diff --git a/Moose Development/Moose/Cargo/CargoGroup.lua b/Moose Development/Moose/Cargo/CargoGroup.lua index ade21edd0..95ac1c266 100644 --- a/Moose Development/Moose/Cargo/CargoGroup.lua +++ b/Moose Development/Moose/Cargo/CargoGroup.lua @@ -1,10 +1,6 @@ --- **Cargo** -- Management of grouped cargo logistics, which are based on a @{Wrapper.Group} object. -- -- === --- --- ![Banner Image](..\Presentations\CARGO\Dia1.JPG) --- --- === -- -- ### [Demo Missions]() -- @@ -33,12 +29,12 @@ do -- CARGO_GROUP -- -- The above cargo classes are used by the AI\_CARGO\_ classes to allow AI groups to transport cargo: -- - -- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC#AI_CARGO_APC} class. - -- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter#AI_CARGO_HELICOPTER} class. - -- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Plane#AI_CARGO_PLANE} class. + -- * AI Armoured Personnel Carriers to transport cargo and engage in battles, using the @{AI.AI_Cargo_APC} module. + -- * AI Helicopters to transport cargo, using the @{AI.AI_Cargo_Helicopter} module. + -- * AI Planes to transport cargo, using the @{AI.AI_Cargo_Airplane} module. -- * AI Ships is planned. -- - -- The above cargo classes are also used by the TASK\_CARGO\_ classes to allow human players to transport cargo as part of a tasking: + -- The above cargo classes are also used by the TASK_CARGO_ classes to allow human players to transport cargo as part of a tasking: -- -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players. -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players. diff --git a/Moose Development/Moose/Cargo/CargoSlingload.lua b/Moose Development/Moose/Cargo/CargoSlingload.lua index ff948d4e6..452bbe3e8 100644 --- a/Moose Development/Moose/Cargo/CargoSlingload.lua +++ b/Moose Development/Moose/Cargo/CargoSlingload.lua @@ -25,6 +25,11 @@ do -- CARGO_SLINGLOAD --- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier. -- + -- The above cargo classes are also used by the TASK_CARGO_ classes to allow human players to transport cargo as part of a tasking: + -- + -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT} to transport cargo by human players. + -- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_CSAR} to transport downed pilots by human players. + -- -- === -- -- @field #CARGO_SLINGLOAD diff --git a/Moose Development/Moose/Cargo/CargoUnit.lua b/Moose Development/Moose/Cargo/CargoUnit.lua index 68e77ac61..18ff9743d 100644 --- a/Moose Development/Moose/Cargo/CargoUnit.lua +++ b/Moose Development/Moose/Cargo/CargoUnit.lua @@ -23,7 +23,10 @@ do -- CARGO_UNIT -- @extends Cargo.Cargo#CARGO_REPRESENTABLE --- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier. - -- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_UNIT objects to and from carriers. + -- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO_UNIT objects to and from carriers. + -- Note that ground forces behave in a group, and thus, act in formation, regardless if one unit is commanded to move. + -- + -- This class is used in CARGO_GROUP, and is not meant to be used by mission designers individually. -- -- === --