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#SHAPES a bit of extra docu
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@@ -30,14 +30,12 @@
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-- OVAL
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-- POLYGON
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-- TRIANGLE (although this one's a bit special as well)
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--
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-- ===
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-- The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE.
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-- This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes
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--
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-- @field #SHAPE_BASE
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SHAPE_BASE = {
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ClassName = "SHAPE_BASE",
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Name = "",
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