diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 89fbfb31e..498c7a574 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -3511,7 +3511,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender Birth", Defender:GetName()}) --self:GetParent(self).onafterBirth( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) @@ -3525,7 +3525,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender PatrolRoute", Defender:GetName()}) self:GetParent(self).onafterPatrolRoute( self, Defender, From, Event, To, AttackSetUnit ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) if Squadron then @@ -3539,7 +3539,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender RTB", Defender:GetName()}) self:GetParent(self).onafterRTB( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " returning." ) @@ -3552,7 +3552,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender LostControl", Defender:GetName()}) self:GetParent(self).onafterHome( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." ) @@ -3567,7 +3567,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender Home", Defender:GetName()}) self:GetParent(self).onafterHome( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." ) @@ -3619,7 +3619,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender Birth", Defender:GetName()}) --self:GetParent(self).onafterBirth( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) local DefenderTarget = Dispatcher:GetDefenderTaskTarget( Defender ) @@ -3636,7 +3636,7 @@ do -- AI_A2G_DISPATCHER self:F({"Engage Route", Defender:GetName()}) self:GetParent(self).onafterEngageRoute( self, Defender, From, Event, To, AttackSetUnit ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) @@ -3652,7 +3652,7 @@ do -- AI_A2G_DISPATCHER self:F({"Engage Route", Defender:GetName()}) --self:GetParent(self).onafterBirth( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) local FirstUnit = AttackSetUnit:GetFirst() @@ -3666,7 +3666,7 @@ do -- AI_A2G_DISPATCHER function Fsm:onafterRTB( Defender, From, Event, To ) self:F({"Defender RTB", Defender:GetName()}) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " RTB." ) @@ -3681,7 +3681,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender LostControl", Defender:GetName()}) self:GetParent(self).onafterHome( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = Fsm:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " lost control." ) @@ -3697,7 +3697,7 @@ do -- AI_A2G_DISPATCHER self:F({"Defender Home", Defender:GetName()}) self:GetParent(self).onafterHome( self, Defender, From, Event, To ) - local DefenderName = Defender:GetName() + local DefenderName = Defender:GetCallsign() local Dispatcher = self:GetDispatcher() -- #AI_A2G_DISPATCHER local Squadron = Dispatcher:GetSquadronFromDefender( Defender ) Dispatcher:MessageToPlayers( "Squadron " .. Squadron.Name .. ", " .. DefenderName .. " landing." )