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@@ -493,6 +493,94 @@ function UNIT:GetAmmo()
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return nil
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end
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--- Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.
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-- @param #UNIT self
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-- @return #number Total amount of ammo the unit has left. This is the sum of shells, rockets, bombs and missiles.
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-- @return #number Number of shells left.
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-- @return #number Number of rockets left.
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-- @return #number Number of bombs left.
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-- @return #number Number of missiles left.
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function UNIT:GetAmmunition()
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-- Init counter.
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local nammo=0
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local nshells=0
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local nrockets=0
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local nmissiles=0
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local nbombs=0
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local unit=self
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-- Get ammo table.
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local ammotable=unit:GetAmmo()
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if ammotable then
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local weapons=#ammotable
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-- Loop over all weapons.
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for w=1,weapons do
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-- Number of current weapon.
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local Nammo=ammotable[w]["count"]
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-- Type name of current weapon.
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local Tammo=ammotable[w]["desc"]["typeName"]
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local _weaponString = UTILS.Split(Tammo,"%.")
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local _weaponName = _weaponString[#_weaponString]
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-- Get the weapon category: shell=0, missile=1, rocket=2, bomb=3
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local Category=ammotable[w].desc.category
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-- Get missile category: Weapon.MissileCategory AAM=1, SAM=2, BM=3, ANTI_SHIP=4, CRUISE=5, OTHER=6
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local MissileCategory=nil
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if Category==Weapon.Category.MISSILE then
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MissileCategory=ammotable[w].desc.missileCategory
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end
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-- We are specifically looking for shells or rockets here.
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if Category==Weapon.Category.SHELL then
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-- Add up all shells.
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nshells=nshells+Nammo
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elseif Category==Weapon.Category.ROCKET then
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-- Add up all rockets.
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nrockets=nrockets+Nammo
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elseif Category==Weapon.Category.BOMB then
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-- Add up all rockets.
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nbombs=nbombs+Nammo
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elseif Category==Weapon.Category.MISSILE then
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-- Add up all cruise missiles (category 5)
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if MissileCategory==Weapon.MissileCategory.AAM then
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nmissiles=nmissiles+Nammo
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elseif MissileCategory==Weapon.MissileCategory.ANTI_SHIP then
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nmissiles=nmissiles+Nammo
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elseif MissileCategory==Weapon.MissileCategory.BM then
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nmissiles=nmissiles+Nammo
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elseif MissileCategory==Weapon.MissileCategory.OTHER then
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nmissiles=nmissiles+Nammo
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end
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end
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end
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end
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-- Total amount of ammunition.
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nammo=nshells+nrockets+nmissiles+nbombs
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return nammo, nshells, nrockets, nbombs, nmissiles
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end
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--- Returns the unit sensors.
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-- @param #UNIT self
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-- @return DCS#Unit.Sensors
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