --- a/docs/Documentation/Positionable.html +++ b/docs/Documentation/Positionable.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Process_JTAC.html b/docs/Documentation/Process_JTAC.html index 87cc09ff3..2f5617745 100644 --- a/docs/Documentation/Process_JTAC.html +++ b/docs/Documentation/Process_JTAC.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Process_Pickup.html b/docs/Documentation/Process_Pickup.html index 883d39fb0..f3c04bde3 100644 --- a/docs/Documentation/Process_Pickup.html +++ b/docs/Documentation/Process_Pickup.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Radio.html b/docs/Documentation/Radio.html index c583effb9..49e33bb80 100644 --- a/docs/Documentation/Radio.html +++ b/docs/Documentation/Radio.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Route.html b/docs/Documentation/Route.html index d8cee89d9..4baad755b 100644 --- a/docs/Documentation/Route.html +++ b/docs/Documentation/Route.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Scenery.html b/docs/Documentation/Scenery.html index b574ee5e8..e67b955d0 100644 --- a/docs/Documentation/Scenery.html +++ b/docs/Documentation/Scenery.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/ScheduleDispatcher.html b/docs/Documentation/ScheduleDispatcher.html index a6c841425..e64ef01f1 100644 --- a/docs/Documentation/ScheduleDispatcher.html +++ b/docs/Documentation/ScheduleDispatcher.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Scheduler.html b/docs/Documentation/Scheduler.html index b0e07d4a5..e995868a6 100644 --- a/docs/Documentation/Scheduler.html +++ b/docs/Documentation/Scheduler.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Scoring.html b/docs/Documentation/Scoring.html index eca127f05..9df3c05db 100644 --- a/docs/Documentation/Scoring.html +++ b/docs/Documentation/Scoring.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Sead.html b/docs/Documentation/Sead.html index 067d5c8f2..9dcd22068 100644 --- a/docs/Documentation/Sead.html +++ b/docs/Documentation/Sead.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Set.html b/docs/Documentation/Set.html index adc1e69e8..fee8d1931 100644 --- a/docs/Documentation/Set.html +++ b/docs/Documentation/Set.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Smoke.html b/docs/Documentation/Smoke.html index 1daebbfe7..c59546f49 100644 --- a/docs/Documentation/Smoke.html +++ b/docs/Documentation/Smoke.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html index 02284a8f1..a4767b33f 100644 --- a/docs/Documentation/Spawn.html +++ b/docs/Documentation/Spawn.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • @@ -770,12 +770,6 @@ and any spaces before and after the resulting name are removed.

    SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) - - - - SPAWN.uncontrolled - - @@ -2533,6 +2527,9 @@ when nothing was spawned.

    + +

    Overwrite unit names by default with group name.

    +
    @@ -2951,7 +2948,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 ) -

    When the first Spawn executes, all the Groups need to be made visible before start.

    +

    Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

    @@ -3517,20 +3514,6 @@ True = Continue Scheduler

    - -
    -
    -
    - - - -SPAWN.uncontrolled - -
    -
    - - -
    diff --git a/docs/Documentation/SpawnStatic.html b/docs/Documentation/SpawnStatic.html index d1eef677c..aac7b1703 100644 --- a/docs/Documentation/SpawnStatic.html +++ b/docs/Documentation/SpawnStatic.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html index e11696253..8e9ea64bc 100644 --- a/docs/Documentation/Spot.html +++ b/docs/Documentation/Spot.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • @@ -761,7 +761,6 @@ true if it is lasing

    - SPOT.ScheduleID @@ -775,7 +774,6 @@ true if it is lasing

    - SPOT.SpotIR @@ -789,7 +787,6 @@ true if it is lasing

    - SPOT.SpotLaser @@ -803,7 +800,6 @@ true if it is lasing

    - SPOT.Target diff --git a/docs/Documentation/Static.html b/docs/Documentation/Static.html index 969de0fe0..48567e339 100644 --- a/docs/Documentation/Static.html +++ b/docs/Documentation/Static.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/StaticObject.html b/docs/Documentation/StaticObject.html index 7648af701..40915b9d3 100644 --- a/docs/Documentation/StaticObject.html +++ b/docs/Documentation/StaticObject.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Task.html b/docs/Documentation/Task.html index 745408ed1..3ac18326b 100644 --- a/docs/Documentation/Task.html +++ b/docs/Documentation/Task.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Task_A2G.html b/docs/Documentation/Task_A2G.html index e69ed8a75..48a7ba5f0 100644 --- a/docs/Documentation/Task_A2G.html +++ b/docs/Documentation/Task_A2G.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Task_A2G_Dispatcher.html b/docs/Documentation/Task_A2G_Dispatcher.html index 56199fde1..edb12155a 100644 --- a/docs/Documentation/Task_A2G_Dispatcher.html +++ b/docs/Documentation/Task_A2G_Dispatcher.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html index 0d3a4ee9b..a05a4ee40 100644 --- a/docs/Documentation/Task_Cargo.html +++ b/docs/Documentation/Task_Cargo.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Task_PICKUP.html b/docs/Documentation/Task_PICKUP.html index a5e5d70b1..3a8412d01 100644 --- a/docs/Documentation/Task_PICKUP.html +++ b/docs/Documentation/Task_PICKUP.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Unit.html b/docs/Documentation/Unit.html index 996e5aa4b..3ab810188 100644 --- a/docs/Documentation/Unit.html +++ b/docs/Documentation/Unit.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Utils.html b/docs/Documentation/Utils.html index 088bf9bbf..b129e87db 100644 --- a/docs/Documentation/Utils.html +++ b/docs/Documentation/Utils.html @@ -20,7 +20,6 @@
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  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
  • DCStrigger
  • Database
  • +
  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/Zone.html b/docs/Documentation/Zone.html index 893b7d773..f620a9c0c 100644 --- a/docs/Documentation/Zone.html +++ b/docs/Documentation/Zone.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
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  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Designate
  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/env.html b/docs/Documentation/env.html index f56af08b7..d5bc129b9 100644 --- a/docs/Documentation/env.html +++ b/docs/Documentation/env.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
  • AI_Cas
  • -
  • AI_Designate
  • AI_Patrol
  • Account
  • Airbase
  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Database
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  • Detection
  • DetectionManager
  • Escort
  • diff --git a/docs/Documentation/index.html b/docs/Documentation/index.html index f5ed4837b..5487299fe 100644 --- a/docs/Documentation/index.html +++ b/docs/Documentation/index.html @@ -20,7 +20,6 @@
  • AI_Balancer
  • AI_Cap
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  • @@ -48,6 +47,7 @@
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  • Escort
  • @@ -149,12 +149,6 @@ even when there are hardly any players in the mission.


    AI CAS classes makes AI Controllables execute a Close Air Support.

    - - - - AI_Designate - -

    AI R2.1 -- Management of target Designation.

    @@ -323,6 +317,12 @@ even when there are hardly any players in the mission.

    Database

    This module contains the DATABASE class, managing the database of mission objects.

    + + + + Designate + +

    Funtional R2.1 -- Management of target Designation.

    diff --git a/docs/Documentation/land.html b/docs/Documentation/land.html index e7e0a1632..2eb402711 100644 --- a/docs/Documentation/land.html +++ b/docs/Documentation/land.html @@ -20,7 +20,6 @@
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  • diff --git a/docs/Documentation/routines.html b/docs/Documentation/routines.html index 1db62f852..d1720c599 100644 --- a/docs/Documentation/routines.html +++ b/docs/Documentation/routines.html @@ -20,7 +20,6 @@
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  • @@ -48,6 +47,7 @@
  • DCStimer
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  • Escort