diff --git a/Moose Development/Moose/Core/SpawnStatic.lua b/Moose Development/Moose/Core/SpawnStatic.lua index 66c3581d0..8f96a1c60 100644 --- a/Moose Development/Moose/Core/SpawnStatic.lua +++ b/Moose Development/Moose/Core/SpawnStatic.lua @@ -240,23 +240,31 @@ end --- Respawns the original @{Static}. -- @param #SPAWNSTATIC self +-- @param #number delay Delay before respawn in seconds. -- @return #SPAWNSTATIC -function SPAWNSTATIC:ReSpawn() +function SPAWNSTATIC:ReSpawn(delay) - local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix ) + if delay and delay>0 then + self:ScheduleOnce(delay, SPAWNSTATIC.ReSpawn, self) + else - if StaticTemplate then - - local StaticUnitTemplate = StaticTemplate.units[1] - StaticTemplate.route = nil - StaticTemplate.groupId = nil + local StaticTemplate, CoalitionID, CategoryID, CountryID = _DATABASE:GetStaticGroupTemplate( self.SpawnTemplatePrefix ) - local Static = coalition.addStaticObject( self.CountryID or CountryID, StaticTemplate.units[1] ) + if StaticTemplate then + + local StaticUnitTemplate = StaticTemplate.units[1] + StaticTemplate.route = nil + StaticTemplate.groupId = nil + + local Static = coalition.addStaticObject( self.CountryID or CountryID, StaticTemplate.units[1] ) + + return _DATABASE:FindStatic(Static:getName()) + end - return _DATABASE:FindStatic(Static:getName()) + return nil end - return nil + return self end diff --git a/Moose Development/Moose/Functional/Warehouse.lua b/Moose Development/Moose/Functional/Warehouse.lua index 05e033a2c..b2a3a9d52 100644 --- a/Moose Development/Moose/Functional/Warehouse.lua +++ b/Moose Development/Moose/Functional/Warehouse.lua @@ -1764,7 +1764,7 @@ _WAREHOUSEDB = { --- Warehouse class version. -- @field #string version -WAREHOUSE.version="1.0.0" +WAREHOUSE.version="1.0.1" ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- TODO: Warehouse todo list. @@ -1870,6 +1870,12 @@ function WAREHOUSE:New(warehouse, alias) -- Set unique ID for this warehouse. self.uid=_WAREHOUSEDB.WarehouseID + + -- Coalition of the warehouse. + self.coalition=self.warehouse:GetCoalition() + + -- Country of the warehouse. + self.countryid=self.warehouse:GetCountry() -- Closest of the same coalition but within 5 km range. local _airbase=self:GetCoordinate():GetClosestAirbase(nil, self:GetCoalition()) @@ -3395,8 +3401,13 @@ end -- @param #string To To state. function WAREHOUSE:onafterStatus(From, Event, To) + local FSMstate=self:GetState() + + local coalition=self:GetCoalitionName() + local country=self:GetCountryName() + -- Info. - self:I(self.lid..string.format("State=%s, Assets=%d, Requests: waiting=%d, pending=%d", self:GetState(), #self.stock, #self.queue, #self.pending)) + self:I(self.lid..string.format("State=%s %s [%s]: Assets=%d, Requests: waiting=%d, pending=%d", FSMstate, country, coalition, #self.stock, #self.queue, #self.pending)) -- Check if any pending jobs are done and can be deleted from the queue. self:_JobDone() @@ -4949,11 +4960,16 @@ end -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. -function WAREHOUSE:onafterRespawn(From, Event, To) +-- @param #number CountryID The country ID (determines also the coaliton) of the respawned warehouse. +function WAREHOUSE:onafterRespawn(From, Event, To, CountryID) -- Info message. - local text=string.format("Respawning warehouse %s.", self.alias) + local text=string.format("Respawning warehouse %s", self.alias) self:_InfoMessage(text) + + if self.warehouse and self.warehouse:IsAlive() then + self.warehouse:Destroy() + end -- Respawn warehouse. self.warehouse:ReSpawn() @@ -4982,19 +4998,26 @@ function WAREHOUSE:onbeforeChangeCountry(From, Event, To, Country) return false end +--- On after "ChangeCountry" event. Warehouse is respawned with the specified country. All queued requests are deleted and the owned airbase is reset if the coalition is changed by changing the +-- country. +-- @param #WAREHOUSE self +-- @param DCS#country.id Country Country which has captured the warehouse. +function WAREHOUSE:_ChangeCountry(From, Event, To, Country) + +end + --- On after "ChangeCountry" event. Warehouse is respawned with the specified country. All queued requests are deleted and the owned airbase is reset if the coalition is changed by changing the -- country. -- @param #WAREHOUSE self -- @param #string From From state. -- @param #string Event Event. -- @param #string To To state. --- @param DCS#country.id Country which has captured the warehouse. +-- @param DCS#country.id Country Country which has captured the warehouse. function WAREHOUSE:onafterChangeCountry(From, Event, To, Country) local CoalitionOld=self:GetCoalition() - -- Respawn warehouse with new coalition/country. - self:Respawn(Country) + self.warehouse:ReSpawn(Country) local CoalitionNew=self:GetCoalition() @@ -5002,24 +5025,22 @@ function WAREHOUSE:onafterChangeCountry(From, Event, To, Country) self.queue=nil self.queue={} - -- Get airbase of this warehouse. - local airbase=AIRBASE:FindByName(self.airbasename) - - -- Airbase could have been captured before and already belongs to the new coalition. - -- Check if Warehouse has a arbiase atthached - local airbasecoaltion - if self.airbase~=nil then - airbasecoaltion=airbase:GetCoalition() - else -- Warehouse has no airbase attached so just keep whatever, self.airbase will still be nil since CoalitionNew will not be nil if Warehouse have a airbse attacjed. - airbasecoaltion = nil - end - - if CoalitionNew==airbasecoaltion then - -- Airbase already owned by the coalition that captured the warehouse. Airbase can be used by this warehouse. - self.airbase=airbase - else - -- Airbase is owned by other coalition. So this warehouse does not have an airbase unil it is captured. - self.airbase=nil + if self.airbasename then + + -- Get airbase of this warehouse. + local airbase=AIRBASE:FindByName(self.airbasename) + + -- Get coalition of the airbase. + local airbaseCoalition=airbase:GetCoalition() + + if CoalitionNew==airbaseCoalition then + -- Airbase already owned by the coalition that captured the warehouse. Airbase can be used by this warehouse. + self.airbase=airbase + else + -- Airbase is owned by other coalition. So this warehouse does not have an airbase until it is captured. + self.airbase=nil + end + end -- Debug smoke. @@ -8487,7 +8508,7 @@ function WAREHOUSE:_DebugMessage(text, duration) if duration>0 then MESSAGE:New(text, duration):ToAllIf(self.Debug) end - self:I(self.lid..text) + self:T(self.lid..text) end --- Error message. Message send to all (if duration > 0). Text self:E(text) added to DCS.log file. diff --git a/Moose Development/Moose/Wrapper/Static.lua b/Moose Development/Moose/Wrapper/Static.lua index 16b07c03f..9df2fd594 100644 --- a/Moose Development/Moose/Wrapper/Static.lua +++ b/Moose Development/Moose/Wrapper/Static.lua @@ -224,7 +224,7 @@ function STATIC:ReSpawn(countryid, Delay) else local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName, countryid ) - + SpawnStatic:ReSpawn() end