Done fixed for SLMOD. Need to retest.

This commit is contained in:
FlightControl
2016-06-25 13:29:58 +02:00
parent 8b57ab494b
commit c3da8ac008
34 changed files with 134 additions and 127 deletions

View File

@@ -394,15 +394,17 @@ function DETECTION_UNITGROUPS:SmokeDetectedUnits()
self:F2()
self._SmokeDetectedUnits = true
return self
end
--- Flare the detected units
-- @param #DETECTION_UNITGROUPS self
-- @return #DETECTION_UNITGROUPS self
function DETECTION_UNITGROUPS:SmokeDetectedUnits()
function DETECTION_UNITGROUPS:FlareDetectedUnits()
self:F2()
self._FlareDetectedUnits = true
return self
end
--- Smoke the detected zones
@@ -412,6 +414,7 @@ function DETECTION_UNITGROUPS:SmokeDetectedZones()
self:F2()
self._SmokeDetectedZones = true
return self
end
--- Flare the detected zones
@@ -421,6 +424,7 @@ function DETECTION_UNITGROUPS:FlareDetectedZones()
self:F2()
self._FlareDetectedZones = true
return self
end
@@ -445,7 +449,6 @@ function DETECTION_UNITGROUPS:CreateDetectionSets()
for DetectedZoneIndex = 1, #self.DetectedZones do
self:T( "Detected Unit Set #" .. DetectedZoneIndex )
local DetectedUnitSet = self.DetectedSets[DetectedZoneIndex] -- Set#SET_BASE
DetectedUnitSet:Flush()
local DetectedZone = self.DetectedZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
if DetectedUnit:IsInZone( DetectedZone ) then
self:T( "Adding to Unit Set #" .. DetectedZoneIndex )