Update Sead.lua

Handle new shortened weapon names in DCS, make handling more graceful
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Applevangelist 2021-02-16 16:14:53 +01:00 committed by GitHub
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@ -17,7 +17,7 @@
--
-- ### Authors: **FlightControl**, **applevangelist**
--
-- Last Update: Dec 2020
-- Last Update: Feb 2021
--
-- ===
--
@ -51,9 +51,44 @@ SEAD = {
EngagementRange = 75 -- default 75% engagement range Feature Request #1355
}
-- TODO Complete list?
--- Missile enumerators
-- @field Harms
SEAD.Harms = {
--[[
["X58"] = "weapons.missiles.X_58", --Kh-58X anti-radiation missiles fired
["Kh25"] = "weapons.missiles.Kh25MP_PRGS1VP", --Kh-25MP anti-radiation missiles fired
["X25"] = "weapons.missiles.X_25MP", --Kh-25MPU anti-radiation missiles fired
["X28"] = "weapons.missiles.X_28", --Kh-28 anti-radiation missiles fired
["X31"] = "weapons.missiles.X_31P", --Kh-31P anti-radiation missiles fired
["AGM45A"] = "weapons.missiles.AGM_45A", --AGM-45A anti-radiation missiles fired
["AGM45"] = "weapons.missiles.AGM_45", --AGM-45B anti-radiation missiles fired
["AGM88"] = "weapons.missiles.AGM_88", --AGM-88C anti-radiation missiles fired
["AGM122"] = "weapons.missiles.AGM_122", --AGM-122 Sidearm anti-radiation missiles fired
["LD10"] = "weapons.missiles.LD-10", --LD-10 anti-radiation missiles fired
["ALARM"] = "weapons.missiles.ALARM", --ALARM anti-radiation missiles fired
["AGM84E"] = "weapons.missiles.AGM_84E", --AGM84 anti-radiation missiles fired
["AGM84A"] = "weapons.missiles.AGM_84A", --AGM84 anti-radiation missiles fired
["AGM84H"] = "weapons.missiles.AGM_84H", --AGM84 anti-radiation missiles fired
--]]
["AGM_88"] = "AGM_88",
["AGM_45"] = "AGM_45",
["AGM_122"] = "AGM_122",
["AGM_84"] = "AGM_84",
["AGM_45"] = "AGM_45",
["ALARN"] = "ALARM",
["LD-10"] = "LD-10",
["X_58"] = "X_58",
["X_28"] = "X_28",
["X_25"] = "X_25",
["X_31"] = "X_31",
["Kh25"] = "Kh25",
}
--- Creates the main object which is handling defensive actions for SA sites or moving SA vehicles.
-- When an anti radiation missile is fired (KH-58, KH-31P, KH-31A, KH-25MPU, HARM missiles), the SA will shut down their radars and will take evasive actions...
-- Chances are big that the missile will miss.
-- @param #SEAD self
-- @param table{string,...}|string SEADGroupPrefixes which is a table of Prefixes of the SA Groups in the DCS mission editor on which evasive actions need to be taken.
-- @return SEAD
-- @usage
@ -74,7 +109,7 @@ function SEAD:New( SEADGroupPrefixes )
end
self:HandleEvent( EVENTS.Shot )
self:I("*** SEAD - Started Version 0.2.2")
self:I("*** SEAD - Started Version 0.2.5")
return self
end
@ -112,7 +147,20 @@ function SEAD:SetEngagementRange(range)
return self
end
--- Detects if an SA site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
--- Check if a known HARM was fired
-- @param #SEAD self
-- @param #string WeaponName
-- @return #boolean Returns true for a match
function SEAD:_CheckHarms(WeaponName)
self:F( { WeaponName } )
local hit = false
for _,_name in pairs (SEAD.Harms) do
if string.find(WeaponName,_name,1) then hit = true end
end
return hit
end
--- Detects if an SAM site was shot with an anti radiation missile. In this case, take evasive actions based on the skill level set within the ME.
-- @see SEAD
-- @param #SEAD
-- @param Core.Event#EVENTDATA EventData
@ -127,7 +175,7 @@ function SEAD:OnEventShot( EventData )
self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
self:T({ SEADWeapon })
--check for SEAD missiles
--[[check for SEAD missiles
if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
or
SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
@ -155,12 +203,13 @@ function SEAD:OnEventShot( EventData )
SEADWeaponName == "weapons.missiles.AGM_84A" --AGM84 anti-radiation missiles fired
or
SEADWeaponName == "weapons.missiles.AGM_84H" --AGM84 anti-radiation missiles fired
then
--]]
if self:_CheckHarms(SEADWeaponName) then
local _evade = math.random (1,100) -- random number for chance of evading action
local _targetMim = EventData.Weapon:getTarget() -- Identify target
local _targetMimname = Unit.getName(_targetMim) -- Unit name
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon)) --targeted grouo
local _targetMimgroup = Unit.getGroup(Weapon.getTarget(SEADWeapon)) --targeted group
local _targetMimgroupName = _targetMimgroup:getName() -- group name
local _targetskill = _DATABASE.Templates.Units[_targetMimname].Template.skill
self:T( self.SEADGroupPrefixes )