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Merge branch 'FF/MasterDevel' into FF/OpsDev
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@@ -967,6 +967,24 @@ function UNIT:GetDamageRelative()
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return 1
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end
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--- Returns the current value for an animation argument on the external model of the given object.
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-- Each model animation has an id tied to with different values representing different states of the model.
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-- Animation arguments can be figured out by opening the respective 3d model in the modelviewer.
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-- @param #UNIT self
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-- @param #number AnimationArgument Number corresponding to the animated part of the unit.
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-- @return #number Value of the animation argument [-1, 1]. If draw argument value is invalid for the unit in question a value of 0 will be returned.
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function UNIT:GetDrawArgumentValue(AnimationArgument)
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local DCSUnit = self:GetDCSObject()
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if DCSUnit then
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local value = DCSUnit:getDrawArgumentValue(AnimationArgument or 0)
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return value
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end
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return 0
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end
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--- Returns the category of the #UNIT from descriptor. Returns one of
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--
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-- * Unit.Category.AIRPLANE
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