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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-08-15 10:47:21 +00:00
Fixed bug in Scheduler (a real nasty one) and SET_UNIT
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@@ -58,27 +58,27 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:Start()
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self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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return self
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end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:F2( { TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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self.Repeat = false
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@@ -88,6 +88,8 @@ function SCHEDULER:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSec
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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@@ -102,6 +104,9 @@ function SCHEDULER:Start()
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end
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if self.StartSeconds then
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if self.ScheduleID then
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timer.removeFunction( self.ScheduleID )
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end
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self.ScheduleID = timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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end
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@@ -139,6 +144,13 @@ function SCHEDULER:_Scheduler()
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return errmsg
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end
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local StartTime = self.StartTime
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local StopSeconds = self.StopSeconds
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local Repeat = self.Repeat
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local RandomizationFactor = self.RandomizationFactor
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local RepeatSecondsInterval = self.RepeatSecondsInterval
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local ScheduleID = self.ScheduleID
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local Status, Result
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if self.TimeEventObject then
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@@ -147,26 +159,26 @@ function SCHEDULER:_Scheduler()
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { self.TimeEventFunctionArguments, Status, Result, self.StartTime, self.RepeatSecondsInterval, self.RandomizationFactor, self.StopSeconds } )
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self:T( { "Timer Event2 .. " .. self.ScheduleID, Status, Result, StartTime, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then
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if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
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if Repeat and ( not StopSeconds or ( StopSeconds and timer.getTime() <= StartTime + StopSeconds ) ) then
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local ScheduleTime =
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timer.getTime() +
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self.RepeatSecondsInterval +
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math.random(
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- ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ),
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( self.RandomizationFactor * self.RepeatSecondsInterval / 2 )
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- ( RandomizationFactor * RepeatSecondsInterval / 2 ),
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( RandomizationFactor * RepeatSecondsInterval / 2 )
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) +
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0.01
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self:T( { self.TimeEventFunctionArguments, "Repeat:", timer.getTime(), ScheduleTime } )
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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timer.removeFunction( self.ScheduleID )
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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else
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timer.removeFunction( self.ScheduleID )
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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