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Merge remote-tracking branch 'origin/master' into develop
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commit
bd054b26c0
@ -867,6 +867,7 @@ do
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-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
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-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
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-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
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-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
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-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
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-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
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-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
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--
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--
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-- ## 2.1 CH-47 Chinook support
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-- ## 2.1 CH-47 Chinook support
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--
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--
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@ -1294,6 +1295,7 @@ CTLD = {
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LoadedGroupsTable = {},
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LoadedGroupsTable = {},
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keeploadtable = true,
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keeploadtable = true,
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allowCATransport = false,
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allowCATransport = false,
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VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
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}
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}
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------------------------------
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------------------------------
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@ -1414,7 +1416,7 @@ CTLD.FixedWingTypes = {
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--- CTLD class version.
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--- CTLD class version.
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-- @field #string version
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-- @field #string version
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CTLD.version="1.3.36"
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CTLD.version="1.3.37"
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--- Instantiate a new CTLD.
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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-- @param #CTLD self
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@ -1554,6 +1556,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
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self.movetroopsdistance = 5000
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self.movetroopsdistance = 5000
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self.troopdropzoneradius = 100
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self.troopdropzoneradius = 100
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self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
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-- added support Hercules Mod
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-- added support Hercules Mod
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self.enableHercules = false -- deprecated
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self.enableHercules = false -- deprecated
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self.enableFixedWing = false
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self.enableFixedWing = false
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@ -4197,6 +4201,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
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return self
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return self
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end
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end
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--- (Internal) Function to get a vehicle formation for a moving group
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-- @param #CTLD self
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-- @return #string Formation
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function CTLD:_GetVehicleFormation()
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local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
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if type(self.VehicleMoveFormation)=="table" then
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VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
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end
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return VehicleMoveFormation
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end
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--- (Internal) Function to move group to WP zone.
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--- (Internal) Function to move group to WP zone.
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-- @param #CTLD self
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group The Group to move.
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-- @param Wrapper.Group#GROUP Group The Group to move.
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@ -4211,18 +4226,20 @@ function CTLD:_MoveGroupToZone(Group)
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-- yes, we can ;)
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-- yes, we can ;)
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local groupname = Group:GetName()
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local groupname = Group:GetName()
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local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
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local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
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local coordinate = zonecoord:GetVec2()
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local formation = self:_GetVehicleFormation()
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--local coordinate = zonecoord:GetVec2()
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Group:SetAIOn()
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Group:SetAIOn()
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Group:OptionAlarmStateAuto()
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Group:OptionAlarmStateAuto()
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Group:OptionDisperseOnAttack(30)
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Group:OptionDisperseOnAttack(30)
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Group:OptionROEOpenFirePossible()
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Group:OptionROEOpenFireWeaponFree()
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Group:RouteToVec2(coordinate,5)
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Group:RouteGroundTo(zonecoord,5,formation)
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end
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end
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return self
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return self
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end
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end
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--- (Internal) Housekeeping - Cleanup crates when build
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--- (Internal) Housekeeping - Cleanup crates when build
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-- @param #CTLD self
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-- @param #CTLD self
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--
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-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
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-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
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-- @param #CTLD.Buildable Build Table build object.
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-- @param #CTLD.Buildable Build Table build object.
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-- @param #number Number Number of objects in Crates (found) to limit search.
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-- @param #number Number Number of objects in Crates (found) to limit search.
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@ -7134,6 +7151,16 @@ end
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local filepath = self.filepath
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local filepath = self.filepath
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self:__Save(interval,filepath,filename)
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self:__Save(interval,filepath,filename)
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end
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end
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if type(self.VehicleMoveFormation) == "table" then
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local Formations = {}
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for _,_formation in pairs(self.VehicleMoveFormation) do
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table.insert(Formations,_formation)
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end
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self.VehicleMoveFormation = nil
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self.VehicleMoveFormation = Formations
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end
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return self
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return self
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end
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end
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