Merge remote-tracking branch 'refs/remotes/origin/master' into Additions

This commit is contained in:
FlightControl_Master 2017-09-11 06:54:56 +02:00
commit bdfd03a0b8
14 changed files with 575 additions and 30 deletions

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@ -90,6 +90,18 @@ do -- COORDINATE
-- * @{#COORDINATE.IlluminationBomb}(): To illuminate the point. -- * @{#COORDINATE.IlluminationBomb}(): To illuminate the point.
-- --
-- --
-- ## Markings
--
-- Place markers (text boxes with clarifications for briefings, target locations or any other reference point) on the map for all players, coalitions or specific groups:
--
-- * @{#COORDINATE.MarkToAll}(): Place a mark to all players.
-- * @{#COORDINATE.MarkToCoalition}(): Place a mark to a coalition.
-- * @{#COORDINATE.MarkToCoalitionRed}(): Place a mark to the red coalition.
-- * @{#COORDINATE.MarkToCoalitionBlue}(): Place a mark to the blue coalition.
-- * @{#COORDINATE.MarkToGroup}(): Place a mark to a group (needs to have a client in it or a CA group (CA group is bugged)).
-- * @{#COORDINATE.RemoveMark}(): Removes a mark from the map.
--
--
-- ## 3D calculation methods -- ## 3D calculation methods
-- --
-- Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method: -- Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:
@ -651,6 +663,88 @@ do -- COORDINATE
self:Flare( FLARECOLOR.Red, Azimuth ) self:Flare( FLARECOLOR.Red, Azimuth )
end end
do -- Markings
--- Mark to All
-- @param #COORDINATE self
-- @param #string MarkText Free format text that shows the marking clarification.
-- @return #number The resulting Mark ID which is a number.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkID = TargetCoord:MarkToAll( "This is a target for all players" )
function COORDINATE:MarkToAll( MarkText )
local MarkID = UTILS.GetMarkID()
trigger.action.markToAll( MarkID, MarkText, self:GetVec3() )
return MarkID
end
--- Mark to Coalition
-- @param #COORDINATE self
-- @param #string MarkText Free format text that shows the marking clarification.
-- @param Coalition
-- @return #number The resulting Mark ID which is a number.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkID = TargetCoord:MarkToCoalition( "This is a target for the red coalition", coalition.side.RED )
function COORDINATE:MarkToCoalition( MarkText, Coalition )
local MarkID = UTILS.GetMarkID()
trigger.action.markToCoalition( MarkID, MarkText, self:GetVec3(), Coalition )
return MarkID
end
--- Mark to Red Coalition
-- @param #COORDINATE self
-- @param #string MarkText Free format text that shows the marking clarification.
-- @return #number The resulting Mark ID which is a number.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkID = TargetCoord:MarkToCoalitionRed( "This is a target for the red coalition" )
function COORDINATE:MarkToCoalitionRed( MarkText )
return self:MarkToCoalition( MarkText, coalition.side.RED )
end
--- Mark to Blue Coalition
-- @param #COORDINATE self
-- @param #string MarkText Free format text that shows the marking clarification.
-- @return #number The resulting Mark ID which is a number.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkID = TargetCoord:MarkToCoalitionBlue( "This is a target for the blue coalition" )
function COORDINATE:MarkToCoalitionBlue( MarkText )
return self:MarkToCoalition( MarkText, coalition.side.BLUE )
end
--- Mark to Group
-- @param #COORDINATE self
-- @param #string MarkText Free format text that shows the marking clarification.
-- @param Wrapper.Group#GROUP MarkGroup The @{Group} that receives the mark.
-- @return #number The resulting Mark ID which is a number.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
function COORDINATE:MarkToCoalition( MarkText, MarkGroup )
local MarkID = UTILS.GetMarkID()
trigger.action.markToGroup( MarkID, MarkText, self:GetVec3(), MarkGroup:GetID() )
return MarkID
end
--- Remove a mark
-- @param #COORDINATE self
-- @param #number MarkID The ID of the mark to be removed.
-- @usage
-- local TargetCoord = TargetGroup:GetCoordinate()
-- local MarkGroup = GROUP:FindByName( "AttackGroup" )
-- local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
-- <<< logic >>>
-- RemoveMark( MarkID ) -- The mark is now removed
function COORDINATE:RemoveMark( MarkID )
trigger.action.removeMark( MarkID )
end
end -- Markings
--- Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate. --- Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param #COORDINATE ToCoordinate -- @param #COORDINATE ToCoordinate

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@ -31,7 +31,9 @@ FLARECOLOR = trigger.flareColor -- #FLARECOLOR
--- Utilities static class. --- Utilities static class.
-- @type UTILS -- @type UTILS
UTILS = {} UTILS = {
_MarkID = 0
}
--- Function to infer instance of an object --- Function to infer instance of an object
-- --
@ -395,3 +397,11 @@ function UTILS.spairs( t, order )
end end
end end
end end
-- get a new mark ID for markings
function UTILS.GetMarkID()
UTILS._MarkID = UTILS._MarkID + 1
return UTILS._MarkID
end

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@ -661,6 +661,7 @@
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(AI_A2A).IdleCount" > <a id="#(AI_A2A).IdleCount" >
<strong>AI_A2A.IdleCount</strong> <strong>AI_A2A.IdleCount</strong>
</a> </a>

View File

@ -341,13 +341,13 @@ Per one, two, three, four?</p>
</td> </td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersEngaged">AI_A2A_DISPATCHER:CountDefendersEngaged(Target)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersEngaged">AI_A2A_DISPATCHER:CountDefendersEngaged(AttackerDetection)</a></td>
<td class="summary"> <td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersToBeEngaged">AI_A2A_DISPATCHER:CountDefendersToBeEngaged(DetectedItem, DefenderCount)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersToBeEngaged">AI_A2A_DISPATCHER:CountDefendersToBeEngaged(AttackerDetection, DefenderCount)</a></td>
<td class="summary"> <td class="summary">
</td> </td>
@ -464,6 +464,12 @@ Per one, two, three, four?</p>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).GetDefenderTaskFsm">AI_A2A_DISPATCHER:GetDefenderTaskFsm(Defender)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).GetDefenderTaskFsm">AI_A2A_DISPATCHER:GetDefenderTaskFsm(Defender)</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).GetDefenderTaskSquadronName">AI_A2A_DISPATCHER:GetDefenderTaskSquadronName(Defender)</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
@ -719,7 +725,7 @@ Per one, two, three, four?</p>
</td> </td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTaskTarget">AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, Target)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTaskTarget">AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, AttackerDetection)</a></td>
<td class="summary"> <td class="summary">
</td> </td>
@ -905,13 +911,13 @@ Per one, two, three, four?</p>
</td> </td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterENGAGE">AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, Target, Defenders)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterENGAGE">AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, AttackerDetection, Defenders)</a></td>
<td class="summary"> <td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterGCI">AI_A2A_DISPATCHER:onafterGCI(From, Event, To, DetectedItem, DefendersMissing, Friendlies)</a></td> <td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterGCI">AI_A2A_DISPATCHER:onafterGCI(From, Event, To, AttackerDetection, DefendersMissing, DefenderFriendlies)</a></td>
<td class="summary"> <td class="summary">
</td> </td>
@ -2104,7 +2110,7 @@ DefenderSquadron</p>
<dt> <dt>
<a id="#(AI_A2A_DISPATCHER).CountDefendersEngaged" > <a id="#(AI_A2A_DISPATCHER).CountDefendersEngaged" >
<strong>AI_A2A_DISPATCHER:CountDefendersEngaged(Target)</strong> <strong>AI_A2A_DISPATCHER:CountDefendersEngaged(AttackerDetection)</strong>
</a> </a>
</dt> </dt>
<dd> <dd>
@ -2115,7 +2121,7 @@ DefenderSquadron</p>
<ul> <ul>
<li> <li>
<p><code><em> Target </em></code>: </p> <p><code><em> AttackerDetection </em></code>: </p>
</li> </li>
</ul> </ul>
@ -2125,7 +2131,7 @@ DefenderSquadron</p>
<dt> <dt>
<a id="#(AI_A2A_DISPATCHER).CountDefendersToBeEngaged" > <a id="#(AI_A2A_DISPATCHER).CountDefendersToBeEngaged" >
<strong>AI_A2A_DISPATCHER:CountDefendersToBeEngaged(DetectedItem, DefenderCount)</strong> <strong>AI_A2A_DISPATCHER:CountDefendersToBeEngaged(AttackerDetection, DefenderCount)</strong>
</a> </a>
</dt> </dt>
<dd> <dd>
@ -2136,7 +2142,7 @@ DefenderSquadron</p>
<ul> <ul>
<li> <li>
<p><code><em> DetectedItem </em></code>: </p> <p><code><em> AttackerDetection </em></code>: </p>
</li> </li>
<li> <li>
@ -2544,6 +2550,27 @@ Takeoff From the airbase hot, from the airbase cold, in the air, from the runway
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Defender </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AI_A2A_DISPATCHER).GetDefenderTaskSquadronName" >
<strong>AI_A2A_DISPATCHER:GetDefenderTaskSquadronName(Defender)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3> <h3>Parameter</h3>
<ul> <ul>
<li> <li>
@ -3936,7 +3963,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
<dt> <dt>
<a id="#(AI_A2A_DISPATCHER).SetDefenderTaskTarget" > <a id="#(AI_A2A_DISPATCHER).SetDefenderTaskTarget" >
<strong>AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, Target)</strong> <strong>AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, AttackerDetection)</strong>
</a> </a>
</dt> </dt>
<dd> <dd>
@ -3957,7 +3984,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
</li> </li>
<li> <li>
<p><code><em> Target </em></code>: </p> <p><code><em> AttackerDetection </em></code>: </p>
</li> </li>
</ul> </ul>
@ -5222,7 +5249,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
<dt> <dt>
<a id="#(AI_A2A_DISPATCHER).onafterENGAGE" > <a id="#(AI_A2A_DISPATCHER).onafterENGAGE" >
<strong>AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, Target, Defenders)</strong> <strong>AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, AttackerDetection, Defenders)</strong>
</a> </a>
</dt> </dt>
<dd> <dd>
@ -5248,7 +5275,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li> </li>
<li> <li>
<p><code><em> Target </em></code>: </p> <p><code><em> AttackerDetection </em></code>: </p>
</li> </li>
<li> <li>
@ -5263,7 +5290,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
<dt> <dt>
<a id="#(AI_A2A_DISPATCHER).onafterGCI" > <a id="#(AI_A2A_DISPATCHER).onafterGCI" >
<strong>AI_A2A_DISPATCHER:onafterGCI(From, Event, To, DetectedItem, DefendersMissing, Friendlies)</strong> <strong>AI_A2A_DISPATCHER:onafterGCI(From, Event, To, AttackerDetection, DefendersMissing, DefenderFriendlies)</strong>
</a> </a>
</dt> </dt>
<dd> <dd>
@ -5289,7 +5316,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li> </li>
<li> <li>
<p><code><em> DetectedItem </em></code>: </p> <p><code><em> AttackerDetection </em></code>: </p>
</li> </li>
<li> <li>
@ -5299,7 +5326,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li> </li>
<li> <li>
<p><code><em> Friendlies </em></code>: </p> <p><code><em> DefenderFriendlies </em></code>: </p>
</li> </li>
</ul> </ul>

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@ -3543,6 +3543,7 @@ The range till cargo will board.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(CARGO_UNIT).RunCount" > <a id="#(CARGO_UNIT).RunCount" >
<strong>CARGO_UNIT.RunCount</strong> <strong>CARGO_UNIT.RunCount</strong>
</a> </a>

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@ -257,6 +257,12 @@ each detected set of potential targets can be lased or smoked...</p>
<td class="name" nowrap="nowrap"><a href="##(DESIGNATE).LaseOn">DESIGNATE:LaseOn()</a></td> <td class="name" nowrap="nowrap"><a href="##(DESIGNATE).LaseOn">DESIGNATE:LaseOn()</a></td>
<td class="summary"> <td class="summary">
<p>LaseOn Trigger for DESIGNATE </p> <p>LaseOn Trigger for DESIGNATE </p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DESIGNATE).LaseStart">DESIGNATE.LaseStart</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
@ -1090,7 +1096,7 @@ function below will use the range 1-7 just in case</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em> <em></em>
<a id="#(DESIGNATE).LaseDuration" > <a id="#(DESIGNATE).LaseDuration" >
<strong>DESIGNATE.LaseDuration</strong> <strong>DESIGNATE.LaseDuration</strong>
</a> </a>
@ -1125,6 +1131,20 @@ function below will use the range 1-7 just in case</p>
<p>LaseOn Trigger for DESIGNATE </p> <p>LaseOn Trigger for DESIGNATE </p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(DESIGNATE).LaseStart" >
<strong>DESIGNATE.LaseStart</strong>
</a>
</dt>
<dd>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">

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@ -2465,6 +2465,7 @@ The index of the DetectedItem.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" > <a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong> <strong>DETECTION_BASE.DetectedItemCount</strong>
</a> </a>
@ -2478,6 +2479,7 @@ The index of the DetectedItem.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" > <a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong> <strong>DETECTION_BASE.DetectedItemMax</strong>
</a> </a>

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@ -227,7 +227,6 @@ on defined intervals (currently every minute).</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" > <a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong> <strong>MOVEMENT.AliveUnits</strong>
</a> </a>
@ -236,9 +235,6 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">

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@ -315,6 +315,30 @@
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).IsLOS">COORDINATE:IsLOS(ToCoordinate)</a></td> <td class="name" nowrap="nowrap"><a href="##(COORDINATE).IsLOS">COORDINATE:IsLOS(ToCoordinate)</a></td>
<td class="summary"> <td class="summary">
<p>Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.</p> <p>Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).MarkToAll">COORDINATE:MarkToAll(MarkText)</a></td>
<td class="summary">
<p>Mark to All</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).MarkToCoalition">COORDINATE:MarkToCoalition(MarkText, Coalition)</a></td>
<td class="summary">
<p>Mark to Coalition</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).MarkToCoalitionBlue">COORDINATE:MarkToCoalitionBlue(MarkText)</a></td>
<td class="summary">
<p>Mark to Blue Coalition</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).MarkToCoalitionRed">COORDINATE:MarkToCoalitionRed(MarkText)</a></td>
<td class="summary">
<p>Mark to Red Coalition</p>
</td> </td>
</tr> </tr>
<tr> <tr>
@ -333,6 +357,12 @@
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).NewFromVec3">COORDINATE:NewFromVec3(Vec3)</a></td> <td class="name" nowrap="nowrap"><a href="##(COORDINATE).NewFromVec3">COORDINATE:NewFromVec3(Vec3)</a></td>
<td class="summary"> <td class="summary">
<p>Create a new COORDINATE object from Vec3 coordinates.</p> <p>Create a new COORDINATE object from Vec3 coordinates.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).RemoveMark">COORDINATE:RemoveMark(MarkID)</a></td>
<td class="summary">
<p>Remove a mark</p>
</td> </td>
</tr> </tr>
<tr> <tr>
@ -382,6 +412,18 @@
<td class="summary"> <td class="summary">
<p>Provides a coordinate string of the point, based on a coordinate format system: <p>Provides a coordinate string of the point, based on a coordinate format system:
* Uses default settings in COORDINATE.</p> * Uses default settings in COORDINATE.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).ToStringA2A">COORDINATE:ToStringA2A(Controllable, Settings)</a></td>
<td class="summary">
<p>Provides a coordinate string of the point, based on the A2A coordinate format system.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).ToStringA2G">COORDINATE:ToStringA2G(Controllable, Settings)</a></td>
<td class="summary">
<p>Provides a coordinate string of the point, based on the A2G coordinate format system.</p>
</td> </td>
</tr> </tr>
<tr> <tr>
@ -850,6 +892,20 @@
</ul> </ul>
<h2>Markings</h2>
<p>Place markers (text boxes with clarifications for briefings, target locations or any other reference point) on the map for all players, coalitions or specific groups:</p>
<ul>
<li><a href="##(COORDINATE).MarkToAll">COORDINATE.MarkToAll</a>(): Place a mark to all players.</li>
<li><a href="##(COORDINATE).MarkToCoalition">COORDINATE.MarkToCoalition</a>(): Place a mark to a coalition.</li>
<li><a href="##(COORDINATE).MarkToCoalitionRed">COORDINATE.MarkToCoalitionRed</a>(): Place a mark to the red coalition.</li>
<li><a href="##(COORDINATE).MarkToCoalitionBlue">COORDINATE.MarkToCoalitionBlue</a>(): Place a mark to the blue coalition.</li>
<li><a href="##(COORDINATE).MarkToGroup">COORDINATE.MarkToGroup</a>(): Place a mark to a group (needs to have a client in it or a CA group (CA group is bugged)).</li>
<li><a href="##(COORDINATE).RemoveMark">COORDINATE.RemoveMark</a>(): Removes a mark from the map.</li>
</ul>
<h2>3D calculation methods</h2> <h2>3D calculation methods</h2>
<p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p> <p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p>
@ -1688,6 +1744,135 @@ true If the ToCoordinate has LOS with the Coordinate, otherwise false.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<a id="#(COORDINATE).MarkToAll" >
<strong>COORDINATE:MarkToAll(MarkText)</strong>
</a>
</dt>
<dd>
<p>Mark to All</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string MarkText </em></code>:
Free format text that shows the marking clarification.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
The resulting Mark ID which is a number.</p>
<h3>Usage:</h3>
<pre class="example"><code> local TargetCoord = TargetGroup:GetCoordinate()
local MarkID = TargetCoord:MarkToAll( "This is a target for all players" )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).MarkToCoalition" >
<strong>COORDINATE:MarkToCoalition(MarkText, Coalition)</strong>
</a>
</dt>
<dd>
<p>Mark to Coalition</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string MarkText </em></code>:
Free format text that shows the marking clarification.</p>
</li>
<li>
<p><code><em> Coalition </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
The resulting Mark ID which is a number.</p>
<h3>Usage:</h3>
<pre class="example"><code> local TargetCoord = TargetGroup:GetCoordinate()
local MarkID = TargetCoord:MarkToCoalition( "This is a target for the red coalition", coalition.side.RED )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).MarkToCoalitionBlue" >
<strong>COORDINATE:MarkToCoalitionBlue(MarkText)</strong>
</a>
</dt>
<dd>
<p>Mark to Blue Coalition</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string MarkText </em></code>:
Free format text that shows the marking clarification.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
The resulting Mark ID which is a number.</p>
<h3>Usage:</h3>
<pre class="example"><code> local TargetCoord = TargetGroup:GetCoordinate()
local MarkID = TargetCoord:MarkToCoalitionBlue( "This is a target for the blue coalition" )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).MarkToCoalitionRed" >
<strong>COORDINATE:MarkToCoalitionRed(MarkText)</strong>
</a>
</dt>
<dd>
<p>Mark to Red Coalition</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string MarkText </em></code>:
Free format text that shows the marking clarification.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#number:</em>
The resulting Mark ID which is a number.</p>
<h3>Usage:</h3>
<pre class="example"><code> local TargetCoord = TargetGroup:GetCoordinate()
local MarkID = TargetCoord:MarkToCoalitionRed( "This is a target for the red coalition" )</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).New" > <a id="#(COORDINATE).New" >
<strong>COORDINATE:New(x, y, z)</strong> <strong>COORDINATE:New(x, y, z)</strong>
</a> </a>
@ -1782,6 +1967,35 @@ The Vec3 point.</p>
<p><em><a href="##(COORDINATE)">#COORDINATE</a>:</em></p> <p><em><a href="##(COORDINATE)">#COORDINATE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).RemoveMark" >
<strong>COORDINATE:RemoveMark(MarkID)</strong>
</a>
</dt>
<dd>
<p>Remove a mark</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number MarkID </em></code>:
The ID of the mark to be removed.</p>
</li>
</ul>
<h3>Usage:</h3>
<pre class="example"><code> local TargetCoord = TargetGroup:GetCoordinate()
local MarkGroup = GROUP:FindByName( "AttackGroup" )
local MarkID = TargetCoord:MarkToGroup( "This is a target for the attack group", AttackGroup )
&lt;&lt;&lt; logic &gt;&gt;&gt;
RemoveMark( MarkID ) -- The mark is now removed</code></pre>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">
@ -1937,6 +2151,68 @@ The coordinate Text in the configured coordinate system.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<a id="#(COORDINATE).ToStringA2A" >
<strong>COORDINATE:ToStringA2A(Controllable, Settings)</strong>
</a>
</dt>
<dd>
<p>Provides a coordinate string of the point, based on the A2A coordinate format system.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
</li>
<li>
<p><code><em><a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a> Settings </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em>
The coordinate Text in the configured coordinate system.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).ToStringA2G" >
<strong>COORDINATE:ToStringA2G(Controllable, Settings)</strong>
</a>
</dt>
<dd>
<p>Provides a coordinate string of the point, based on the A2G coordinate format system.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a> Controllable </em></code>: </p>
</li>
<li>
<p><code><em><a href="Core.Settings.html##(SETTINGS)">Core.Settings#SETTINGS</a> Settings </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em>
The coordinate Text in the configured coordinate system.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).ToStringAspect" > <a id="#(COORDINATE).ToStringAspect" >
<strong>COORDINATE:ToStringAspect(TargetCoordinate)</strong> <strong>COORDINATE:ToStringAspect(TargetCoordinate)</strong>
</a> </a>
@ -2862,7 +3138,6 @@ The y coordinate.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(POINT_VEC2).z" > <a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong> <strong>POINT_VEC2.z</strong>
</a> </a>

View File

@ -822,6 +822,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td> <td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
</table> </table>
@ -2194,9 +2200,6 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">
@ -2735,6 +2738,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">
@ -3733,6 +3739,20 @@ True = Continue Scheduler</p>
</li> </li>
</ul> </ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd> </dd>
</dl> </dl>

View File

@ -436,6 +436,7 @@ ptional) The name of the new static.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(SPAWNSTATIC).SpawnIndex" > <a id="#(SPAWNSTATIC).SpawnIndex" >
<strong>SPAWNSTATIC.SpawnIndex</strong> <strong>SPAWNSTATIC.SpawnIndex</strong>
</a> </a>

View File

@ -765,7 +765,6 @@ true if it is lasing</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(SPOT).ScheduleID" > <a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong> <strong>SPOT.ScheduleID</strong>
</a> </a>
@ -779,7 +778,6 @@ true if it is lasing</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(SPOT).SpotIR" > <a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong> <strong>SPOT.SpotIR</strong>
</a> </a>
@ -793,7 +791,6 @@ true if it is lasing</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(SPOT).SpotLaser" > <a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong> <strong>SPOT.SpotLaser</strong>
</a> </a>
@ -807,7 +804,6 @@ true if it is lasing</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(SPOT).Target" > <a id="#(SPOT).Target" >
<strong>SPOT.Target</strong> <strong>SPOT.Target</strong>
</a> </a>

View File

@ -237,6 +237,12 @@
<td class="name" nowrap="nowrap"><a href="##(TASK).GetID">TASK:GetID()</a></td> <td class="name" nowrap="nowrap"><a href="##(TASK).GetID">TASK:GetID()</a></td>
<td class="summary"> <td class="summary">
<p>Gets the ID of the Task</p> <p>Gets the ID of the Task</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK).GetInfo">TASK:GetInfo(TaskInfo)</a></td>
<td class="summary">
<p>Gets the Information of the Task</p>
</td> </td>
</tr> </tr>
<tr> <tr>
@ -417,6 +423,12 @@
<td class="name" nowrap="nowrap"><a href="##(TASK).MenuAssigned">TASK.MenuAssigned</a></td> <td class="name" nowrap="nowrap"><a href="##(TASK).MenuAssigned">TASK.MenuAssigned</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK).MenuMarkToGroup">TASK:MenuMarkToGroup(TaskGroup)</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
@ -1333,6 +1345,33 @@ TaskID</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<a id="#(TASK).GetInfo" >
<strong>TASK:GetInfo(TaskInfo)</strong>
</a>
</dt>
<dd>
<p>Gets the Information of the Task</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string TaskInfo </em></code>:
The key and title of the task information.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#string:</em>
TaskInfoText The Task info text.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK).GetMission" > <a id="#(TASK).GetMission" >
<strong>TASK:GetMission()</strong> <strong>TASK:GetMission()</strong>
</a> </a>
@ -1887,6 +1926,27 @@ true if Unit is part of the Task.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(TASK).MenuMarkToGroup" >
<strong>TASK:MenuMarkToGroup(TaskGroup)</strong>
</a>
</dt>
<dd>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> TaskGroup </em></code>: </p>
</li>
</ul>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">

View File

@ -236,6 +236,12 @@ which are excellent tools to be reused in an OO environment!.</p>
<td class="name" nowrap="nowrap"><a href="##(UTILS).FeetToMeters">UTILS.FeetToMeters(feet)</a></td> <td class="name" nowrap="nowrap"><a href="##(UTILS).FeetToMeters">UTILS.FeetToMeters(feet)</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).GetMarkID">UTILS.GetMarkID()</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
@ -332,6 +338,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<td class="name" nowrap="nowrap"><a href="##(UTILS).ToRadian">UTILS.ToRadian(angle)</a></td> <td class="name" nowrap="nowrap"><a href="##(UTILS).ToRadian">UTILS.ToRadian(angle)</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS)._MarkID">UTILS._MarkID</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
<tr> <tr>
@ -637,6 +649,22 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<dl class="function"> <dl class="function">
<dt> <dt>
<a id="#(UTILS).GetMarkID" >
<strong>UTILS.GetMarkID()</strong>
</a>
</dt>
<dd>
<p> get a new mark ID for markings</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).IsInstanceOf" > <a id="#(UTILS).IsInstanceOf" >
<strong>UTILS.IsInstanceOf(object, className)</strong> <strong>UTILS.IsInstanceOf(object, className)</strong>
</a> </a>
@ -943,6 +971,20 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
</li> </li>
</ul> </ul>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(UTILS)._MarkID" >
<strong>UTILS._MarkID</strong>
</a>
</dt>
<dd>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">