OPS cargo

This commit is contained in:
Frank 2021-01-23 16:46:44 +01:00
parent f4cb6df8d4
commit c247a98402
4 changed files with 967 additions and 650 deletions

View File

@ -64,6 +64,7 @@ ARMYGROUP = {
-- @field #number length Length of element in meters. -- @field #number length Length of element in meters.
-- @field #number width Width of element in meters. -- @field #number width Width of element in meters.
-- @field #number height Height of element in meters. -- @field #number height Height of element in meters.
-- @extends Ops.OpsGroup#OPSGROUP.Element
--- Target --- Target
-- @type ARMYGROUP.Target -- @type ARMYGROUP.Target
@ -78,10 +79,10 @@ ARMYGROUP.version="0.4.0"
-- TODO list -- TODO list
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Retreat.
-- TODO: Suppression of fire. -- TODO: Suppression of fire.
-- TODO: Check if group is mobile. -- TODO: Check if group is mobile.
-- TODO: F10 menu. -- TODO: F10 menu.
-- DONE: Retreat.
-- DONE: Rearm. Specify a point where to go and wait until ammo is full. -- DONE: Rearm. Specify a point where to go and wait until ammo is full.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -116,13 +117,13 @@ function ARMYGROUP:New(Group)
self:AddTransition("*", "Detour", "OnDetour") -- Make a detour to a coordinate and resume route afterwards. self:AddTransition("*", "Detour", "OnDetour") -- Make a detour to a coordinate and resume route afterwards.
self:AddTransition("OnDetour", "DetourReached", "Cruising") -- Group reached the detour coordinate. self:AddTransition("OnDetour", "DetourReached", "Cruising") -- Group reached the detour coordinate.
self:AddTransition("*", "Retreat", "Retreating") -- self:AddTransition("*", "Retreat", "Retreating") -- Order a retreat.
self:AddTransition("Retreating", "Retreated", "Retreated") -- self:AddTransition("Retreating", "Retreated", "Retreated") -- Group retreated.
self:AddTransition("Cruising", "EngageTarget", "Engaging") -- Engage a target self:AddTransition("Cruising", "EngageTarget", "Engaging") -- Engage a target from Cruising state
self:AddTransition("Holding", "EngageTarget", "Engaging") -- Engage a target self:AddTransition("Holding", "EngageTarget", "Engaging") -- Engage a target from Holding state
self:AddTransition("OnDetour", "EngageTarget", "Engaging") -- Engage a target self:AddTransition("OnDetour", "EngageTarget", "Engaging") -- Engage a target from OnDetour state
self:AddTransition("Engaging", "Disengage", "Cruising") -- Engage a target self:AddTransition("Engaging", "Disengage", "Cruising") -- Disengage and back to cruising.
self:AddTransition("*", "Rearm", "Rearm") -- Group is send to a coordinate and waits until ammo is refilled. self:AddTransition("*", "Rearm", "Rearm") -- Group is send to a coordinate and waits until ammo is refilled.
self:AddTransition("Rearm", "Rearming", "Rearming") -- Group has arrived at the rearming coodinate and is waiting to be fully rearmed. self:AddTransition("Rearm", "Rearming", "Rearming") -- Group has arrived at the rearming coodinate and is waiting to be fully rearmed.
@ -153,7 +154,6 @@ function ARMYGROUP:New(Group)
self:HandleEvent(EVENTS.Birth, self.OnEventBirth) self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
self:HandleEvent(EVENTS.Dead, self.OnEventDead) self:HandleEvent(EVENTS.Dead, self.OnEventDead)
self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit) self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
--self:HandleEvent(EVENTS.Hit, self.OnEventHit) --self:HandleEvent(EVENTS.Hit, self.OnEventHit)
-- Start the status monitoring. -- Start the status monitoring.
@ -343,7 +343,9 @@ function ARMYGROUP:onafterStatus(From, Event, To)
-- FSM state. -- FSM state.
local fsmstate=self:GetState() local fsmstate=self:GetState()
if self:IsAlive() then local alive=self:IsAlive()
if alive then
--- ---
-- Detection -- Detection
@ -371,6 +373,10 @@ function ARMYGROUP:onafterStatus(From, Event, To)
self:_UpdateEngageTarget() self:_UpdateEngageTarget()
end end
end
if alive~=nil then
if self.verbose>=1 then if self.verbose>=1 then
-- Get number of tasks and missions. -- Get number of tasks and missions.
@ -379,14 +385,20 @@ function ARMYGROUP:onafterStatus(From, Event, To)
local roe=self:GetROE() local roe=self:GetROE()
local alarm=self:GetAlarmstate() local alarm=self:GetAlarmstate()
local speed=UTILS.MpsToKnots(self.velocity) local speed=UTILS.MpsToKnots(self.velocity or 0)
local speedEx=UTILS.MpsToKnots(self:GetExpectedSpeed()) local speedEx=UTILS.MpsToKnots(self:GetExpectedSpeed())
local formation=self.option.Formation or "unknown" local formation=self.option.Formation or "unknown"
local ammo=self:GetAmmoTot() local ammo=self:GetAmmoTot()
local cargo=0
for _,_element in pairs(self.elements) do
local element=_element --Ops.OpsGroup#OPSGROUP.Element
cargo=cargo+element.weightCargo
end
-- Info text. -- Info text.
local text=string.format("%s [ROE-AS=%d-%d T/M=%d/%d]: Wp=%d/%d-->%d (final %s), Life=%.1f, Speed=%.1f (%d), Heading=%03d, Ammo=%d", local text=string.format("%s [ROE-AS=%d-%d T/M=%d/%d]: Wp=%d/%d-->%d (final %s), Life=%.1f, Speed=%.1f (%d), Heading=%03d, Ammo=%d, Cargo=%.1f",
fsmstate, roe, alarm, nTaskTot, nMissions, self.currentwp, #self.waypoints, self:GetWaypointIndexNext(), tostring(self.passedfinalwp), self.life or 0, speed, speedEx, self.heading, ammo.Total) fsmstate, roe, alarm, nTaskTot, nMissions, self.currentwp, #self.waypoints, self:GetWaypointIndexNext(), tostring(self.passedfinalwp), self.life or 0, speed, speedEx, self.heading or 0, ammo.Total, cargo)
self:I(self.lid..text) self:I(self.lid..text)
end end
@ -408,7 +420,7 @@ function ARMYGROUP:onafterStatus(From, Event, To)
if self.verbose>=2 then if self.verbose>=2 then
local text="Elements:" local text="Elements:"
for i,_element in pairs(self.elements) do for i,_element in pairs(self.elements) do
local element=_element --#ARMYGROUP.Element local element=_element --Ops.OpsGroup#OPSGROUP.Element
local name=element.name local name=element.name
local status=element.status local status=element.status
@ -443,6 +455,26 @@ function ARMYGROUP:onafterStatus(From, Event, To)
self:__Status(-30) self:__Status(-30)
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- DCS Events ==> See OPSGROUP
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event function handling when a unit is hit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventHit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- TODO: suppression
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Events -- FSM Events
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -452,7 +484,7 @@ end
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param #ARMYGROUP.Element Element The group element. -- @param Ops.OpsGroup#OPSGROUP.Element Element The group element.
function ARMYGROUP:onafterElementSpawned(From, Event, To, Element) function ARMYGROUP:onafterElementSpawned(From, Event, To, Element)
self:T(self.lid..string.format("Element spawned %s", Element.name)) self:T(self.lid..string.format("Element spawned %s", Element.name))
@ -811,6 +843,40 @@ function ARMYGROUP:onafterRetreated(From, Event, To)
end end
--- On after "Board" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Carrier to board.
function ARMYGROUP:onafterBoard(From, Event, To, Carrier, Formation)
local Coordinate=Carrier.unit:GetCoordinate()
local Speed=UTILS.KmphToKnots(self.speedMax*0.2)
local waypoint=self:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Formation, true)
end
--- On after "Pickup" event.
-- @param #ARMYGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP.Element Carrier to board.
function ARMYGROUP:onafterBoard(From, Event, To, Carrier, Formation)
local Coordinate=Carrier.unit:GetCoordinate()
local Speed=UTILS.KmphToKnots(self.speedMax*0.2)
local waypoint=self:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Formation, true)
end
--- On after "EngageTarget" event. --- On after "EngageTarget" event.
-- @param #ARMYGROUP self -- @param #ARMYGROUP self
-- @param #string From From state. -- @param #string From From state.
@ -980,113 +1046,6 @@ function ARMYGROUP:onafterStop(From, Event, To)
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events DCS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event function handling the birth of a unit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventBirth(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
if self.respawning then
self:I(self.lid.."Respawning unit "..tostring(unitname))
local function reset()
self.respawning=nil
self:_CheckGroupDone()
end
-- Reset switch in 1 sec. This should allow all birth events of n>1 groups to have passed.
-- TODO: Can I do this more rigorously?
self:ScheduleOnce(1, reset)
else
-- Get element.
local element=self:GetElementByName(unitname)
-- Set element to spawned state.
self:T3(self.lid..string.format("EVENT: Element %s born ==> spawned", element.name))
self:ElementSpawned(element)
end
end
end
--- Event function handling the crash of a unit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventDead(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
self:T(self.lid..string.format("EVENT: Unit %s dead!", EventData.IniUnitName))
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T(self.lid..string.format("EVENT: Element %s dead ==> destroyed", element.name))
self:ElementDestroyed(element)
end
end
end
--- Event function handling when a unit is removed from the game.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventRemoveUnit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T(self.lid..string.format("EVENT: Element %s removed ==> dead", element.name))
self:ElementDead(element)
end
end
end
--- Event function handling when a unit is hit.
-- @param #ARMYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function ARMYGROUP:OnEventHit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- TODO: suppression
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Routing -- Routing
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -1197,48 +1156,16 @@ function ARMYGROUP:_InitGroup()
-- Units of the group. -- Units of the group.
local units=self.group:GetUnits() local units=self.group:GetUnits()
for _,_unit in pairs(units) do -- Add elemets.
local unit=_unit --Wrapper.Unit#UNIT for _,unit in pairs(units) do
self:_AddElementByName(unit:GetName())
-- TODO: this is wrong when grouping is used!
local unittemplate=unit:GetTemplate()
local element={} --#ARMYGROUP.Element
element.name=unit:GetName()
element.unit=unit
element.status=OPSGROUP.ElementStatus.INUTERO
element.typename=unit:GetTypeName()
element.skill=unittemplate.skill or "Unknown"
element.ai=true
element.category=element.unit:GetUnitCategory()
element.categoryname=element.unit:GetCategoryName()
element.size, element.length, element.height, element.width=unit:GetObjectSize()
element.ammo0=self:GetAmmoUnit(unit, false)
element.life0=unit:GetLife0()
element.life=element.life0
-- Debug text.
if self.verbose>=2 then
local text=string.format("Adding element %s: status=%s, skill=%s, life=%.3f category=%s (%d), size: %.1f (L=%.1f H=%.1f W=%.1f)",
element.name, element.status, element.skill, element.life, element.categoryname, element.category, element.size, element.length, element.height, element.width)
self:I(self.lid..text)
end end
-- Add element to table.
table.insert(self.elements, element)
-- Get Descriptors. -- Get Descriptors.
self.descriptors=self.descriptors or unit:GetDesc() self.descriptors=units[1]:GetDesc()
-- Set type name. -- Set type name.
self.actype=self.actype or unit:GetTypeName() self.actype=units[1]:GetTypeName()
if unit:IsAlive() then
-- Trigger spawned event.
self:ElementSpawned(element)
end
end
-- Debug info. -- Debug info.
if self.verbose>=1 then if self.verbose>=1 then

View File

@ -175,22 +175,13 @@ FLIGHTGROUP.Attribute = {
--- Flight group element. --- Flight group element.
-- @type FLIGHTGROUP.Element -- @type FLIGHTGROUP.Element
-- @field #string name Name of the element, i.e. the unit/client.
-- @field Wrapper.Unit#UNIT unit Element unit object.
-- @field Wrapper.Group#GROUP group Group object of the element.
-- @field #string modex Tail number. -- @field #string modex Tail number.
-- @field #string skill Skill level.
-- @field #boolean ai If true, element is AI.
-- @field Wrapper.Client#CLIENT client The client if element is occupied by a human player. -- @field Wrapper.Client#CLIENT client The client if element is occupied by a human player.
-- @field #table pylons Table of pylons. -- @field #table pylons Table of pylons.
-- @field #number fuelmass Mass of fuel in kg. -- @field #number fuelmass Mass of fuel in kg.
-- @field #number category Aircraft category.
-- @field #string categoryname Aircraft category name.
-- @field #string callsign Call sign, e.g. "Uzi 1-1". -- @field #string callsign Call sign, e.g. "Uzi 1-1".
-- @field #string status Status, i.e. born, parking, taxiing. See @{#OPSGROUP.ElementStatus}.
-- @field #number damage Damage of element in percent.
-- @field Wrapper.Airbase#AIRBASE.ParkingSpot parking The parking spot table the element is parking on. -- @field Wrapper.Airbase#AIRBASE.ParkingSpot parking The parking spot table the element is parking on.
-- @extends Ops.OpsGroup#OPSGROUP.Element
--- FLIGHTGROUP class version. --- FLIGHTGROUP class version.
-- @field #string version -- @field #string version
@ -243,7 +234,7 @@ function FLIGHTGROUP:New(group)
self.lid=string.format("FLIGHTGROUP %s | ", self.groupname) self.lid=string.format("FLIGHTGROUP %s | ", self.groupname)
-- Defaults -- Defaults
--self:SetVerbosity(0) self.isFlightgroup=true
self:SetFuelLowThreshold() self:SetFuelLowThreshold()
self:SetFuelLowRTB() self:SetFuelLowRTB()
self:SetFuelCriticalThreshold() self:SetFuelCriticalThreshold()
@ -251,7 +242,6 @@ function FLIGHTGROUP:New(group)
self:SetDefaultROE() self:SetDefaultROE()
self:SetDefaultROT() self:SetDefaultROT()
self:SetDetection() self:SetDetection()
self.isFlightgroup=true
-- Holding flag. -- Holding flag.
self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname)) self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
@ -314,13 +304,6 @@ function FLIGHTGROUP:New(group)
-- TODO: Add pseudo functions. -- TODO: Add pseudo functions.
-- Debug trace.
if false then
BASE:TraceOnOff(true)
BASE:TraceClass(self.ClassName)
BASE:TraceLevel(1)
end
-- Add to data base. -- Add to data base.
_DATABASE:AddFlightGroup(self) _DATABASE:AddFlightGroup(self)
@ -554,7 +537,7 @@ end
--- Disable to automatically engage detected targets. --- Disable to automatically engage detected targets.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @return #OPSGROUP self -- @return #FLIGHTGROUP self
function FLIGHTGROUP:SetEngageDetectedOff() function FLIGHTGROUP:SetEngageDetectedOff()
self.engagedetectedOn=false self.engagedetectedOn=false
return self return self
@ -747,7 +730,7 @@ function FLIGHTGROUP:GetFuelMin()
local fuelmin=math.huge local fuelmin=math.huge
for i,_element in pairs(self.elements) do for i,_element in pairs(self.elements) do
local element=_element --#FLIGHTGROUP.Element local element=_element --Ops.OpsGroup#OPSGROUP.Element
local unit=element.unit local unit=element.unit
@ -1119,64 +1102,9 @@ function FLIGHTGROUP:onafterStatus(From, Event, To)
end end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events -- DCS Events ==> See also OPSGROUP
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Flightgroup event function, handling the birth of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventBirth(EventData)
--env.info(string.format("EVENT: Birth for unit %s", tostring(EventData.IniUnitName)))
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Set group.
self.group=self.group or EventData.IniGroup
if self.respawning then
local function reset()
self.respawning=nil
end
-- Reset switch in 1 sec. This should allow all birth events of n>1 groups to have passed.
-- TODO: Can I do this more rigorously?
self:ScheduleOnce(1, reset)
else
-- Set homebase if not already set.
if EventData.Place then
self.homebase=self.homebase or EventData.Place
end
if self.homebase and not self.destbase then
self.destbase=self.homebase
end
-- Get element.
local element=self:GetElementByName(unitname)
-- Create element spawned event if not already present.
if not self:_IsElement(unitname) then
element=self:AddElementByName(unitname)
end
-- Set element to spawned state.
self:T(self.lid..string.format("EVENT: Element %s born at airbase %s==> spawned", element.name, self.homebase and self.homebase:GetName() or "unknown"))
self:ElementSpawned(element)
end
end
end
--- Flightgroup event function handling the crash of a unit. --- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self -- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
@ -1356,69 +1284,7 @@ function FLIGHTGROUP:OnEventUnitLost(EventData)
end end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventKill(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
-- Target name
local targetname=tostring(EventData.TgtUnitName)
-- Debug info.
self:T2(self.lid..string.format("EVENT: Unit %s killed object %s!", tostring(EventData.IniUnitName), targetname))
-- Check if this was a UNIT or STATIC object.
local target=UNIT:FindByName(targetname)
if not target then
target=STATIC:FindByName(targetname, false)
end
-- Only count UNITS and STATICs (not SCENERY)
if target then
-- Debug info.
self:T(self.lid..string.format("EVENT: Unit %s killed unit/static %s!", tostring(EventData.IniUnitName), targetname))
-- Kill counter.
self.Nkills=self.Nkills+1
-- Check if on a mission.
local mission=self:GetMissionCurrent()
if mission then
mission.Nkills=mission.Nkills+1 -- Increase mission kill counter.
end
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #FLIGHTGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function FLIGHTGROUP:OnEventRemoveUnit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T3(self.lid..string.format("EVENT: Element %s removed ==> dead", element.name))
self:ElementDead(element)
end
end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM functions -- FSM functions
@ -1743,7 +1609,7 @@ function FLIGHTGROUP:onafterTaxiing(From, Event, To)
self.Tparking=nil self.Tparking=nil
-- TODO: need a better check for the airbase. -- TODO: need a better check for the airbase.
local airbase=self:GetClosestAirbase() --self.group:GetCoordinate():GetClosestAirbase(nil, self.group:GetCoalition()) local airbase=self:GetClosestAirbase()
if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then if self.flightcontrol and airbase and self.flightcontrol.airbasename==airbase:GetName() then
@ -2894,7 +2760,7 @@ function FLIGHTGROUP:_InitGroup()
-- Add elemets. -- Add elemets.
for _,unit in pairs(self.group:GetUnits()) do for _,unit in pairs(self.group:GetUnits()) do
local element=self:AddElementByName(unit:GetName()) self:_AddElementByName(unit:GetName())
end end
-- Get first unit. This is used to extract other parameters. -- Get first unit. This is used to extract other parameters.
@ -2960,10 +2826,11 @@ function FLIGHTGROUP:AddElementByName(unitname)
local element={} --#FLIGHTGROUP.Element local element={} --#FLIGHTGROUP.Element
element.name=unitname element.name=unitname
element.unit=unit
element.status=OPSGROUP.ElementStatus.INUTERO element.status=OPSGROUP.ElementStatus.INUTERO
element.unit=unit
element.group=unit:GetGroup() element.group=unit:GetGroup()
-- TODO: this is wrong when grouping is used! -- TODO: this is wrong when grouping is used!
local unittemplate=element.unit:GetTemplate() local unittemplate=element.unit:GetTemplate()

View File

@ -611,6 +611,12 @@ function NAVYGROUP:onafterStatus(From, Event, To)
self:__Status(-30) self:__Status(-30)
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- DCS Events ==> See OPSGROUP
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- See OPSGROUP!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Events -- FSM Events
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -1032,94 +1038,6 @@ function NAVYGROUP:onafterStop(From, Event, To)
end end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Events DCS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Event function handling the birth of a unit.
-- @param #NAVYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function NAVYGROUP:OnEventBirth(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
if self.respawning then
local function reset()
self.respawning=nil
end
-- Reset switch in 1 sec. This should allow all birth events of n>1 groups to have passed.
-- TODO: Can I do this more rigorously?
self:ScheduleOnce(1, reset)
else
-- Get element.
local element=self:GetElementByName(unitname)
-- Set element to spawned state.
self:T3(self.lid..string.format("EVENT: Element %s born ==> spawned", element.name))
self:ElementSpawned(element)
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #NAVYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function NAVYGROUP:OnEventDead(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
self:T(self.lid..string.format("EVENT: Unit %s dead!", EventData.IniUnitName))
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T(self.lid..string.format("EVENT: Element %s dead ==> destroyed", element.name))
self:ElementDestroyed(element)
end
end
end
--- Flightgroup event function handling the crash of a unit.
-- @param #NAVYGROUP self
-- @param Core.Event#EVENTDATA EventData Event data.
function NAVYGROUP:OnEventRemoveUnit(EventData)
-- Check that this is the right group.
if EventData and EventData.IniGroup and EventData.IniUnit and EventData.IniGroupName and EventData.IniGroupName==self.groupname then
local unit=EventData.IniUnit
local group=EventData.IniGroup
local unitname=EventData.IniUnitName
-- Get element.
local element=self:GetElementByName(unitname)
if element then
self:T(self.lid..string.format("EVENT: Element %s removed ==> dead", element.name))
self:ElementDead(element)
end
end
end
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-- Routing -- Routing
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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