Done fixed for SLMOD. Need to retest.

This commit is contained in:
FlightControl
2016-06-25 13:29:58 +02:00
parent 8b57ab494b
commit c3da8ac008
34 changed files with 134 additions and 127 deletions

View File

@@ -465,7 +465,8 @@ function EVENT:OnPlayerLeaveUnit( EventFunction, EventSelf )
end
--- @param #EVENT self
-- @param #EVENTDATA Event
function EVENT:onEvent( Event )
self:F2( { _EVENTCODES[Event.id], Event } )
@@ -499,7 +500,7 @@ function EVENT:onEvent( Event )
Event.WeaponName = Event.Weapon:getTypeName()
--Event.WeaponTgtDCSUnit = Event.Weapon:getTarget()
end
self:E( { _EVENTCODES[Event.id], Event } )
self:E( { _EVENTCODES[Event.id], Event.IniUnitName, Event.TgtUnitName, Event.WeaponName } )
for ClassName, EventData in pairs( self.Events[Event.id] ) do
if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
self:E( { "Calling event function for class ", ClassName, " unit ", Event.IniDCSUnitName } )