diff --git a/Moose Development/Moose/Wrapper/Airbase.lua b/Moose Development/Moose/Wrapper/Airbase.lua
index d34ac6a85..ba2af2050 100644
--- a/Moose Development/Moose/Wrapper/Airbase.lua
+++ b/Moose Development/Moose/Wrapper/Airbase.lua
@@ -58,6 +58,31 @@ AIRBASE = {
}
--- @field Caucasus
+--
+-- These are the airbase names that can be specified with AIRBASE.Caucasus:
+--
+-- * AIRBASE.Caucasus.Gelendzhik
+-- * AIRBASE.Caucasus.Krasnodar_Pashkovsky
+-- * AIRBASE.Caucasus.Sukhumi_Babushara
+-- * AIRBASE.Caucasus.Gudauta
+-- * AIRBASE.Caucasus.Batumi
+-- * AIRBASE.Caucasus.Senaki_Kolkhi
+-- * AIRBASE.Caucasus.Kobuleti
+-- * AIRBASE.Caucasus.Kutaisi
+-- * AIRBASE.Caucasus.Tbilisi_Lochini
+-- * AIRBASE.Caucasus.Soganlug
+-- * AIRBASE.Caucasus.Vaziani
+-- * AIRBASE.Caucasus.Anapa_Vityazevo
+-- * AIRBASE.Caucasus.Krasnodar_Center
+-- * AIRBASE.Caucasus.Novorossiysk
+-- * AIRBASE.Caucasus.Krymsk
+-- * AIRBASE.Caucasus.Maykop_Khanskaya
+-- * AIRBASE.Caucasus.Sochi_Adler
+-- * AIRBASE.Caucasus.Mineralnye_Vody
+-- * AIRBASE.Caucasus.Nalchik
+-- * AIRBASE.Caucasus.Mozdok
+-- * AIRBASE.Caucasus.Beslan
+--
AIRBASE.Caucasus = {
["Gelendzhik"] = "Gelendzhik",
["Krasnodar_Pashkovsky"] = "Krasnodar-Pashkovsky",
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 004acc069..45a2143e2 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -936,6 +936,9 @@ Use the method AIPATROLZONE.M
+
+ This table contains the targets detected during patrol.
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index f5bf973b2..b937e23ad 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -2269,6 +2269,7 @@ The amount of seconds to delay the action.
Contains the counter how many units are currently alive
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
self.SmokeColor = nil
-