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#SHAPES a bit of extra docu
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@@ -17,12 +17,12 @@
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-- # CIRCLE
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-- CIRCLEs can be fetched from the drawings in the Mission Editor
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---
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-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
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-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
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--
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-- CIRCLE class with properties and methods for handling circles.
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-- @field #CIRCLE
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--- CIRCLE class with properties and methods for handling circles.
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CIRCLE = {
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ClassName = "CIRCLE",
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Radius = nil,
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