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Fixed nil value problem in friendlies search
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@ -1281,9 +1281,10 @@ do -- DETECTION_BASE
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--- @param Wrapper.Unit#UNIT PlayerUnit
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--- @param Wrapper.Unit#UNIT PlayerUnit
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function( PlayerUnitName )
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function( PlayerUnitName )
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local PlayerUnit = UNIT:FindByName( PlayerUnitName )
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local PlayerUnit = UNIT:FindByName( PlayerUnitName )
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local PlayerUnitCategory = PlayerUnit:GetDesc().category
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if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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if PlayerUnit and PlayerUnit:IsInZone(DetectionZone) then
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local PlayerUnitCategory = PlayerUnit:GetDesc().category
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if ( not self.FriendliesCategory ) or ( self.FriendliesCategory and ( self.FriendliesCategory == PlayerUnitCategory ) ) then
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if ( not self.FriendliesCategory ) or ( self.FriendliesCategory and ( self.FriendliesCategory == PlayerUnitCategory ) ) then
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