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#PLAYERRECCE
* Make the laser corridor a bit wider #FLIGHtCONTROL * Also create non-info when ATIS isn't set
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@@ -714,8 +714,8 @@ function PLAYERRECCE:_GetViewZone(unit, vheading, minview, maxview, angle, camon
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local heading2 = (vheading-90)%360
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self:T({heading1,heading2})
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local startpos = startp:Translate(minview,vheading)
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local pos1 = startpos:Translate(10,heading1)
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local pos2 = startpos:Translate(10,heading2)
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local pos1 = startpos:Translate(12.5,heading1)
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local pos2 = startpos:Translate(12.5,heading2)
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local pos3 = pos1:Translate(maxview,vheading)
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local pos4 = pos2:Translate(maxview,vheading)
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local array = {}
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