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Progress, changed and reworked protocols
2016-08-14 - Changed Spawn APIs to express Group position and Unit position randomization. - Changed the API protocol of SpawnInZone() method. -- Removed OuterRadius and InnerRadius parameters !!! - Changed the API protocol of SpawnFromUnit() method. -- Removed OuterRadius and InnerRadius parameters !!! - Added InitRandomizeUnits() method, taking 3 parameters: -- RandomizeUnits given the value true, will randomize the units upon spawning, false (default) will not randomize the untis. -- OuterRadius is the outer radius of the band where the units will be spawned, if RandomizeUnits is true. -- InnerRadius is the inner radius of the band where the units will not be spawned, if RandomizeUnits is true. - Removed SpawnFunction() method. - Added OnSpawnGroup() method as the new official CallBack function method to catch when a new function will be called. -- Documented OnSpawnGroup() method. - Renamed Limit() method to InitLimit() method. - Renamed Array() method to InitArray() method. - Renamed RandomizeRoute() method to InitRandomizeRoute() method. - Renamed RandomizeTemplate() method to InitRandomizeTemplate() method. - Reviewed all test missions for the changes executed and made adaptions where necessary + re-tests.
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@@ -73,8 +73,6 @@ POINT_VEC3 = {
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-- @field DCSTypes#Distance y the y coordinate in meters.
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POINT_VEC2 = {
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ClassName = "POINT_VEC2",
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x = 0,
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y = 0,
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}
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@@ -131,6 +129,7 @@ function POINT_VEC3:New( x, y, z )
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self.x = x
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self.y = y
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self.z = z
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return self
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end
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@@ -140,7 +139,9 @@ end
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-- @return Point#POINT_VEC3 self
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function POINT_VEC3:NewFromVec3( Vec3 )
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return self:New( Vec3.x, Vec3.y, Vec3.z )
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self = self:New( Vec3.x, Vec3.y, Vec3.z )
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self:F2( self )
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return self
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end
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@@ -589,7 +590,8 @@ function POINT_VEC2:New( x, y, LandHeightAdd )
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LandHeightAdd = LandHeightAdd or 0
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LandHeight = LandHeight + LandHeightAdd
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local self = BASE:Inherit( self, POINT_VEC3:New( x, LandHeight, y ) )
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self = BASE:Inherit( self, POINT_VEC3:New( x, LandHeight, y ) )
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self:F2( self )
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return self
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end
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@@ -605,8 +607,8 @@ function POINT_VEC2:NewFromVec2( Vec2, LandHeightAdd )
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LandHeightAdd = LandHeightAdd or 0
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LandHeight = LandHeight + LandHeightAdd
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local self = BASE:Inherit( self, POINT_VEC3:New( Vec2.x, LandHeight, Vec2.y ) )
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self:F2( { Vec2.x, Vec2.y, LandHeightAdd } )
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self = BASE:Inherit( self, POINT_VEC3:New( Vec2.x, LandHeight, Vec2.y ) )
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self:F2( self )
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return self
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end
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@@ -622,8 +624,8 @@ function POINT_VEC2:NewFromVec3( Vec3 )
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local LandHeight = land.getHeight( Vec2 )
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local self = BASE:Inherit( self, POINT_VEC3:New( Vec2.x, LandHeight, Vec2.y ) )
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self:F2( { Vec2.x, LandHeight, Vec2.y } )
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self = BASE:Inherit( self, POINT_VEC3:New( Vec2.x, LandHeight, Vec2.y ) )
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self:F2( self )
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return self
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end
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