- Fixed AUFTRAG :Repeat()
- Fixed bug in BRIGADE
- Improved cargo bay calculation in POSITIONABLE (includes rel. fuel)
- Changed carrier event names in OPSGROUP

- New class F10MENU (not sure about it)
This commit is contained in:
Frank 2021-10-19 10:19:26 +02:00
parent cb0f453a8d
commit c6995d6e58
9 changed files with 266 additions and 16 deletions

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@ -0,0 +1,212 @@
---- **Core** - F10 Other Menu.
--
-- **Main Features:**
--
-- * Add Menus and Commands to the "F10 Other" Menu
-- * Create menus and commands at specific locations within the parent menu
-- * Events when command functions are executed
--
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Ops.F10Menu
-- @image OPS_F10Menu.png
--- F10Menu class.
-- @type F10MENU
-- @field #string ClassName Name of the class.
-- @field #number verbose Verbosity level.
-- @field #string lid Class id string for output to DCS log file.
-- @field #string text Text of the menu item.
-- @field #table path Path of the menu.
-- @field #F10MENU parent Parent menu or `nil`.
-- @field #table commands Commands within this menu.
-- @field #table submenues Sub menues withing this menu.
-- @extends Core.Fsm#FSM
--- *In preparing for battle I have always found that plans are useless, but planning is indispensable* -- Dwight D Eisenhower
--
-- ===
--
-- # The CHIEF Concept
--
--
-- @field #F10MENU
F10MENU = {
ClassName = "F10MENU",
verbose = 0,
lid = nil,
commands = {},
submenues = {},
}
--- Command executing a function.
-- @type F10MENU.Command
-- @field #number uid Unique ID.
-- @field #string text Description.
-- @field #function func Function.
-- @field #table args Arguments.
-- @field #table path Path.
--- F10 menu class version.
-- @field #string version
F10MENU.version="0.0.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructors
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new F10 menu entry.
-- @param #F10MENU self
-- @return #F10MENU self
function F10MENU:_New()
-- Inherit everything from INTEL class.
local self=BASE:Inherit(self, FSM:New()) --#F10MENU
-- Add FSM transitions.
-- From State --> Event --> To State
self:AddTransition("*", "MissionAssign", "*") -- Assign mission to a COMMANDER.
------------------------
--- Pseudo Functions ---
------------------------
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new F10 menu for all players.
-- @param #F10MENU self
-- @param #string Text Description of menu.
-- @param #F10MENU ParentMenu Parent menu to which this menu is added. If not specified, the menu is added to the root menu.
-- @return #F10MENU self
function F10MENU:NewForAll(Text, ParentMenu)
-- Inherit everything from INTEL class.
local self=self:_New()
self.text=Text
self.parent=ParentMenu
if self.parent then
self.parent:_AddSubmenu(self)
end
local path=self.parent and self.parent:GetPath() or nil
self.path=missionCommands.addSubMenu(self.text, path)
return self
end
--- Removes the F10 menu and its entire contents.
-- @param #F10MENU self
-- @return #F10MENU self
function F10MENU:Remove()
for path,_submenu in pairs(self.submenues) do
local submenu=_submenu --#F10MENU
submenu:Remove()
end
end
--- Get path.
-- @param #F10MENU self
-- @return #table Path.
function F10MENU:GetPath()
return self.path
end
--- Get commands
-- @param #F10MENU self
-- @return #table Path.
function F10MENU:GetCommands()
return self.commands
end
--- Get submenues.
-- @param #F10MENU self
-- @return #table Path.
function F10MENU:GetSubmenues()
return self.submenues
end
--- Add a command for all players.
-- @param #F10MENU self
-- @param #string Text Description.
-- @param #function CommandFunction Function to call.
-- @param ... Function arguments.
-- @return #F10MENU.Command Command.
function F10MENU:AddCommandForAll(Text, CommandFunction, ...)
local command={} --#F10MENU.Command
command.uid=1
command.text=Text
command.func=CommandFunction
command.args=...
command.path=missionCommands.addCommand(command.text, self.path, command.func, command.args)
table.insert(self.commands, command)
return command
end
--- Add a command for players of a specific coalition.
-- @param #F10MENU self
-- @return #F10MENU self
function F10MENU:AddCommandForCoalition()
end
--- Add a command for players of a specific group.
-- @param #F10MENU self
-- @return #F10MENU self
function F10MENU:AddCommandForGroup()
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Private functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Add a command for players of a specific group.
-- @param #F10MENU self
-- @param #F10MENU Submenu The submenu to add.
-- @return #F10MENU self
function F10MENU:_AddSubmenu(Submenu)
self.submenues[Submenu.path]=Submenu
end
--- Add a command for players of a specific group.
-- @param #F10MENU self
-- @return #F10MENU self
function F10MENU:_Refresh()
for _,_submenu in pairs(self.submenues) do
local submenu=_submenu --#F10MENU
end
end

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@ -29,6 +29,7 @@ __Moose.Include( 'Scripts/Moose/Core/Goal.lua' )
__Moose.Include( 'Scripts/Moose/Core/Spot.lua' )
__Moose.Include( 'Scripts/Moose/Core/Astar.lua' )
__Moose.Include( 'Scripts/Moose/Core/MarkerOps_Base.lua' )
__Moose.Include( 'Scripts/Moose/Core/F10Menu.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Object.lua' )
__Moose.Include( 'Scripts/Moose/Wrapper/Identifiable.lua' )

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@ -849,7 +849,8 @@ function ARMYGROUP:onbeforeUpdateRoute(From, Event, To, n, N, Speed, Formation)
self:E(self.lid.."Update route denied. Group is STOPPED!")
return false
elseif self:IsHolding() then
self:E(self.lid.."Update route denied. Group is holding position! Use Cruise()")
self:T(self.lid.."Update route denied. Group is holding position!")
return false
end
return true
end

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@ -46,6 +46,8 @@
-- @field #number Tstart Mission start time in abs. seconds.
-- @field #number Tstop Mission stop time in abs. seconds.
-- @field #number duration Mission duration in seconds.
-- @field #number durationExe Mission execution time in seconds.
-- @field #number Texecuting Mission time stamp (abs) when it started to execute. Is #nil on start.
-- @field #number Tpush Mission push/execute time in abs. seconds.
-- @field Wrapper.Marker#MARKER marker F10 map marker.
-- @field #boolean markerOn If true, display marker on F10 map with the AUFTRAG status.
@ -3062,9 +3064,18 @@ function AUFTRAG:onafterStatus(From, Event, To)
elseif self.durationExe and self.Texecuting and Tnow-self.Texecuting>self.durationExe then
-- Backup repeat values
local Nrepeat=self.Nrepeat
local NrepeatS=self.NrepeatSuccess
local NrepeatF=self.NrepeatFailure
-- Cancel mission if stop time passed.
self:Cancel()
self.Nrepeat=Nrepeat
self.NrepeatSuccess=NrepeatS
self.NrepeatFailure=NrepeatF
elseif (Ntargets0>0 and Ntargets==0) then
-- Cancel mission if mission targets are gone (if there were any in the beginning).
@ -3811,6 +3822,9 @@ function AUFTRAG:onafterDone(From, Event, To)
-- Set time stamp.
self.Tover=timer.getAbsTime()
-- Not executing any more.
self.Texecuting=nil
-- Set status for CHIEF, COMMANDER and LEGIONs
self.statusChief=AUFTRAG.Status.DONE
self.statusCommander=AUFTRAG.Status.DONE
@ -3983,7 +3997,7 @@ function AUFTRAG:onafterRepeat(From, Event, To)
end
else
self:E(self.lid.."ERROR: Mission can only be repeated by a CHIEF, WINGCOMMANDER or AIRWING! Stopping AUFTRAG")
self:E(self.lid.."ERROR: Mission can only be repeated by a CHIEF, COMMANDER or LEGION! Stopping AUFTRAG")
self:Stop()
return
end
@ -3992,7 +4006,9 @@ function AUFTRAG:onafterRepeat(From, Event, To)
-- No mission assets.
self.assets={}
for _,_groupdata in pairs(self.groupdata) do
-- Remove OPS groups. This also removes the mission from the OPSGROUP mission queue.
for groupname,_groupdata in pairs(self.groupdata) do
local groupdata=_groupdata --#AUFTRAG.GroupData
local opsgroup=groupdata.opsgroup
if opsgroup then

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@ -384,7 +384,7 @@ function BRIGADE:onafterStatus(From, Event, To)
local mission=_mission --Ops.Auftrag#AUFTRAG
local prio=string.format("%d/%s", mission.prio, tostring(mission.importance)) ; if mission.urgent then prio=prio.." (!)" end
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.nassets)
local assets=string.format("%d/%d", mission:CountOpsGroups(), mission.Nassets or 0)
local target=string.format("%d/%d Damage=%.1f", mission:CountMissionTargets(), mission:GetTargetInitialNumber(), mission:GetTargetDamage())
text=text..string.format("\n[%d] %s %s: Status=%s, Prio=%s, Assets=%s, Targets=%s", i, mission.name, mission.type, mission.status, prio, assets, target)

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@ -940,6 +940,9 @@ function NAVYGROUP:onbeforeUpdateRoute(From, Event, To, n, Speed, Depth)
elseif self:IsStopped() then
self:E(self.lid.."Update route denied. Group is STOPPED!")
return false
elseif self:IsHolding() then
self:T(self.lid.."Update route denied. Group is holding position!")
return false
end
return true
end

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@ -684,12 +684,13 @@ function OPSGROUP:New(group)
self:AddTransition("*", "Pickup", "*") -- Carrier and is on route to pick up cargo.
self:AddTransition("*", "Loading", "*") -- Carrier is loading cargo.
self:AddTransition("*", "Load", "*") -- Carrier loads cargo into carrier.
self:AddTransition("*", "Loaded", "*") -- Carrier loaded all assigned/possible cargo into carrier.
self:AddTransition("*", "Loaded", "*") -- Carrier loaded cargo into carrier.
self:AddTransition("*", "LoadingDone", "*") -- Carrier loaded all assigned/possible cargo into carrier.
self:AddTransition("*", "Transport", "*") -- Carrier is transporting cargo.
self:AddTransition("*", "Unloading", "*") -- Carrier is unloading the cargo.
self:AddTransition("*", "Unload", "*") -- Carrier unload a cargo group.
self:AddTransition("*", "Unloaded", "*") -- Carrier unloaded all its current cargo.
self:AddTransition("*", "UnloadingDone", "*") -- Carrier is unloading the cargo.
self:AddTransition("*", "Unload", "*") -- Carrier unloads a cargo group.
self:AddTransition("*", "Unloaded", "*") -- Carrier unloaded a cargo group.
self:AddTransition("*", "UnloadingDone", "*") -- Carrier unloaded all its current cargo.
self:AddTransition("*", "Delivered", "*") -- Carrier delivered ALL cargo of the transport assignment.
self:AddTransition("*", "TransportCancel", "*") -- Cancel (current) transport.
@ -904,7 +905,7 @@ end
--- Set default cruise altitude.
-- @param #OPSGROUP self
-- @param #number Altitude Altitude in feet. Default is 10,000 ft for airplanes and 1,000 feet for helicopters.
-- @param #number Altitude Altitude in feet. Default is 10,000 ft for airplanes and 1,500 feet for helicopters.
-- @return #OPSGROUP self
function OPSGROUP:SetDefaultAltitude(Altitude)
if Altitude then
@ -912,7 +913,7 @@ function OPSGROUP:SetDefaultAltitude(Altitude)
else
if self:IsFlightgroup() then
if self.isHelo then
self.altitudeCruise=UTILS.FeetToMeters(1000)
self.altitudeCruise=UTILS.FeetToMeters(1500)
else
self.altitudeCruise=UTILS.FeetToMeters(10000)
end
@ -6235,7 +6236,7 @@ function OPSGROUP:_CheckCargoTransport()
-- Boarding finished ==> Transport cargo.
if gotcargo and self.cargoTransport:_CheckRequiredCargos(self.cargoTZC) and not boarding then
self:T(self.lid.."Boarding finished ==> Loaded")
self:Loaded()
self:LoadingDone()
else
-- No cargo and no one is boarding ==> check again if we can make anyone board.
self:Loading()
@ -7301,6 +7302,9 @@ function OPSGROUP:onafterLoad(From, Event, To, CargoGroup, Carrier)
-- Trigger embarked event for cargo group.
CargoGroup:Embarked(self, carrier)
-- Trigger Loaded event.
self:Loaded(CargoGroup)
-- Trigger "Loaded" event for current cargo transport.
if self.cargoTransport then
CargoGroup:_DelMyLift(self.cargoTransport)
@ -7315,15 +7319,15 @@ function OPSGROUP:onafterLoad(From, Event, To, CargoGroup, Carrier)
end
--- On after "Loaded" event. Carrier has loaded all (possible) cargo at the pickup zone.
--- On after "LoadingDone" event. Carrier has loaded all (possible) cargo at the pickup zone.
-- @param #OPSGROUP self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function OPSGROUP:onafterLoaded(From, Event, To)
function OPSGROUP:onafterLoadingDone(From, Event, To)
-- Debug info.
self:T(self.lid.."Carrier Loaded ==> Transport")
self:T(self.lid.."Carrier Loading Done ==> Transport")
-- Order group to transport.
self:__Transport(1)

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@ -1453,7 +1453,19 @@ do -- Cargo
["C-130"] = 22000 --The real value cannot be used, because it loads way too much apcs and infantry.
}
self.__.CargoBayWeightLimit = Weights[Desc.typeName] or ( Desc.massMax - ( Desc.massEmpty + Desc.fuelMassMax ) )
local Weight=Weights[Desc.typeName]
if not Weight then
local fuelrel=self:GetFuel() or 1.0
local Mmax=Desc.massMax or 0
local Mempty=Desc.massEmpty or 0
local Mfuel=Desc.fuelMassMax and Desc.fuelMassMax*fuelrel or 0
Weight=Mmax-(Mempty+Mfuel)
self:I(string.format("Setting Cargo bay weight limit [%s]=%d kg (Mass max=%d, empty=%d, fuel=%d kg, fuelrel=%.3f)", Desc.typeName or "unknown type", Weight, Mmax, Mempty, Mfuel, fuelrel))
end
self.__.CargoBayWeightLimit = Weight
elseif self:IsShip() then
local Desc = self:GetDesc()
self:F({Desc=Desc})

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@ -28,6 +28,7 @@ Core/SpawnStatic.lua
Core/Timer.lua
Core/Goal.lua
Core/Spot.lua
Core/F10Menu.lua
Wrapper/Object.lua
Wrapper/Identifiable.lua