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Pushing a fix for shadowze
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@ -2431,7 +2431,12 @@ do -- SET_UNIT
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-- @return #SET_UNIT self
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-- @return #SET_UNIT self
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function SET_UNIT:IsIncludeObject( MUnit )
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function SET_UNIT:IsIncludeObject( MUnit )
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self:F2( MUnit )
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self:F2( MUnit )
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local MUnitInclude = true
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local MUnitInclude = false
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if MUnit:IsAlive() ~= nil then
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MUnitInclude = true
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if self.Filter.Active ~= nil then
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if self.Filter.Active ~= nil then
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local MUnitActive = false
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local MUnitActive = false
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@ -2518,6 +2523,7 @@ do -- SET_UNIT
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end
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end
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MUnitInclude = MUnitInclude and MUnitSEAD
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MUnitInclude = MUnitInclude and MUnitSEAD
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end
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end
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end
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self:T2( MUnitInclude )
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self:T2( MUnitInclude )
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return MUnitInclude
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return MUnitInclude
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